function Node_Move_Point(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Translate Point"; color = COLORS.node_blend_number; setDimension(96, 48); inputs[| 0] = nodeValue("Point", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, ]) .setDisplay(VALUE_DISPLAY.vector) .setVisible(true, true); inputs[| 1] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "XY Shift", "Direction + Distance" ]); inputs[| 2] = nodeValue("Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 3] = nodeValue("Direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 ) .setDisplay(VALUE_DISPLAY.rotation); inputs[| 4] = nodeValue("Distance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 4 ); outputs[| 0] = nodeValue("Result", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); static step = function() { var _mode = getInputData(1); inputs[| 2].setVisible(_mode == 0); inputs[| 3].setVisible(_mode == 1); inputs[| 4].setVisible(_mode == 1); } static processData = function(_output, _data, _output_index, _array_index = 0) { var _pnt = _data[0]; var _mode = _data[1]; var _shf = _data[2]; var _dirr = _data[3]; var _diss = _data[4]; if(_mode == 0) return [ _pnt[0] + _shf[0], _pnt[1] + _shf[1] ]; else if(_mode == 1) return [ _pnt[0] + lengthdir_x(_diss, _dirr), _pnt[1] + lengthdir_y(_diss, _dirr) ]; } }