/// @description main directory, parameter //print("===== Game Start Begin ====="); #region directory globalvar DIRECTORY, APP_DIRECTORY, APP_LOCATION, PRESIST_PREF; DIRECTORY = ""; PRESIST_PREF = { path: "" }; APP_DIRECTORY = env_user(); show_debug_message($"App directory: {APP_DIRECTORY}"); directory_verify(APP_DIRECTORY); var perstPath = APP_DIRECTORY + "persistPreference.json"; if(file_exists_empty(perstPath)) { struct_override(PRESIST_PREF, json_load_struct(perstPath)); DIRECTORY = struct_has(PRESIST_PREF, "path")? PRESIST_PREF.path : ""; } if(DIRECTORY != "") { var _ch = string_char_last(DIRECTORY); if(_ch != "\\" && _ch != "/") DIRECTORY += "\\"; show_debug_message($"Env directory: {DIRECTORY}"); var dir_valid = DIRECTORY != "" && directory_exists(DIRECTORY); var tmp = file_text_open_write(DIRECTORY + "val_check.txt"); if(tmp == -1) { dir_valid = false; show_message($"WARNING: Inaccessible main directory ({DIRECTORY}) this may be caused by non existing folder, or Pixel Composer has no permission to open the folder."); } else { file_text_close(tmp); file_delete($"{DIRECTORY}val_check.txt"); } if(!dir_valid) { show_debug_message("Invalid directory revert back to default %APPDATA%"); DIRECTORY = APP_DIRECTORY; } } else DIRECTORY = APP_DIRECTORY; directory_verify(DIRECTORY); APP_LOCATION = program_directory; if(OS == os_macosx) APP_LOCATION = string_replace(APP_LOCATION, "/Contents/MacOS/", "/Contents/Resources/"); if(string_pos("GameMakerStudio2\\Cache\\runtimes", APP_LOCATION)) APP_LOCATION = working_directory; print($"===================== WORKING DIRECTORIES =====================\n\t{working_directory}\n\t{DIRECTORY}"); #endregion #region Set up var t = current_time; PREF_LOAD(); var dir = string(DIRECTORY) + "log"; directory_verify(dir); log_clear(); log_newline(); log_message("SESSION", "Begin"); log_message("DIRECTORY", DIRECTORY); PREF_APPLY(); var t0 = get_timer(); var t = get_timer(); var _lua = PROGRAM_ARGUMENTS._lua; __initPatreon(); log_message("SESSION", $"> init Patreon | complete in {get_timer() - t}"); t = get_timer(); if(!IS_CMD) { __initTheme(); log_message("SESSION", $"> init Theme | complete in {get_timer() - t}"); t = get_timer(); } if(!IS_CMD) { __initLocale(); log_message("SESSION", $"> init Locale | complete in {get_timer() - t}"); t = get_timer(); } if(!IS_CMD) { loadFonts(); log_message("SESSION", $"> init Font | complete in {get_timer() - t}"); t = get_timer(); } if(!IS_CMD) { __initProject(); log_message("SESSION", $"> init Project | complete in {get_timer() - t}"); t = get_timer(); } if(!IS_CMD) { __initAction(); log_message("SESSION", $"> init Action | complete in {get_timer() - t}"); t = get_timer(); } __initSurfaceFormat(); log_message("SESSION", $"> init SurfaceFormat | complete in {get_timer() - t}"); t = get_timer(); if(!IS_CMD) { __initCollection(); log_message("SESSION", $"> init Collection | complete in {get_timer() - t}"); t = get_timer(); } if(!IS_CMD) { __initAssets(); log_message("SESSION", $"> init Assets | complete in {get_timer() - t}"); t = get_timer(); } if(!IS_CMD) { __initPresets(); log_message("SESSION", $"> init Presets | complete in {get_timer() - t}"); t = get_timer(); } if(!IS_CMD) { __initFontFolder(); log_message("SESSION", $"> init FontFolder | complete in {get_timer() - t}"); t = get_timer(); } if(_lua) { __initLua(); log_message("SESSION", $"> init Lua | complete in {get_timer() - t}"); t = get_timer(); } if(!IS_CMD) { __initNodeData(); log_message("SESSION", $"> init NodeData | complete in {get_timer() - t}"); t = get_timer(); } __initNodes(); log_message("SESSION", $"> init Nodes | complete in {get_timer() - t}"); t = get_timer(); if(!IS_CMD) { __initSteamUGC(); log_message("SESSION", $"> init SteamUGC | complete in {get_timer() - t}"); t = get_timer(); } if(!IS_CMD) { __initAddon(); log_message("SESSION", $"> init Addon | complete in {get_timer() - t}"); t = get_timer(); } if(!IS_CMD) { __initPalette(); log_message("SESSION", $"> init Palette | complete in {get_timer() - t}"); t = get_timer(); } if(!IS_CMD) { __initGradient(); log_message("SESSION", $"> init Gradient | complete in {get_timer() - t}"); t = get_timer(); } if(!IS_CMD) { __initPen(); log_message("SESSION", $"> init Pen | complete in {get_timer() - t}"); t = get_timer(); } if(!IS_CMD) { loadAddon(); log_message("SESSION", $"> init Addons | complete in {get_timer() - t}"); t = get_timer(); } if(!IS_CMD) { LOAD_SAMPLE(); log_message("SESSION", $"> init sample | complete in {get_timer() - t}"); t = get_timer(); } if(!IS_CMD) { INIT_FOLDERS(); log_message("SESSION", $"> init folders | complete in {get_timer() - t}"); t = get_timer(); } if(!IS_CMD) { RECENT_LOAD(); log_message("SESSION", $"> init recents | complete in {get_timer() - t}"); t = get_timer(); } log_message("SESSION", $">> Initialization complete in {get_timer() - t0}"); if(!IS_CMD) { __initPanel(); if(file_exists_empty("icon.png")) file_copy("icon.png", DIRECTORY + "icon.png"); var cmd = ".pxc=\"" + string(program_directory) + "PixelComposer.exe\""; shell_execute_async("assoc", cmd); var cmd = ".pxcc=\"" + string(program_directory) + "PixelComposer.exe\""; shell_execute_async("assoc", cmd); } directory_set_current_working(DIRECTORY); #endregion #region lua //lua_error_handler = _lua_error; #endregion //print("===== Game Start End =====");