function canvas_tool_brush(brush, eraser = false) : canvas_tool() constructor { self.brush = brush; isEraser = eraser; brush_resizable = true; mouse_cur_x = 0; mouse_cur_y = 0; mouse_pre_x = 0; mouse_pre_y = 0; mouse_pre_draw_x = undefined; mouse_pre_draw_y = undefined; mouse_line_drawing = false; mouse_line_x0 = 0; mouse_line_y0 = 0; mouse_line_x1 = 0; mouse_line_y1 = 0; function step(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { mouse_cur_x = round((_mx - _x) / _s - 0.5); mouse_cur_y = round((_my - _y) / _s - 0.5); if(mouse_pre_draw_x != undefined && mouse_pre_draw_y != undefined && key_mod_press(SHIFT) && key_mod_press(CTRL)) { var aa = point_direction(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y); var dd = point_distance(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y); var _a = round(aa / 45) * 45; dd = dd * cos(degtorad(_a - aa)); mouse_cur_x = mouse_pre_draw_x + lengthdir_x(dd, _a); mouse_cur_y = mouse_pre_draw_y + lengthdir_y(dd, _a); } if(mouse_press(mb_left, active)) { surface_set_shader(drawing_surface, noone); canvas_draw_point_brush(brush, mouse_cur_x, mouse_cur_y, true); surface_reset_shader(); mouse_holding = true; if(mouse_pre_draw_x != undefined && mouse_pre_draw_y != undefined && key_mod_press(SHIFT)) { ///////////////// shift line surface_set_shader(drawing_surface, noone, true, BLEND.alpha); canvas_draw_line_brush(brush, mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y, true); surface_reset_shader(); mouse_holding = false; apply_draw_surface(); } node.tool_pick_color(mouse_cur_x, mouse_cur_y); mouse_pre_draw_x = mouse_cur_x; mouse_pre_draw_y = mouse_cur_y; } if(mouse_holding) { var _move = mouse_pre_draw_x != mouse_cur_x || mouse_pre_draw_y != mouse_cur_y; var _1stp = brush.brush_dist_min == brush.brush_dist_max && brush.brush_dist_min == 1; if(_move || !_1stp) { surface_set_shader(drawing_surface, noone, false, BLEND.alpha); if(_1stp) canvas_draw_point_brush(brush, mouse_cur_x, mouse_cur_y, true); canvas_draw_line_brush(brush, mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y, true); surface_reset_shader(); } mouse_pre_draw_x = mouse_cur_x; mouse_pre_draw_y = mouse_cur_y; if(mouse_release(mb_left)) { mouse_holding = false; apply_draw_surface(); } } BLEND_NORMAL; mouse_pre_x = mouse_cur_x; mouse_pre_y = mouse_cur_y; } function drawPreview(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { if(isEraser) draw_set_color(c_white); mouse_line_drawing = false; if(mouse_pre_draw_x != undefined && mouse_pre_draw_y != undefined && key_mod_press(SHIFT)) { canvas_draw_line_brush(brush, mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y); mouse_line_drawing = true; mouse_line_x0 = min(mouse_cur_x, mouse_pre_draw_x); mouse_line_y0 = min(mouse_cur_y, mouse_pre_draw_y); mouse_line_x1 = max(mouse_cur_x, mouse_pre_draw_x) + 1; mouse_line_y1 = max(mouse_cur_y, mouse_pre_draw_y) + 1; } else canvas_draw_point_brush(brush, mouse_cur_x, mouse_cur_y); } function drawPostOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { if(mouse_line_drawing && !brush.brush_sizing && node.attributes.show_slope_check) { var _x0 = _x + mouse_line_x0 * _s; var _y0 = _y + mouse_line_y0 * _s; var _x1 = _x + mouse_line_x1 * _s; var _y1 = _y + mouse_line_y1 * _s; var _w = mouse_line_x1 - mouse_line_x0; var _h = mouse_line_y1 - mouse_line_y0; var _as = max(_w, _h) % min(_w, _h) == 0; draw_set_color(_as? COLORS._main_value_positive : COLORS._main_accent); draw_rectangle(_x0, _y0, _x1, _y1, true); draw_set_text(f_p3, fa_center, fa_top); draw_text((_x0 + _x1) / 2, _y1 + 8, _w); draw_set_text(f_p3, fa_left, fa_center); draw_text(_x1 + 8, (_y0 + _y1) / 2, _h); } } }