function Node_VFX_Override(_x, _y, _group = -1) : Node(_x, _y, _group) constructor { name = "VFX Override"; color = COLORS.node_blend_vfx; icon = THEME.vfx; previewable = false; node_draw_icon = s_node_vfx_override; w = 96; h = 80; min_h = h; inputs[| 0] = nodeValue("Particles", self, JUNCTION_CONNECT.input, VALUE_TYPE.particle, -1 ) .setVisible(true, true); inputs[| 1] = nodeValue("Positions", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [] ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 2] = nodeValue("Rotations", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [] ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 3] = nodeValue("Scales", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 ); inputs[| 4] = nodeValue("Blend", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white ); inputs[| 5] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 ); outputs[| 0] = nodeValue("Particles", self, JUNCTION_CONNECT.output, VALUE_TYPE.particle, -1 ); static update = function(frame = ANIMATOR.current_frame) { var parts = inputs[| 0].getValue(); if(!is_array(parts)) return; var _pos = inputs[| 1].getValue(); var _sca = inputs[| 2].getValue(); var _rot = inputs[| 3].getValue(); var _col = inputs[| 4].getValue(); var _alp = inputs[| 5].getValue(); for( var i = 0; i < array_length(parts); i++ ) { var part = parts[i]; if(is_array(_pos) && array_length(_pos) > i && is_array(_pos[i])) { part.x = _pos[i][0]; part.y = _pos[i][1]; } if(is_array(_sca) && array_length(_sca) > i && is_array(_sca[i])) { part.scx = _sca[i][0]; part.scy = _sca[i][1]; } if(is_array(_rot) && array_length(_rot) > i ) part.rot = array_safe_get(_rot, i); if(is_array(_col) && array_length(_col) > i ) part.blend = array_safe_get(_col, i); if(is_array(_alp) && array_length(_alp) > i ) part.alp = array_safe_get(_alp, i); } outputs[| 0].setValue(parts); } static onDrawNode = function(xx, yy, _mx, _my, _s) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(node_draw_icon, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }