function point_rotate(px, py, ox, oy, a, p = undefined) { INLINE p ??= [ px, py ]; a = angle_difference(a, 0); if(a == 0) { p[0] = px; p[1] = py; return p; } if(a == 180) { p[0] = ox + (ox - px); p[1] = oy + (oy - py); return p; } var cx = px - ox; var cy = py - oy; var d = -degtorad(a); p[0] = ox + cx * cos(d) - cy * sin(d); p[1] = oy + cx * sin(d) + cy * cos(d); return p; }