function Node_Scale(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Scale"; dimension_index = -1; manage_atlas = false; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1); inputs[| 2] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ "Upscale", "Scale to fit" ]); inputs[| 3] = nodeValue("Target dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, DEF_SURF) .setDisplay(VALUE_DISPLAY.vector); inputs[| 4] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 4; inputs[| 5] = nodeValue("Scale atlas position", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 4, ["Surfaces", true], 0, ["Scale", false], 2, 1, 3, 5, ]; attribute_surface_depth(); attribute_interpolation(); static step = function() { #region var _surf = getSingleValue(0); var _atlas = is_instanceof(_surf, SurfaceAtlas); inputs[| 5].setVisible(_atlas); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { var surf = _data[0]; var scale = _data[1]; var mode = _data[2]; var targ = _data[3]; var _atlS = _data[5]; var cDep = attrDepth(); inputs[| 1].setVisible(mode == 0); inputs[| 3].setVisible(mode == 1); var isAtlas = is_instanceof(surf, SurfaceAtlas); if(isAtlas && !is_instanceof(_outSurf, SurfaceAtlas)) _outSurf = _data[0].clone(true); var _surf = isAtlas? _outSurf.getSurface() : _outSurf; var ww, hh, scx = 1, scy = 1; switch(mode) { case 0 : scx = scale; scy = scale; ww = scale * surface_get_width_safe(surf); hh = scale * surface_get_height_safe(surf); break; case 1 : scx = targ[0] / surface_get_width_safe(surf); scy = targ[1] / surface_get_height_safe(surf); ww = targ[0]; hh = targ[1]; break; } _surf = surface_verify(_surf, ww, hh, cDep); surface_set_shader(_surf); shader_set_interpolation(_data[0]); draw_surface_stretched_safe(_data[0], 0, 0, ww, hh); surface_reset_shader(); if(isAtlas) { if(_atlS) { _outSurf.x = surf.x * scx; _outSurf.y = surf.y * scy; } else { _outSurf.x = surf.x; _outSurf.y = surf.y; } _outSurf.setSurface(_surf); } else _outSurf = _surf; return _outSurf; } }