function Node_Vector4(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Vector4"; color = COLORS.node_blend_number; setDimension(96, 32 + 24 * 4); inputs[| 0] = nodeValue("x", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 1] = nodeValue("y", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 2] = nodeValue("z", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 3] = nodeValue("w", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setVisible(true, true); inputs[| 4] = nodeValue("Integer", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); outputs[| 0] = nodeValue("Vector", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); static step = function() { var int = getInputData(4); for( var i = 0; i < 4; i++ ) inputs[| i].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); outputs[| 0].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float); } static processData = function(_output, _data, _output_index, _array_index = 0) { var vec = [ _data[0], _data[1], _data[2], _data[3] ]; for( var i = 0, n = array_length(vec); i < n; i++ ) vec[i] = _data[4]? round(vec[i]) : vec[i]; return vec; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text); var vec = getSingleValue(0,, true); var v0 = array_safe_get_fast(vec, 0); var v1 = array_safe_get_fast(vec, 1); var v2 = array_safe_get_fast(vec, 2); var v3 = array_safe_get_fast(vec, 3); var str = $"{v0}\n{v1}\n{v2}\n{v3}"; var bbox = drawGetBbox(xx, yy, _s); var ss = string_scale(str, bbox.w, bbox.h); draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0); } }