function __3dLight() : __3dObject() constructor { UI_vertex = []; for( var i = 0; i <= 32; i++ ) UI_vertex[i] = [ 0, lengthdir_x(0.5, i / 32 * 360), lengthdir_y(0.5, i / 32 * 360), c_yellow, 0.8 ]; VB_UI = build(noone, UI_vertex); color = c_white; intensity = 1; static submit = function(params = {}, shader = noone) {} }