{ "shader_vs": "shader.vs", "shader_fs": "shader.fs", "inputs": [ { "name": "Surface in", "type": "surface", "value": -4, "flag": "SURFACE_IN" }, { "name": "Radius", "type": "float", "value": 3, "uniform": "uRadius" }, { "name": "Constrast", "type": "float", "value": 4, "uniform": "uContrast" }, { "name": "Iterations", "type": "int", "value": 128, "uniform": "uIterations" } ], "input_display": [ 0, ["Bokeh", false], 3, 1, 2, ], "outputs": [ { "name": "Surface out", "type": "surface", "value": -4 } ], }