function Node_Rigid_Group(_x, _y, _group = noone) : Node_Collection(_x, _y, _group) constructor { name = "RigidSim"; color = COLORS.node_blend_simulation; icon = THEME.rigidSim; ungroupable = false; update_on_frame = true; collIndex = irandom_range(1, 9999); if(!LOADING && !APPENDING && !CLONING) { var _render = nodeBuild("Node_Rigid_Render", 256, -32, self); var _output = nodeBuild("Node_Group_Output", 416, -32, self); _output.inputs[| 0].setFrom(_render.outputs[| 0]); } //physics_world_update_iterations(30); //physics_world_update_speed(100) static reset = function() { instance_destroy(oRigidbody); physics_pause_enable(true); var node_list = getNodeList(); for( var i = 0; i < ds_list_size(node_list); i++ ) { var n = node_list[| i]; if(variable_struct_exists(n, "reset")) n.reset(); } physics_pause_enable(false); } static update = function() { if(ANIMATOR.current_frame == 0) reset(); } PATCH_STATIC }