function Node_Curve(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Curve"; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Brightness", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_01); inputs[| 2] = nodeValue("Red", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_01); inputs[| 3] = nodeValue("Green", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_01); inputs[| 4] = nodeValue("Blue", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_01); inputs[| 5] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 6] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[| 7] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 7; inputs[| 8] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111) .setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) }); __init_mask_modifier(5); // inputs 9, 10 inputs[| 11] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_01); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 7, 8, ["Surfaces", true], 0, 5, 6, 9, 10, ["Curve", false], 1, 2, 3, 4, 11, ]; attribute_surface_depth(); static step = function() { #region __step_mask_modifier(); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region var _wcur = _data[1]; var _rcur = _data[2]; var _gcur = _data[3]; var _bcur = _data[4]; var _acur = _data[11]; surface_set_shader(_outSurf, sh_curve); shader_set_f("w_curve", _wcur); shader_set_i("w_amount", array_length(_wcur)); shader_set_f("r_curve", _rcur); shader_set_i("r_amount", array_length(_rcur)); shader_set_f("g_curve", _gcur); shader_set_i("g_amount", array_length(_gcur)); shader_set_f("b_curve", _bcur); shader_set_i("b_amount", array_length(_bcur)); shader_set_f("a_curve", _acur); shader_set_i("a_amount", array_length(_acur)); draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[5], _data[6]); _outSurf = channel_apply(_data[0], _outSurf, _data[8]); return _outSurf; } #endregion }