function Node_create_Particle_Sampler(_x, _y) { var node = new Node_Particle_Sampler(_x, _y); ds_list_add(PANEL_GRAPH.nodes_list, node); return node; } function __part_sampler() : __part() constructor { sample = -1; sam_x = 0; sam_y = 0; sam_w = 1; sam_h = 1; function setSample(_sample, _sam_x, _sam_y, _sam_w, _sam_h) { sample = _sample; sam_x = _sam_x; sam_y = _sam_y; sam_w = _sam_w; sam_h = _sam_h; } function draw() { if(!active) return; if(col == -1) return; if(surf) { var cc = gradient_eval(col, 1 - life / life_total); var _pp = point_rotate(x + sam_w * (1 - scx) / 2, y + sam_h * (1 - scy) / 2, x + sam_w * scx / 2, y + sam_h * scy / 2, rot); draw_surface_general(surf, sam_x, sam_y, sam_w, sam_h, _pp[0], _pp[1], scx, scy, rot, cc, cc, cc, cc, alp); } } } function Node_Particle_Sampler(_x, _y) : Node(_x, _y) constructor { name = "Particle Sampler"; auto_update = false; use_cache = true; inputs[| 0] = nodeValue(0, "Sample surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue(1, "Particle shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 2] = nodeValue(2, "Particle size", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 32, 32 ] ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 3] = nodeValue(3, "Spawn delay", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 100); inputs[| 4] = nodeValue(4, "Spawn amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 16); inputs[| 5] = nodeValue(5, "Spawn area", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 16, 16, 16, 16, AREA_SHAPE.rectangle ]) .setDisplay(VALUE_DISPLAY.area); inputs[| 6] = nodeValue(6, "Spawn distribution", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Uniform", "Random", "Border" ]) .setVisible(false); inputs[| 7] = nodeValue(7, "Lifespan", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 20, 30 ]) .setDisplay(VALUE_DISPLAY.range); inputs[| 8] = nodeValue(8, "Velocity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector_range); inputs[| 9] = nodeValue(9, "Acceleration", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 10] = nodeValue(10, "Spawn angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0]) .setDisplay(VALUE_DISPLAY.rotation_range); inputs[| 11] = nodeValue(11, "Rotational speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0); inputs[| 12] = nodeValue(12, "Spawn scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1, 1 ] ) .setDisplay(VALUE_DISPLAY.vector_range); inputs[| 13] = nodeValue(13, "Scaling speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 14] = nodeValue(14, "Color over lifetime", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white) .setDisplay(VALUE_DISPLAY.gradient); inputs[| 15] = nodeValue(15, "Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ]) .setDisplay(VALUE_DISPLAY.range); inputs[| 16] = nodeValue(16, "Alpha fading", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0); inputs[| 17] = nodeValue(17, "Point at center", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false) .setVisible(false); inputs[| 18] = nodeValue(18, "Spawn type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ "Stream", "Burst" ]) .setVisible(false); inputs[| 19] = nodeValue(19, "Spawn size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ] ) .setDisplay(VALUE_DISPLAY.range); inputs[| 20] = nodeValue(20, "Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, def_surf_size2, VALUE_TAG.dimension_2d) .setDisplay(VALUE_DISPLAY.vector) .setVisible(false, false); inputs[| 21] = nodeValue(21, "Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, OUTPUT_SCALING.same_as_input) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Same as sample", "Constant" ]) .setVisible(false); inputs[| 22] = nodeValue(22, "Full surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.button, [ function() { render(); var _outSurf = outputs[| 0].getValue(); var _w = surface_get_width(_outSurf); var _h = surface_get_height(_outSurf); inputs[| 5].setValue([ _w / 2, _h / 2, _w / 2, _h / 2, AREA_SHAPE.rectangle ]); }, "Full surface"] ); input_display_list = [ 0, 1, ["Output", true], 21, 20, ["Spawn", false], 18, 3, 4, 5, 22, 6, 7, ["Movement", false], 8, 9, ["Transform", false], 10, 11, 12, 19, 13, ["Color", false], 14, 15, 16 ]; outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1)); def_surface = -1; parts = ds_list_create(); for(var i = 0; i < PREF_MAP[? "part_max_amount"]; i++) ds_list_add(parts, new __part_sampler()); outputs[| 1] = nodeValue(1, "Particle data", self, JUNCTION_CONNECT.output, VALUE_TYPE.object, parts ); function spawn() { var _inSurf = inputs[| 0].getValue(); if(!is_surface(_inSurf)) return; var _samSurf = inputs[| 1].getValue(); if(!is_surface(_samSurf)) { if(def_surface == -1 || !surface_exists(def_surface)) { def_surface = surface_create(3, 3); surface_set_target(def_surface); draw_clear(c_white); surface_reset_target(); } _samSurf = def_surface; } var sam_w = surface_get_width(_samSurf); var sam_h = surface_get_height(_samSurf); var _spawn_amount = inputs[| 4].getValue(); var _amo = _spawn_amount; var _spawn_area = inputs[| 5].getValue(); var _dist = inputs[| 6].getValue(); var _life = inputs[| 7].getValue(); var _velocity = inputs[| 8].getValue(); var _accel = inputs[| 9].getValue(); var _point = inputs[| 17].getValue(); var _rotation = inputs[| 10].getValue(); var _rotation_speed = inputs[| 11].getValue(); var _scale = inputs[| 12].getValue(); var _size = inputs[| 19].getValue(); var _scale_speed = inputs[| 13].getValue(); var _color = inputs[| 14].getValue(); var _alpha = inputs[| 15].getValue(); var _fade = inputs[| 16].getValue(); if(_rotation[1] < _rotation[0]) _rotation[1] += 360; for(var i = 0; i < PREF_MAP[? "part_max_amount"]; i++) { if(!parts[| i].active) { var _spr = is_array(_inSurf)? _inSurf[irandom(array_length(_inSurf) - 1)] : _inSurf; var xx, yy; var sp = area_get_random_point(_spawn_area, _dist, spawn_index, _spawn_amount); xx = sp[0]; yy = sp[1]; var _lif = random_range(_life[0], _life[1]); var _rot = (_point? point_direction(_spawn_area[0], _spawn_area[1], xx, yy) : 0) + random_range(_rotation[0], _rotation[1]); var _vx = random_range(_velocity[0], _velocity[1]); var _vy = random_range(_velocity[2], _velocity[3]); var _ss = random_range(_size[0], _size[1]); var _scx = random_range(_scale[0], _scale[1]) * _ss; var _scy = random_range(_scale[2], _scale[3]) * _ss; var _alp = random_range(_alpha[0], _alpha[1]); parts[| i].create(_spr, xx, yy, _lif); parts[| i].setSample(_samSurf, xx, yy, sam_w, sam_h); parts[| i].setPhysic(_vx, _vy, _accel[0], _accel[1]); parts[| i].setTransform(_scx, _scy, _scale_speed[0], _scale_speed[1], _rot, _rotation_speed); parts[| i].setDraw(_color, _alp, _fade); spawn_index = safe_mod(spawn_index + 1, PREF_MAP[? "part_max_amount"]); if(_amo-- <= 0) return; } } } function reset() { spawn_index = 0; for(var i = 0; i < PREF_MAP[? "part_max_amount"]; i++) parts[| i].kill(); render(); } function updateParticle() { var jun = outputs[| 1]; for(var j = 0; j < ds_list_size(jun.value_to); j++) { if(jun.value_to[| j].value_from == jun) { jun.value_to[| j].node.updateParticle(); } } render(); } function resetPartPool() { var _part_amo = PREF_MAP[? "part_max_amount"]; if(_part_amo > ds_list_size(parts)) { repeat(_part_amo - ds_list_size(parts)) { ds_list_add(parts, new __part_sampler()); } } else if(_part_amo < ds_list_size(parts)) { repeat(ds_list_size(parts) - _part_amo) { ds_list_delete(parts, 0); } } } function step() { resetPartPool(); var _spawn_type = inputs[| 18].getValue(); if(_spawn_type == 0) { inputs[| 3].name = "Spawn delay"; } else { inputs[| 3].name = "Spawn frame"; } var _spawn_delay = inputs[| 3].getValue(); if(ANIMATOR.is_playing && ANIMATOR.frame_progress) { if(ANIMATOR.current_frame == 0) reset(); if(_spawn_type == 0) { if(safe_mod(ANIMATOR.current_frame, _spawn_delay) == 0) spawn(); } else if(_spawn_type == 1) { if(ANIMATOR.current_frame == _spawn_delay) spawn(); } for(var i = 0; i < PREF_MAP[? "part_max_amount"]; i++) parts[| i].step(); updateParticle(); updateForward(); } if(ANIMATOR.is_scrubing) { recoverCache(); } } drag_type = -1; drag_sx = 0; drag_sy = 0; drag_mx = 0; drag_my = 0; static drawOverlay = function(_active, _x, _y, _s, _mx, _my) { inputs[| 5].drawOverlay(_active, _x, _y, _s, _mx, _my); var out_type = inputs[| 21].getValue(); switch(out_type) { case OUTPUT_SCALING.same_as_input : inputs[| 20].show_in_inspector = false; break; case OUTPUT_SCALING.constant : inputs[| 20].show_in_inspector = true; break; } } function render() { var _inSurf = inputs[| 0].getValue(); if(!is_surface(_inSurf)) return; var _dim = inputs[| 20].getValue(); var out_type = inputs[| 21].getValue(); var _outSurf = outputs[| 0].getValue(); switch(out_type) { case OUTPUT_SCALING.same_as_input : surface_size_to(_outSurf, surface_valid(surface_get_width(_inSurf)), surface_valid(surface_get_height(_inSurf))); break; case OUTPUT_SCALING.constant : surface_size_to(_outSurf, surface_valid(_dim[0]), surface_valid(_dim[1])); break; } surface_set_target(_outSurf); draw_clear_alpha(0, 0); for(var i = 0; i < PREF_MAP[? "part_max_amount"]; i++) parts[| i].draw(); surface_reset_target(); cacheCurrentFrame(_outSurf); } function update() { reset(); } update(); render(); }