function Node_Rate_Remap(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Rate Remap"; use_cache = true; inputs[| 0] = nodeValue("Surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Framerate", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 10); inputs[| 2] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 2; outputs[| 0] = nodeValue("Surface", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 2, 0, 1 ]; static step = function() { } static process_data = function(_output, _data, _output_index, _array_index = 0) { var _surf = _data[0]; var _rate = _data[1]; var _time = PROJECT.animator.current_frame; var _step = PROJECT.animator.framerate / _rate; var _targ = floor(_time / _step) * _step; cacheCurrentFrameIndex(_surf, _array_index); var s = getCacheFrameIndex(_targ, _array_index); return s; } }