function Node_PCX_Condition(_x, _y, _group = noone) : Node_PCX(_x, _y, _group) constructor { name = "Condition"; inputs[0] = nodeValue("Condition", self, JUNCTION_CONNECT.input, VALUE_TYPE.PCXnode, noone); inputs[1] = nodeValue("True", self, JUNCTION_CONNECT.input, VALUE_TYPE.PCXnode, noone); inputs[2] = nodeValue("False", self, JUNCTION_CONNECT.input, VALUE_TYPE.PCXnode, noone); outputs[0] = nodeValue_Output("PCX", self, VALUE_TYPE.PCXnode, noone); static update = function() { var _cond = getInputData(0); var _true = getInputData(1); var _fals = getInputData(2); var _fn = new __funcIf(); _fn.condition = _cond; _fn.if_true = _true; _fn.if_false = _fals; outputs[0].setValue(_fn); } }