function Node_Wiggler(_x, _y, _group = noone) : Node_Fn(_x, _y, _group) constructor { name = "Wiggler"; inputs[inl + 0] = nodeValue_Vec2("Range", self, [ 0, 1 ]); inputs[inl + 1] = nodeValue_Int("Frequency", self, 4 ) .setDisplay(VALUE_DISPLAY.slider, { range: [1, 32, 0.1] }); inputs[inl + 2] = nodeValue_Float("Seed", self, seed_random(6)) .setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[inl + 2].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) }); inputs[inl + 3] = nodeValue_Toggle("Clip", self, 0b11 , { data : [ "Start", "End" ] }); array_append(input_display_list, [ ["Wiggle", false], inl + 2, inl + 0, inl + 1, inl + 3, ]); range_min = 0; range_max = 0; wiggle_seed = 0; wiggle_freq = 1; clip_start = true; clip_end = true; static __fnEval = function(_x = 0) { var _ed = TOTAL_FRAMES; _x *= _ed; var sdMin = floor(_x / wiggle_freq) * wiggle_freq; var sdMax = min(_ed, sdMin + wiggle_freq); var _x0 = (clip_start && sdMin <= 0)? 0.5 : random1D(PROJECT.seed + wiggle_seed + sdMin); var _x1 = (clip_end && sdMax >= _ed)? 0.5 : random1D(PROJECT.seed + wiggle_seed + sdMax); var t = (_x - sdMin) / (sdMax - sdMin); t = -(cos(pi * t) - 1) / 2; var _lrp = lerp(_x0, _x1, t); return lerp(range_min, range_max, _lrp); } static processData = function(_output, _data, _output_index, _array_index = 0) { var ran = _data[inl + 0]; range_min = array_safe_get_fast(ran, 0); range_max = array_safe_get_fast(ran, 1); var fre = _data[inl + 1]; wiggle_freq = fre == 0? 1 : max(1, TOTAL_FRAMES / fre); wiggle_seed = _data[inl + 2]; var clp = _data[inl + 3]; clip_start = bool(clp & 0b01); clip_end = bool(clp & 0b10); var val = __fnEval(CURRENT_FRAME / TOTAL_FRAMES); text_display = val; return val; } }