#region enums #endregion #region macro #macro BLEND_NORMAL gpu_set_blendmode(bm_normal) #macro BLEND_ADD gpu_set_blendmode(bm_add) #macro BLEND_OVERRIDE gpu_set_blendmode_ext(bm_one, bm_zero) #macro BLEND_ALPHA gpu_set_blendmode_ext_sepalpha(bm_one, bm_inv_src_alpha, bm_one, bm_one) #macro BLEND_ALPHA_MULP gpu_set_blendmode_ext_sepalpha(bm_src_alpha, bm_inv_src_alpha, bm_one, bm_one) #macro BLEND_MULTIPLY gpu_set_blendmode_ext(bm_dest_colour, bm_zero) #macro BLEND_SUBTRACT gpu_set_blendmode(bm_subtract) #macro DRAW_CLEAR draw_clear_alpha(0, 0); #endregion