function __3dTerrain() : __3dObject() constructor { VB = [ noone ]; VF = global.VF_POS_NORM_TEX_COL; render_type = pr_trianglelist; smooth = false; self.subdivision = 4; heights = array_create((subdivision + 1) * (subdivision + 1)); static initModel = function() { var _hs = 1 / 2; var _vt = array_create(3 * 2 * subdivision * subdivision); var _in = 0; var amo_ch = (subdivision + 1) * (subdivision + 1); var hs = array_length(heights) == amo_ch; var st = 1 / subdivision; var st2 = st * 2; if(!hs) { for( var i = 0; i < subdivision; i++ ) for( var j = 0; j < subdivision; j++ ) { var u0 = i * st; var u1 = u0 + st; var v0 = j * st; var v1 = v0 + st; var x0 = u0 - 0.5; var x1 = u1 - 0.5; var y0 = v0 - 0.5; var y1 = v1 - 0.5; _vt[_in + 0] = new __vertex(x0, y0, 0).setNormal(0., 0., 1.).setUV(u0, v0); _vt[_in + 1] = new __vertex(x1, y1, 0).setNormal(0., 0., 1.).setUV(u1, v1); _vt[_in + 2] = new __vertex(x1, y0, 0).setNormal(0., 0., 1.).setUV(u1, v0); _vt[_in + 3] = new __vertex(x0, y0, 0).setNormal(0., 0., 1.).setUV(u0, v0); _vt[_in + 4] = new __vertex(x0, y1, 0).setNormal(0., 0., 1.).setUV(u0, v1); _vt[_in + 5] = new __vertex(x1, y1, 0).setNormal(0., 0., 1.).setUV(u1, v1); _in += 6; } } else { for( var i = 0; i < subdivision; i++ ) for( var j = 0; j < subdivision; j++ ) { var u0 = i * st; var u1 = u0 + st; var v0 = j * st; var v1 = v0 + st; var x0 = u0 - 0.5; var x1 = u1 - 0.5; var y0 = v0 - 0.5; var y1 = v1 - 0.5; var _h0 = heights[ j * (subdivision + 1) + i ]; var _h1 = heights[ j * (subdivision + 1) + i + 1]; var _h2 = heights[(j + 1) * (subdivision + 1) + i ]; var _h3 = heights[(j + 1) * (subdivision + 1) + i + 1]; if(smooth) { var _h4 = heights[clamp(j , 0, subdivision) * (subdivision + 1) + clamp(i - 1, 0, subdivision)]; var _h5 = heights[clamp(j - 1, 0, subdivision) * (subdivision + 1) + clamp(i , 0, subdivision)]; var _h6 = heights[clamp(j - 1, 0, subdivision) * (subdivision + 1) + clamp(i + 1, 0, subdivision)]; var _h7 = heights[clamp(j , 0, subdivision) * (subdivision + 1) + clamp(i + 2, 0, subdivision)]; var _h8 = heights[clamp(j + 1, 0, subdivision) * (subdivision + 1) + clamp(i + 2, 0, subdivision)]; var _h9 = heights[clamp(j + 2, 0, subdivision) * (subdivision + 1) + clamp(i + 1, 0, subdivision)]; var _h10 = heights[clamp(j + 2, 0, subdivision) * (subdivision + 1) + clamp(i , 0, subdivision)]; var _h11 = heights[clamp(j + 1, 0, subdivision) * (subdivision + 1) + clamp(i - 1, 0, subdivision)]; //////////////////////////////////////////////////////////////////////////////// var _nx0 = st2, _ny0 = 0, _nz0 = _h1 - _h4; var _nx1 = 0, _ny1 = st2, _nz1 = _h2 - _h5; var _cx = _ny0 * _nz1 - _nz0 * _ny1; var _cy = _nz0 * _nx1 - _nx0 * _nz1; var _cz = _nx0 * _ny1 - _ny0 * _nx1; var len = sqrt(_cx * _cx + _cy * _cy + _cz * _cz); var _n0x = _cx / len; var _n0y = _cy / len; var _n0z = _cz / len; //////////////////////////////////////////////////////////////////////////////// var _nx0 = st2, _ny0 = 0, _nz0 = _h7 - _h0; var _nx1 = 0, _ny1 = st2, _nz1 = _h3 - _h6; var _cx = _ny0 * _nz1 - _nz0 * _ny1; var _cy = _nz0 * _nx1 - _nx0 * _nz1; var _cz = _nx0 * _ny1 - _ny0 * _nx1; var len = sqrt(_cx * _cx + _cy * _cy + _cz * _cz); var _n1x = _cx / len; var _n1y = _cy / len; var _n1z = _cz / len; //////////////////////////////////////////////////////////////////////////////// var _nx0 = st2, _ny0 = 0, _nz0 = _h3 - _h11; var _nx1 = 0, _ny1 = st2, _nz1 = _h10 - _h0; var _cx = _ny0 * _nz1 - _nz0 * _ny1; var _cy = _nz0 * _nx1 - _nx0 * _nz1; var _cz = _nx0 * _ny1 - _ny0 * _nx1; var len = sqrt(_cx * _cx + _cy * _cy + _cz * _cz); var _n2x = _cx / len; var _n2y = _cy / len; var _n2z = _cz / len; //////////////////////////////////////////////////////////////////////////////// var _nx0 = st2, _ny0 = 0, _nz0 = _h8 - _h2; var _nx1 = 0, _ny1 = st2, _nz1 = _h9 - _h1; var _cx = _ny0 * _nz1 - _nz0 * _ny1; var _cy = _nz0 * _nx1 - _nx0 * _nz1; var _cz = _nx0 * _ny1 - _ny0 * _nx1; var len = sqrt(_cx * _cx + _cy * _cy + _cz * _cz); var _n3x = _cx / len; var _n3y = _cy / len; var _n3z = _cz / len; //////////////////////////////////////////////////////////////////////////////// _vt[_in + 0] = new __vertex(x0, y0, _h0).setNormal(_n0x, _n0y, _n0z).setUV(u0, v0); _vt[_in + 1] = new __vertex(x1, y1, _h3).setNormal(_n3x, _n3y, _n3z).setUV(u1, v1); _vt[_in + 2] = new __vertex(x1, y0, _h1).setNormal(_n1x, _n1y, _n1z).setUV(u1, v0); _vt[_in + 3] = new __vertex(x0, y0, _h0).setNormal(_n0x, _n0y, _n0z).setUV(u0, v0); _vt[_in + 4] = new __vertex(x0, y1, _h2).setNormal(_n2x, _n2y, _n2z).setUV(u0, v1); _vt[_in + 5] = new __vertex(x1, y1, _h3).setNormal(_n3x, _n3y, _n3z).setUV(u1, v1); } else { var _nx0 = st; var _ny0 = 0; var _nz0 = _h1 - _h0; var _nx1 = 0; var _ny1 = st; var _nz1 = _h2 - _h0; var _cx = _ny0 * _nz1 - _nz0 * _ny1; var _cy = _nz0 * _nx1 - _nx0 * _nz1; var _cz = _nx0 * _ny1 - _ny0 * _nx1; var len = sqrt(_cx * _cx + _cy * _cy + _cz * _cz); var _nx = _cx / len; var _ny = _cy / len; var _nz = _cz / len; _vt[_in + 0] = new __vertex(x0, y0, _h0).setNormal(_nx, _ny, _nz).setUV(u0, v0); _vt[_in + 1] = new __vertex(x1, y1, _h3).setNormal(_nx, _ny, _nz).setUV(u1, v1); _vt[_in + 2] = new __vertex(x1, y0, _h1).setNormal(_nx, _ny, _nz).setUV(u1, v0); _vt[_in + 3] = new __vertex(x0, y0, _h0).setNormal(_nx, _ny, _nz).setUV(u0, v0); _vt[_in + 4] = new __vertex(x0, y1, _h2).setNormal(_nx, _ny, _nz).setUV(u0, v1); _vt[_in + 5] = new __vertex(x1, y1, _h3).setNormal(_nx, _ny, _nz).setUV(u1, v1); } _in += 6; } } vertex = [ _vt ]; VB = build(); } initModel(); static updateHeight = function(_h) { heights = _h; var _in = 0; var _vt = vertex[0]; var sub = subdivision; var sub1 = sub + 1; var st = 1 / subdivision; var st2 = st * 2; if(VB[0]) vertex_delete_buffer(VB[0]); VB[0] = vertex_create_buffer(); vertex_begin(VB[0], VF); var vb = VB[0]; var n = 0, i = 0, j = 0; if(smooth) { repeat( sub * sub ) { var _h0 = _h[ j * sub1 + i ]; var _h1 = _h[ j * sub1 + i + 1]; var _h2 = _h[(j + 1) * sub1 + i ]; var _h3 = _h[(j + 1) * sub1 + i + 1]; var _v0 = _vt[_in + 0]; var _v1 = _vt[_in + 1]; var _v2 = _vt[_in + 2]; var _v3 = _vt[_in + 3]; var _v4 = _vt[_in + 4]; var _v5 = _vt[_in + 5]; var _h4 = _h[ j * sub1 + max(i - 1, 0) ]; var _h5 = _h[ max(j - 1, 0) * sub1 + i ]; var _h6 = _h[ max(j - 1, 0) * sub1 + min(i + 1, sub) ]; var _h7 = _h[ j * sub1 + min(i + 2, sub) ]; var _h8 = _h[ min(j + 1, sub) * sub1 + min(i + 2, sub) ]; var _h9 = _h[ min(j + 2, sub) * sub1 + min(i + 1, sub) ]; var _h10 = _h[ min(j + 2, sub) * sub1 + i ]; var _h11 = _h[ min(j + 1, sub) * sub1 + max(i - 1, 0) ]; //////////////////////////////////////////////////////////////////////////////// var _nx0 = st2, _ny0 = 0, _nz0 = _h1 - _h4; var _nx1 = 0, _ny1 = st2, _nz1 = _h2 - _h5; var _cx = _ny0 * _nz1 - _nz0 * _ny1; var _cy = _nz0 * _nx1 - _nx0 * _nz1; var _cz = _nx0 * _ny1 - _ny0 * _nx1; var len = sqrt(_cx * _cx + _cy * _cy + _cz * _cz); var _n0x = _cx / len; var _n0y = _cy / len; var _n0z = _cz / len; //////////////////////////////////////////////////////////////////////////////// var _nx0 = st2, _ny0 = 0, _nz0 = _h7 - _h0; var _nx1 = 0, _ny1 = st2, _nz1 = _h3 - _h6; var _cx = _ny0 * _nz1 - _nz0 * _ny1; var _cy = _nz0 * _nx1 - _nx0 * _nz1; var _cz = _nx0 * _ny1 - _ny0 * _nx1; var len = sqrt(_cx * _cx + _cy * _cy + _cz * _cz); var _n1x = _cx / len; var _n1y = _cy / len; var _n1z = _cz / len; //////////////////////////////////////////////////////////////////////////////// var _nx0 = st2, _ny0 = 0, _nz0 = _h3 - _h11; var _nx1 = 0, _ny1 = st2, _nz1 = _h10 - _h0; var _cx = _ny0 * _nz1 - _nz0 * _ny1; var _cy = _nz0 * _nx1 - _nx0 * _nz1; var _cz = _nx0 * _ny1 - _ny0 * _nx1; var len = sqrt(_cx * _cx + _cy * _cy + _cz * _cz); var _n2x = _cx / len; var _n2y = _cy / len; var _n2z = _cz / len; //////////////////////////////////////////////////////////////////////////////// var _nx0 = st2, _ny0 = 0, _nz0 = _h8 - _h2; var _nx1 = 0, _ny1 = st2, _nz1 = _h9 - _h1; var _cx = _ny0 * _nz1 - _nz0 * _ny1; var _cy = _nz0 * _nx1 - _nx0 * _nz1; var _cz = _nx0 * _ny1 - _ny0 * _nx1; var len = sqrt(_cx * _cx + _cy * _cy + _cz * _cz); var _n3x = _cx / len; var _n3y = _cy / len; var _n3z = _cz / len; //////////////////////////////////////////////////////////////////////////////// _v0.z = _h0; _v0.nx = _n0x; _v0.ny = _n0y; _v0.nz = _n0z; _v1.z = _h3; _v1.nx = _n3x; _v1.ny = _n3y; _v1.nz = _n3z; _v2.z = _h1; _v2.nx = _n1x; _v2.ny = _n1y; _v2.nz = _n1z; _v3.z = _h0; _v3.nx = _n0x; _v3.ny = _n0y; _v3.nz = _n0z; _v4.z = _h2; _v4.nx = _n2x; _v4.ny = _n2y; _v4.nz = _n2z; _v5.z = _h3; _v5.nx = _n3x; _v5.ny = _n3y; _v5.nz = _n3z; vertex_position_3d(vb, _v0.x, _v0.y, _v0.z); vertex_normal( vb, _v0.nx, _v0.ny, _v0.nz); vertex_texcoord( vb, _v0.u, _v0.v); vertex_color( vb, _v0.color, _v0.alpha); vertex_position_3d(vb, _v1.x, _v1.y, _v1.z); vertex_normal( vb, _v1.nx, _v1.ny, _v1.nz); vertex_texcoord( vb, _v1.u, _v1.v); vertex_color( vb, _v1.color, _v1.alpha); vertex_position_3d(vb, _v2.x, _v2.y, _v2.z); vertex_normal( vb, _v2.nx, _v2.ny, _v2.nz); vertex_texcoord( vb, _v2.u, _v2.v); vertex_color( vb, _v2.color, _v2.alpha); vertex_position_3d(vb, _v3.x, _v3.y, _v3.z); vertex_normal( vb, _v3.nx, _v3.ny, _v3.nz); vertex_texcoord( vb, _v3.u, _v3.v); vertex_color( vb, _v3.color, _v3.alpha); vertex_position_3d(vb, _v4.x, _v4.y, _v4.z); vertex_normal( vb, _v4.nx, _v4.ny, _v4.nz); vertex_texcoord( vb, _v4.u, _v4.v); vertex_color( vb, _v4.color, _v4.alpha); vertex_position_3d(vb, _v5.x, _v5.y, _v5.z); vertex_normal( vb, _v5.nx, _v5.ny, _v5.nz); vertex_texcoord( vb, _v5.u, _v5.v); vertex_color( vb, _v5.color, _v5.alpha); _in += 6; n++; i = floor(n / sub); j = n % sub; } } else { repeat( sub * sub ) { var _h0 = _h[ j * sub1 + i ]; var _h1 = _h[ j * sub1 + i + 1]; var _h2 = _h[(j + 1) * sub1 + i ]; var _h3 = _h[(j + 1) * sub1 + i + 1]; var _v0 = _vt[_in + 0]; var _v1 = _vt[_in + 1]; var _v2 = _vt[_in + 2]; var _v3 = _vt[_in + 3]; var _v4 = _vt[_in + 4]; var _v5 = _vt[_in + 5]; var _nx0 = st, _ny0 = 0, _nz0 = _h1 - _h0; var _nx1 = 0, _ny1 = st, _nz1 = _h2 - _h0; var _cx = _ny0 * _nz1 - _nz0 * _ny1; var _cy = _nz0 * _nx1 - _nx0 * _nz1; var _cz = _nx0 * _ny1 - _ny0 * _nx1; var len = sqrt(_cx * _cx + _cy * _cy + _cz * _cz); var _nx = _cx / len; var _ny = _cy / len; var _nz = _cz / len; _v0.z = _h0; _v0.nx = _nx; _v0.ny = _ny; _v0.nz = _nz; _v1.z = _h3; _v1.nx = _nx; _v1.ny = _ny; _v1.nz = _nz; _v2.z = _h1; _v2.nx = _nx; _v2.ny = _ny; _v2.nz = _nz; _v3.z = _h0; _v3.nx = _nx; _v3.ny = _ny; _v3.nz = _nz; _v4.z = _h2; _v4.nx = _nx; _v4.ny = _ny; _v4.nz = _nz; _v5.z = _h3; _v5.nx = _nx; _v5.ny = _ny; _v5.nz = _nz; vertex_position_3d(vb, _v0.x, _v0.y, _v0.z); vertex_normal( vb, _v0.nx, _v0.ny, _v0.nz); vertex_texcoord( vb, _v0.u, _v0.v); vertex_color( vb, _v0.color, _v0.alpha); vertex_position_3d(vb, _v1.x, _v1.y, _v1.z); vertex_normal( vb, _v1.nx, _v1.ny, _v1.nz); vertex_texcoord( vb, _v1.u, _v1.v); vertex_color( vb, _v1.color, _v1.alpha); vertex_position_3d(vb, _v2.x, _v2.y, _v2.z); vertex_normal( vb, _v2.nx, _v2.ny, _v2.nz); vertex_texcoord( vb, _v2.u, _v2.v); vertex_color( vb, _v2.color, _v2.alpha); vertex_position_3d(vb, _v3.x, _v3.y, _v3.z); vertex_normal( vb, _v3.nx, _v3.ny, _v3.nz); vertex_texcoord( vb, _v3.u, _v3.v); vertex_color( vb, _v3.color, _v3.alpha); vertex_position_3d(vb, _v4.x, _v4.y, _v4.z); vertex_normal( vb, _v4.nx, _v4.ny, _v4.nz); vertex_texcoord( vb, _v4.u, _v4.v); vertex_color( vb, _v4.color, _v4.alpha); vertex_position_3d(vb, _v5.x, _v5.y, _v5.z); vertex_normal( vb, _v5.nx, _v5.ny, _v5.nz); vertex_texcoord( vb, _v5.u, _v5.v); vertex_color( vb, _v5.color, _v5.alpha); _in += 6; n++; i = floor(n / sub); j = n % sub; } } vertex_end(VB[0]); } onParameterUpdate = initModel; }