function __vec2(_x = 0, _y = _x) constructor { static set = function(_x = 0, _y = _x) { if(is_struct(_x) && is_instanceof(_x, __vec2)) { x = _x.x; y = _x.y; return self; } if(is_struct(_x) && is_instanceof(_x, BBMOD_Vec2)) { x = _x.X; y = _x.Y; return self; } if(is_array(_x)) { x = _x[0]; y = _x[1]; return self; } x = _x; y = _y; return self; } set(_x, _y); ref = noone; static setRef = function(ref = noone) { self.ref = ref; return self; } static setIndex = function(index, value) { INLINE switch(index) { case 0 : x = value; break; case 1 : y = value; break; } return self; } static getIndex = function(index) { switch(index) { case 0 : return x; case 1 : return y; } return 0; } static addElement = function(_x, _y) { INLINE return new __vec2(x + _x, y + _y); } static _addElement = function(_x, _y) { INLINE x += _x; y += _y; return self; } static add = function(_vec2) { INLINE return new __vec2(x + _vec2.x, y + _vec2.y); } static _add = function(_vec2) { INLINE x += _vec2.x; y += _vec2.y; return self; } static addElement = function(_x, _y) { INLINE return new __vec2(x + _x, y + _y); } static _addElement = function(_x, _y) { INLINE x += _x; y += _y; return self; } static subtract = function(_vec2) { INLINE return new __vec2(x - _vec2.x, y - _vec2.y); } static _subtract = function(_vec2) { INLINE x -= _vec2.x; y -= _vec2.y; return self; } static subtractElement = function(_x, _y) { INLINE return new __vec2(x - _x, y - _y); } static _subtractElement = function(_x, _y) { INLINE x -= _x; y -= _y; return self; } static multiply = function(_scalar) { INLINE return new __vec2(x * _scalar, y * _scalar); } static _multiply = function(_scalar) { INLINE x *= _scalar; y *= _scalar; return self; } static multiplyVec = function(_vec) { INLINE return new __vec2(x * _vec.x, y * _vec.y); } static _multiplyVec = function(_vec) { INLINE x *= _vec.x; y *= _vec.y; return self; } static multiplyElement = function(_x, _y) { INLINE return new __vec2(x * _x, y * _y); } static _multiplyElement = function(_x, _y) { INLINE x *= _x; y *= _y; return self; } static divide = function(_scalar) { INLINE if (_scalar != 0) return new __vec2(x / _scalar, y / _scalar); return new __vec2(x, y, z); // Avoid division by zero } static _divide = function(_scalar) { INLINE if (_scalar != 0) { x /= _scalar; y /= _scalar; } return self; } static dot = function(_vec2) { INLINE return x * _vec2.x + y * _vec2.y; } static distance = function(_vec2) { INLINE var dx = _vec2.x - x; var dy = _vec2.y - y; return sqrt(dx * dx + dy * dy); } static directionTo = function(_vec2) { INLINE return point_direction(x, y, _vec2.x, _vec2.y); } static length = function() { INLINE return sqrt(x * x + y * y); } static normalize = function() { INLINE return clone()._normalize(); } static _normalize = function() { INLINE var _length = length(); if (_length != 0) { x /= _length; y /= _length; } return self; } static lerpTo = function(to, speed = 0.3) { INLINE return new __vec2(lerp(x, to.x, speed), lerp(y, to.y, speed)); } static _lerpTo = function(to, speed = 0.3) { INLINE x = lerp(x, to.x, speed); y = lerp(y, to.y, speed); } static _lerp_float = function(to, speed = 5, pre = 0.01) { INLINE x = lerp_float(x, to.x, speed, pre); y = lerp_float(y, to.y, speed, pre); } static equal = function(to) { INLINE return x == to.x && y == to.y; } static clone = function() { INLINE return new __vec2(x, y); } static toString = function() { return $"[__vec2] ({x}, {y})"; } static toBBMOD = function() { return new BBMOD_Vec2(x, y); } static toArray = function() { return [ x, y ]; } }