function Node_create_Display_Image(_x, _y, _group = noone) { var path = ""; if(NODE_NEW_MANUAL) { path = get_open_filename_pxc("image|*.png;*.jpg", ""); key_release(); if(path == "") return noone; } var node = new Node_Display_Image(_x, _y, _group).skipDefault(); node.inputs[0].setValue(path); node.doUpdate(); return node; } function Node_create_Display_Image_path(_x, _y, path) { if(!file_exists_empty(path)) return noone; var node = new Node_Display_Image(_x, _y, PANEL_GRAPH.getCurrentContext()).skipDefault(); node.inputs[0].setValue(path); node.doUpdate(); return node; } function Node_Display_Image(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Display Image"; auto_height = false; newInput(0, nodeValue_Path("Path", self, "")) .setVisible(false) .setDisplay(VALUE_DISPLAY.path_load, { filter: "image|*.png;*.jpg" }) .rejectArray(); newInput(1, nodeValue_Vec2("Position", self, [ x, y ])) .rejectArray(); newInput(2, nodeValue_Vec2("Scale", self, [ 1, 1 ])) .rejectArray(); newInput(3, nodeValue_Bool("Smooth transform", self, true)) .rejectArray(); input_display_list = [ 0, ["Display", false], 1, 2, 3, ] spr = noone; path_current = ""; first_update = false; smooth = true; pos_x = x; pos_y = y; sca_x = 1; sca_y = 1; sca_dx = 1; sca_dy = 1; static move = function(_x, _y, _s) { if(x == _x && y == _y) return; if(!LOADING) PROJECT.modified = true; x = _x; y = _y; if(inputs[1].setValue([ _x, _y ])) UNDO_HOLDING = true; } static onInspector1Update = function() { var path = getInputData(0); if(path == "") return; updatePaths(path); update(); } function updatePaths(path) { path = path_get(path); if(path == -1) return false; var ext = string_lower(filename_ext(path)); var _name = string_replace(filename_name(path), filename_ext(path), ""); switch(ext) { case ".png": case ".jpg": case ".jpeg": case ".gif": name = _name; if(spr) sprite_delete(spr); spr = sprite_add(path, 1, false, false, 0, 0); if(path_current == "") first_update = true; path_current = path; return true; } return false; } static update = function(frame = CURRENT_FRAME) { var path = getInputData(0); var posi = getInputData(1); var scal = getInputData(2); smooth = getInputData(3); if(path == "") return; if(path_current != path) updatePaths(path); if(!spr || !sprite_exists(spr)) return; pos_x = posi[0]; pos_y = posi[1]; sca_x = scal[0]; sca_y = scal[1]; } static drawNodeBase = function(xx, yy, _s) { if(!spr || !sprite_exists(spr)) return; draw_sprite_uniform(spr, 0, xx, yy, _s); } static drawNode = function(_draw, _x, _y, _mx, _my, _s) { if(!_draw || spr == noone) return noone; x = smooth? lerp_float(x, pos_x, 4) : pos_x; y = smooth? lerp_float(y, pos_y, 4) : pos_y; sca_dx = smooth? lerp_float(sca_dx, sca_x, 4) : sca_x; sca_dy = smooth? lerp_float(sca_dy, sca_y, 4) : sca_y; w = sprite_get_width(spr) * sca_dx; h = sprite_get_height(spr) * sca_dy; var xx = x * _s + _x; var yy = y * _s + _y; draw_sprite_stretched_ext(spr, 0, xx, yy, w * _s, h * _s, c_white, 1); if(active_draw_index > -1) { draw_sprite_stretched_ext(bg_spr, 1, xx, yy, w * _s, h * _s, COLORS._main_accent, 1); active_draw_index = -1; } return noone; } }