function Node_Noise_Strand(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor { name = "Strand Noise"; shader = sh_noise_strand; newInput(1, nodeValue_Vec2("Position", self, [ 0, 0 ])) .setUnitRef(function(index) { return getDimension(index); }); addShaderProp(SHADER_UNIFORM.float, "position"); newInput(2, nodeValue_Float("Density", self, 0.5 )) .setDisplay(VALUE_DISPLAY.slider); addShaderProp(SHADER_UNIFORM.float, "density"); newInput(3, nodeValueSeed(self)); addShaderProp(SHADER_UNIFORM.float, "seed"); newInput(4, nodeValue_Float("Slope", self, 0.5 )) .setDisplay(VALUE_DISPLAY.slider); addShaderProp(SHADER_UNIFORM.float, "slope"); newInput(5, nodeValue_Slider_Range("Curve", self, [ 0, 0 ] , { range: [ 0, 4, 0.01 ] })); addShaderProp(SHADER_UNIFORM.float, "curve"); newInput(6, nodeValue_Float("Curve scale", self, 1 )); addShaderProp(SHADER_UNIFORM.float, "curveDetail"); newInput(7, nodeValue_Float("Thickness", self, 0 )) .setDisplay(VALUE_DISPLAY.slider); addShaderProp(SHADER_UNIFORM.float, "thickness"); newInput(8, nodeValue_Float("Curve shift", self, 0 )); addShaderProp(SHADER_UNIFORM.float, "curveShift"); newInput(9, nodeValue_Enum_Button("Axis", self, 0 , [ "x", "y" ] )); addShaderProp(SHADER_UNIFORM.integer, "axis"); newInput(10, nodeValue_Enum_Button("Mode", self, 0 , [ "Line", "Area" ] )); addShaderProp(SHADER_UNIFORM.integer, "mode"); newInput(11, nodeValue_Slider_Range("Opacity", self, [ 0., 1. ] )); addShaderProp(SHADER_UNIFORM.float, "alpha"); input_display_list = [ 3, ["Output", true], 0, ["Noise", false], 9, 1, 2, 4, ["Curve", false], 5, 6, 8, ["Render", false], 10, 7, 11, ]; }