function Node_Rigid_Activate(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Activate Physics"; color = COLORS.node_blend_simulation; icon = THEME.rigidSim; setDimension(96, 96); manual_ungroupable = false; newInput(0, nodeValue("Object", self, CONNECT_TYPE.input, VALUE_TYPE.rigid, noone)) .setVisible(true, true); newInput(1, nodeValue_Bool("Physics activated", self, true)) .rejectArray(); newOutput(0, nodeValue_Output("Object", self, VALUE_TYPE.rigid, noone)); input_display_list = [ ["Object", true], 0, ["Activate", false], 1, ] static update = function(frame = CURRENT_FRAME) { var _obj = getInputData(0); outputs[0].setValue(_obj); RETURN_ON_REST var _act = getInputData(1); if(!is_array(_obj)) return; for( var i = 0, n = array_length(_obj); i < n; i++ ) { var obj = _obj[i]; if(obj == noone || !instance_exists(obj)) continue; if(is_undefined(obj.phy_active)) continue; obj.phy_active = _act; } } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); var _act = getInputData(1); draw_sprite_fit(_act? s_node_rigidSim_activate : s_node_rigidSim_deactivate, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }