function Node_Tile_Drawer(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Tile Drawer"; bypass_grid = true; tileset = noone; newInput( 0, nodeValue_Tileset("Tileset", self, noone)) .setVisible(true, true); newInput( 1, nodeValue_IVec2("Map size", self, [ 16, 16 ])); newInput( 2, nodeValue_Bool("Animated", self, false)); newInput( 3, nodeValueSeed(self)); input_display_list = [ 3, 1, 0 ]; input_display_list_tileset = ["Tileset", false, noone, noone]; input_display_list_autoterrains = ["Autoterrains", true, noone, noone]; input_display_list_palette = ["Palette", true, noone, noone]; input_display_list_animated = ["Animated tiles",true, 2, noone]; input_display_list_rule = ["Rules", true, noone, noone]; newOutput(0, nodeValue_Output("Rendered", self, VALUE_TYPE.surface, noone)); newOutput(1, nodeValue_Output("Tilemap", self, VALUE_TYPE.surface, noone)); newOutput(2, nodeValue_Output("Tileset", self, VALUE_TYPE.tileset, noone)); output_display_list = [ 2, 1, 0 ]; #region ++++ data ++++ canvas_surface = surface_create_empty(1, 1, surface_rgba16float); canvas_buffer = buffer_create(1, buffer_grow, 4); drawing_surface = noone; draw_stack = ds_list_create(); preview_drawing_tile = surface_create_empty(1, 1); preview_draw_overlay = surface_create_empty(1, 1); preview_draw_overlay_tile = surface_create_empty(1, 1); _preview_draw_mask = surface_create_empty(1, 1); preview_draw_mask = surface_create_empty(1, 1); temp_surface = [ 0, 0, 0 ]; selection_mask = noone; #endregion #region ++++ selection ++++ selecting = false; selection_x = 0; selection_y = 0; selection_mask = noone; #endregion #region ++++ tool object ++++ tool_brush = new tiler_tool_brush(self, noone, false); tool_eraser = new tiler_tool_brush(self, noone, true); tool_fill = new tiler_tool_fill( self, noone, tool_attribute); tool_rectangle = new tiler_tool_shape(self, noone, CANVAS_TOOL_SHAPE.rectangle); tool_ellipse = new tiler_tool_shape(self, noone, CANVAS_TOOL_SHAPE.ellipse); #endregion #region ++++ tools ++++ tool_attribute.size = 1; tool_size_edit = new textBox(TEXTBOX_INPUT.number, function(val) { tool_attribute.size = max(1, round(val)); }).setSlideType(true) .setFont(f_p3) .setSideButton(button(function() { dialogPanelCall(new Panel_Node_Canvas_Pressure(self), mouse_mx, mouse_my, { anchor: ANCHOR.top | ANCHOR.left }) }) .setIcon(THEME.pen_pressure, 0, COLORS._main_icon)); tool_size = [ "Size", tool_size_edit, "size", tool_attribute ]; tool_attribute.fillType = 0; tool_fil8_edit = new buttonGroup( [ THEME.canvas_fill_type, THEME.canvas_fill_type, THEME.canvas_fill_type ], function(val) { tool_attribute.fillType = val; }) .setTooltips( [ "Edge", "Edge + Corner" ] ) .setCollape(false); tool_fil8 = [ "Fill", tool_fil8_edit, "fillType", tool_attribute ]; tool_pencil = new NodeTool( "Pencil", THEME.canvas_tools_pencil) .setSetting(tool_size) .setToolObject(tool_brush); tool_tile_picker = false; tools = [ tool_pencil, new NodeTool( "Eraser", THEME.canvas_tools_eraser) .setSetting(tool_size) .setToolObject(tool_eraser), new NodeTool( "Rectangle", [ THEME.canvas_tools_rect_fill ]) .setSetting(tool_size) .setToolObject(tool_rectangle), new NodeTool( "Ellipse", [ THEME.canvas_tools_ellip_fill ]) .setSetting(tool_size) .setToolObject(tool_ellipse), new NodeTool( "Fill", THEME.canvas_tools_bucket) .setSetting(tool_fil8) .setToolObject(tool_fill), ]; #endregion function apply_draw_surface() { if(!is_surface(canvas_surface) || !is_surface(drawing_surface)) return; surface_set_shader(canvas_surface, sh_draw_tile_apply, true, BLEND.over); draw_surface(drawing_surface, 0, 0); surface_reset_shader(); triggerRender(); } function reset_surface(surface) { surface_set_shader(surface, noone, true, BLEND.over); draw_surface(canvas_surface, 0, 0); surface_reset_shader(); } static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, params) { if(tileset == noone) return; var _mapSize = current_data[1]; var _tileSiz = tileset.tileSize; canvas_surface = surface_verify(canvas_surface, _mapSize[0], _mapSize[1], surface_rgba16float); if(!surface_valid(drawing_surface, _mapSize[0], _mapSize[1], surface_rgba16float)) return false; #region surfaces var _outDim = [ _tileSiz[0] * _mapSize[0], _tileSiz[1] * _mapSize[1] ]; preview_draw_overlay = surface_verify(preview_draw_overlay, _mapSize[0], _mapSize[1], surface_rgba16float); preview_drawing_tile = surface_verify(preview_drawing_tile, _mapSize[0] * _tileSiz[0], _mapSize[1] * _tileSiz[1]); preview_draw_overlay_tile = surface_verify(preview_draw_overlay_tile, _mapSize[0] * _tileSiz[0], _mapSize[1] * _tileSiz[1]); var __s = surface_get_target(); var _sw = surface_get_width(__s); var _sh = surface_get_height(__s); _preview_draw_mask = surface_verify(_preview_draw_mask, _mapSize[0], _mapSize[1]); preview_draw_mask = surface_verify( preview_draw_mask, _sw, _sh); #endregion var _currTool = PANEL_PREVIEW.tool_current; var _tool = _currTool == noone? noone : _currTool.getToolObject(); if(!is(_tool, tiler_tool)) _tool = noone; if(_tool) { // tool action var brush = tileset.brush; brush.node = self; brush.brush_size = tool_attribute.size; brush.autoterrain = is(tileset.object_selecting, tiler_brush_autoterrain)? tileset.object_selecting : noone; _tool.brush = brush; _tool.subtool = _currTool.selecting; _tool.apply_draw_surface = apply_draw_surface; _tool.drawing_surface = drawing_surface; _tool.tile_size = _tileSiz; if(!tool_tile_picker) { _tool.step(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); surface_set_target(preview_draw_overlay); DRAW_CLEAR _tool.drawPreview(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); surface_reset_target(); surface_set_target(_preview_draw_mask); DRAW_CLEAR _tool.drawMask(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); surface_reset_target(); surface_set_target(preview_draw_mask); DRAW_CLEAR draw_surface_ext(_preview_draw_mask, _x, _y, _s * _tileSiz[0], _s * _tileSiz[1], 0, c_white, 1); surface_reset_target(); if(_tool.brush_resizable) { if(hover && key_mod_press(CTRL)) { if(mouse_wheel_down()) tool_attribute.size = max( 1, tool_attribute.size - 1); if(mouse_wheel_up()) tool_attribute.size = min(64, tool_attribute.size + 1); } brush.sizing(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); } surface_set_shader(preview_draw_overlay_tile, sh_draw_tile_map, true, BLEND.over); shader_set_2("dimension", _outDim); shader_set_surface("indexTexture", preview_draw_overlay); shader_set_2("indexTextureDim", surface_get_dimension(preview_draw_overlay)); tileset.shader_submit(); draw_empty(); surface_reset_shader(); draw_surface_ext(preview_draw_overlay_tile, _x, _y, _s, _s, 0, c_white, 1); params.panel.drawNodeGrid(); shader_set(sh_brush_outline); shader_set_f("dimension", _sw, _sh); draw_surface(preview_draw_mask, 0, 0); shader_reset(); } if(tool_tile_picker) { var _mtx = floor(round((_mx - _x) / _s - 0.5) / _tileSiz[0]); var _mty = floor(round((_my - _y) / _s - 0.5) / _tileSiz[1]); var _mrx = _x + _mtx * _s * _tileSiz[0]; var _mry = _y + _mty * _s * _tileSiz[1]; draw_set_color(COLORS._main_accent); draw_rectangle(_mrx, _mry, _mrx + _s * _tileSiz[0], _mry + _s * _tileSiz[0], true); var _cc = surface_getpixel_ext(canvas_surface, _mtx, _mty); if(is_array(_cc)) { params.panel.sample_data = { type: "tileset", drawFn: tileset.drawTile, index: _cc[0] - 1, }; if(mouse_click(mb_left, active)) { brush.brush_indices = [[[ _cc[0] - 1, _cc[1] ]]]; brush.brush_width = 1; brush.brush_height = 1; tool_tile_picker = false; } } if(!key_mod_press(ALT)) tool_tile_picker = false; } if(hover && key_mod_press(ALT)) tool_tile_picker = true; } // if(!array_empty(tileset.autoterrain)) { // draw_surface_ext_safe(tileset.autoterrain[0].mask_surface, 32, 32, 8, 8, 0, c_white, 1); // } // if(surface_exists(canvas_surface)) draw_surface_ext(canvas_surface, 32, 32, 8, 8, 0, c_white, 1); // if(surface_exists(drawing_surface)) draw_surface_ext(drawing_surface, 232, 32, 8, 8, 0, c_white, 1); // draw_surface_ext(preview_draw_overlay, 432, 32, 8, 8, 0, c_white, 1); } static processData = function(_outData, _data, _output_index, _array_index) { tileset = _data[0]; _outData[2] = tileset; if(tileset == noone) { input_display_list = [ 3, 1, 0 ]; return _outData; } input_display_list_tileset[3] = tileset.tile_selector.b_toggle; input_display_list_autoterrains[3] = tileset.autoterrain_selector.b_toggle; input_display_list_palette[3] = tileset.palette_viewer.b_toggle; input_display_list_animated[3] = tileset.animated_viewer.b_toggle; input_display_list_rule[3] = tileset.rules.b_toggle; input_display_list = [ 3, 1, 0, input_display_list_tileset, tileset.tile_selector, input_display_list_autoterrains, tileset.autoterrain_selector, input_display_list_palette, tileset.palette_viewer, input_display_list_animated, tileset.animated_viewer, input_display_list_rule, tileset.rules, ] var _tileSet = tileset.texture; var _tileSiz = tileset.tileSize; var _mapSize = _data[1]; var _animated = _data[2]; var _seed = _data[3]; update_on_frame = _animated; if(!is_surface(canvas_surface) && buffer_exists(canvas_buffer)) { canvas_surface = surface_create(_mapSize[0], _mapSize[1], surface_rgba16float); buffer_set_surface(canvas_buffer, canvas_surface, 0); } else canvas_surface = surface_verify(canvas_surface, _mapSize[0], _mapSize[1], surface_rgba16float); drawing_surface = surface_verify(drawing_surface, _mapSize[0], _mapSize[1], surface_rgba16float); temp_surface[0] = surface_verify(temp_surface[0], _mapSize[0], _mapSize[1], surface_rgba16float); temp_surface[1] = surface_verify(temp_surface[1], _mapSize[0], _mapSize[1], surface_rgba16float); temp_surface[2] = surface_verify(temp_surface[2], _mapSize[0], _mapSize[1], surface_rgba16float); surface_set_shader(drawing_surface, noone, true, BLEND.over); draw_surface(canvas_surface, 0, 0); surface_reset_shader(); if(!is_surface(_tileSet)) return _outData; var _outDim = [ _tileSiz[0] * _mapSize[0], _tileSiz[1] * _mapSize[1] ]; var _tileOut = surface_verify(_outData[0], _outDim[0], _outDim[1]); var _tileMap = surface_verify(_outData[1], _mapSize[0], _mapSize[1], surface_rgba16float); canvas_buffer = buffer_verify(canvas_buffer, _mapSize[0] * _mapSize[1] * 8); buffer_get_surface(canvas_buffer, canvas_surface, 0); surface_set_shader(temp_surface[2], sh_sample, true, BLEND.over); draw_surface(canvas_surface, 0, 0); surface_reset_shader(); var _applied = tileset.rules.apply(temp_surface[2], _seed); surface_set_shader(_tileMap, sh_sample, true, BLEND.over); draw_surface(_applied, 0, 0); surface_reset_shader(); surface_set_shader(_tileOut, sh_draw_tile_map, true, BLEND.over); shader_set_2("dimension", _outDim); shader_set_surface("indexTexture", _tileMap); shader_set_2("indexTextureDim", surface_get_dimension(_tileMap)); shader_set_f("frame", CURRENT_FRAME); tileset.shader_submit(); draw_empty(); surface_reset_shader(); return [ _tileOut, _tileMap, tileset ]; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// static attributeSerialize = function() { var _attr = { canvas : surface_encode(canvas_surface), } return _attr; } static attributeDeserialize = function(attr) { var _canv = struct_try_get(attr, "canvas", noone); if(_canv != noone) { surface_free_safe(canvas_surface); canvas_surface = surface_decode(_canv); var _dim = surface_get_dimension(canvas_surface); buffer_delete_safe(canvas_buffer); canvas_buffer = buffer_from_surface(canvas_surface, false, buffer_grow); } } }