function nodeValue_Gradient(_name, _node, _value, _tooltip = "") { return new __NodeValue_Gradient(_name, _node, _value, _tooltip); } function __NodeValue_Gradient(_name, _node, _value, _tooltip = "") : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.gradient, _value, _tooltip) constructor { /////============== GET ============= static getValue = function(_time = CURRENT_FRAME, applyUnit = true, arrIndex = 0, useCache = false, log = false) { //// Get value getValueRecursive(self.__curr_get_val, _time); var val = __curr_get_val[0]; var nod = __curr_get_val[1]; if(is_instanceof(val, gradientObject)) return val; if(nod.type != VALUE_TYPE.color) return val; if(is_array(val)) { var amo = array_length(val); var grad = array_create(amo); for( var i = 0; i < amo; i++ ) grad[i] = new gradientKey(i / amo, val[i]); var g = new gradientObject(); g.keys = grad; return g; } return is_real(val)? new gradientObject(val) : new gradientObject(cola(c_black)); } static __getAnimValue = function(_time = CURRENT_FRAME) { if(is_anim) return animator.getValue(_time); return array_empty(animator.values)? 0 : animator.values[0].value; } static arrayLength = arrayLengthSimple; }