function Node_create_Image_gif(_x, _y, _group = noone) { #region var path = ""; if(!LOADING && !APPENDING && !CLONING) { path = get_open_filename("animated gif|*.gif", ""); key_release(); if(path == "") return noone; } var node = new Node_Image_gif(_x, _y, _group); node.inputs[| 0].setValue(path); node.doUpdate(); return node; } #endregion function Node_create_Image_gif_path(_x, _y, path) { #region if(!file_exists(path)) return noone; var node = new Node_Image_gif(_x, _y, PANEL_GRAPH.getCurrentContext()); node.inputs[| 0].setValue(path); node.doUpdate(); return node; } #endregion function Node_Image_gif(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Image GIF"; color = COLORS.node_blend_input; update_on_frame = true; inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "") .setDisplay(VALUE_DISPLAY.path_load, { filter: "Animated gif|*.gif" }); inputs[| 1] = nodeValue("Set animation length to gif", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0) .setDisplay(VALUE_DISPLAY.button, { name: "Match length", onClick: function() { if(!spr) return; if(!sprite_exists(spr)) return; TOTAL_FRAMES = sprite_get_number(spr); PROJECT.animator.framerate = 12; } }); inputs[| 2] = nodeValue("Output as array", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 3] = nodeValue("Loop modes", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, ["Loop", "Ping pong", "Hold last frame", "Hide"]) .rejectArray(); inputs[| 4] = nodeValue("Start frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0); inputs[| 5] = nodeValue("Custom frame order", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 6] = nodeValue("Frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0); inputs[| 7] = nodeValue("Animation speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); outputs[| 1] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.path, "") .setVisible(true, true); input_display_list = [ ["Image", false], 0, ["Output", false], 2, ["Animation", false], 1, 3, 5, 4, 6, 7, ]; attribute_surface_depth(); spr = noone; path_current = ""; loading = 0; spr_builder = noone; surfaces = []; on_drop_file = function(path) { inputs[| 0].setValue(path); if(updatePaths(path)) { doUpdate(); return true; } return false; } insp1UpdateTooltip = __txt("Refresh"); insp1UpdateIcon = [ THEME.refresh, 1, COLORS._main_value_positive ]; static onInspector1Update = function() { #region var path = getInputData(0); if(path == "") return; updatePaths(path); update(); } #endregion function updatePaths(path) { #region path = try_get_path(path); if(path == -1) return false; var ext = string_lower(filename_ext(path)); var _name = string_replace(filename_name(path), filename_ext(path), ""); if(ext != ".gif") return false; setDisplayName(_name); outputs[| 1].setValue(path); if(spr) sprite_delete(spr); sprite_add_gif(path, function(_spr) { spr_builder = _spr; loading = 2; }); loading = 1; if(path_current == "") first_update = true; path_current = path; return true; } #endregion static step = function() { #region var _arr = getInputData(2); var _lop = getInputData(3); var _cus = getInputData(5); inputs[| 3].setVisible(!_arr); inputs[| 4].setVisible(!_cus); inputs[| 6].setVisible( _cus); inputs[| 7].setVisible(!_cus); if(loading == 2 && spr_builder != noone && spr_builder.building()) { surfaces = []; spr = spr_builder._spr; print($"{spr}: {sprite_get_width(spr)}, {sprite_get_height(spr)}"); triggerRender(); loading = 0; gc_collect(); } } #endregion static update = function(frame = CURRENT_FRAME) { #region var path = getInputData(0); if(path == "") return; if(path_current != path) updatePaths(path); if(!spr || !sprite_exists(spr)) return; var ww = sprite_get_width(spr); var hh = sprite_get_height(spr); var _outsurf = outputs[| 0].getValue(); var array = getInputData(2); if(array) { var amo = sprite_get_number(spr); if(array_length(surfaces) == amo && is_surface(surfaces[0])) { outputs[| 0].setValue(surfaces); return; } surface_array_free(_outsurf); surfaces = array_create(amo); for( var i = 0; i < amo; i++ ) { surfaces[i] = surface_create_valid(ww, hh, attrDepth()); surface_set_shader(surfaces[i]); draw_sprite(spr, i, 0, 0); surface_reset_shader(); } outputs[| 0].setValue(surfaces); return; } var _loop = getInputData(3); var _strt = getInputData(4); var _cust = getInputData(5); var _spd = getInputData(7); var _frm = _cust? getInputData(6) : CURRENT_FRAME * _spd - _strt; var _len = sprite_get_number(spr); var _drw = true; switch(_loop) { case ANIMATION_END.loop : _frm = safe_mod(_frm, _len); break; case ANIMATION_END.ping : _frm = safe_mod(_frm, _len * 2 - 2); if(_frm >= _len) _frm = _len * 2 - 2 - _frm; break; case ANIMATION_END.hold : _frm = clamp(_frm, -_len, _len - 1); break; case ANIMATION_END.hide : if(_frm < 0 || _frm >= _len) _drw = false; break; } _outsurf = surface_verify(_outsurf, ww, hh, attrDepth()); outputs[| 0].setValue(_outsurf); surface_set_shader(_outsurf); if(_drw) draw_sprite(spr, _frm, 0, 0); surface_reset_shader(); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region if(loading) draw_sprite_ui(THEME.loading, 0, xx + w * _s / 2, yy + h * _s / 2, _s, _s, current_time / 2, COLORS._main_icon, 1); } #endregion static onDestroy = function() { #region if(sprite_exists(spr)) sprite_flush(spr); } #endregion }