globalvar HOTKEYS_CUSTOM; function __initHotKey() { HOTKEYS_CUSTOM = {}; hotkeySimple("Node_Canvas", "Selection", "S"); hotkeySimple("Node_Canvas", "Magic Selection", "W"); hotkeySimple("Node_Canvas", "Pencil", "B"); hotkeySimple("Node_Canvas", "Eraser", "E"); hotkeySimple("Node_Canvas", "Rectangle", "N"); hotkeySimple("Node_Canvas", "Ellipse", "M"); hotkeySimple("Node_Canvas", "Iso Cube", ""); hotkeySimple("Node_Canvas", "Curve", ""); hotkeySimple("Node_Canvas", "Freeform", "Q"); hotkeySimple("Node_Canvas", "Fill", "G"); hotkeySimple("Node_Canvas", "Outline", "O", MOD_KEY.alt); hotkeySimple("Node_Canvas", "Extrude", "E", MOD_KEY.alt); hotkeySimple("Node_Canvas", "Inset", "I", MOD_KEY.alt); hotkeySimple("Node_Canvas", "Skew", "S", MOD_KEY.alt); hotkeySimple("Node_Canvas", "Corner", "C", MOD_KEY.alt); hotkeySimple("Node_Tile_Drawer", "Pencil", "B"); hotkeySimple("Node_Tile_Drawer", "Eraser", "E"); hotkeySimple("Node_Tile_Drawer", "Rectangle", "N"); hotkeySimple("Node_Tile_Drawer", "Ellipse", "M"); hotkeySimple("Node_Tile_Drawer", "Fill", "G"); hotkeySimple("Node_Mesh_Warp", "Edit control point", "V"); hotkeySimple("Node_Mesh_Warp", "Pin mesh", "P"); hotkeySimple("Node_Mesh_Warp", "Mesh edit", "M"); hotkeySimple("Node_Mesh_Warp", "Anchor remove", "E"); hotkeySimple("Node_Armature", "Move", "V"); hotkeySimple("Node_Armature", "Scale", "S"); hotkeySimple("Node_Armature", "Add bones", "A"); hotkeySimple("Node_Armature", "Remove bones", "E"); hotkeySimple("Node_Armature", "Detach bones", "D"); hotkeySimple("Node_Armature", "IK", "K"); hotkeySimple("Node_Path", "Transform", "T"); hotkeySimple("Node_Path", "Anchor add / remove", "A"); hotkeySimple("Node_Path", "Edit Control point", "C"); hotkeySimple("Node_Path", "Draw path", "B"); hotkeySimple("Node_Path", "Rectangle path", "N"); hotkeySimple("Node_Path", "Circle path", "M"); hotkeySimple("Node_Rigid_Object", "Mesh edit", "A"); hotkeySimple("Node_Rigid_Object", "Anchor remove", "E"); hotkeySimple("Node_Strand_Create", "Push", "P"); hotkeySimple("Node_Strand_Create", "Comb", "C"); hotkeySimple("Node_Strand_Create", "Stretch", "S"); hotkeySimple("Node_Strand_Create", "Shorten", "D"); hotkeySimple("Node_Strand_Create", "Grab", "G"); hotkeySimple("Node_Path_Anchor", "Adjust control point", "A"); hotkeySimple("Node_3D_Object", "Transform", "G"); hotkeySimple("Node_3D_Object", "Rotate", "R"); hotkeySimple("Node_3D_Object", "Scale", "S"); hotkeySimple("Node_3D_Camera", "Move Target", "T"); } function getToolHotkey(_group, _key) { INLINE if(!struct_has(HOTKEYS_CUSTOM, _group)) return noone; var _grp = HOTKEYS_CUSTOM[$ _group]; if(!struct_has(_grp, _key)) return noone; return _grp[$ _key]; } function hotkeySimple(_context, _name, _key, modi = MOD_KEY.none) { return new HotkeySimple(_context, _name, _key, modi); } function HotkeySimple(_context, _name, _key, modi = MOD_KEY.none) constructor { context = _context; name = _name; self.key = key_get_index(_key); self.modi = modi; dKey = key; dModi = modi; if(!struct_has(HOTKEYS_CUSTOM, context)) HOTKEYS_CUSTOM[$ context] = {}; HOTKEYS_CUSTOM[$ context][$ name] = self; static isPressing = function() { if(is_string(key)) key = key_get_index(key); return key == noone? false : key_press(key, modi); } static getName = function() { if(is_string(key)) key = key_get_index(key); return key_get_name(key, modi); } static serialize = function() { return { context, name, key, modi } } static deserialize = function(ll) { if(!is_struct(ll)) return; key = ll.key; modi = ll.modi; } var _loadKey = $"{context}_{name}"; if(struct_has(HOTKEYS_DATA, _loadKey)) deserialize(HOTKEYS_DATA[$ _loadKey]); } function hotkeyObject(_context, _name, _key, _mod = MOD_KEY.none, _action = noone) constructor { context = _context; name = _name; key = _key; modi = _mod; action = _action; dKey = _key; dModi = _mod; static full_name = function() { return string_to_var(context == ""? $"global.{name}" : $"{context}.{name}"); } static serialize = function() { return { context, name, key, modi } } static deserialize = function(ll) { if(!is_struct(ll)) return; key = ll.key; modi = ll.modi; } var _loadKey = $"{context}_{name}"; if(struct_has(HOTKEYS_DATA, _loadKey)) deserialize(HOTKEYS_DATA[$ _loadKey]); } function addHotkey(_context, _name, _key, _mod, _action) { if(is_string(_key)) _key = key_get_index(_key); var key = new hotkeyObject(_context, _name, _key, _mod, _action); if(!ds_map_exists(HOTKEYS, _context)) { HOTKEYS[? _context] = ds_list_create(); if(!ds_list_exist(HOTKEY_CONTEXT, _context)) ds_list_add(HOTKEY_CONTEXT, _context); } for(var i = 0; i < ds_list_size(HOTKEYS[? _context]); i++) { var hotkey = HOTKEYS[? _context][| i]; if(hotkey.name == key.name) { delete HOTKEYS[? _context][| i]; HOTKEYS[? _context][| i] = key; return; } } if(_context == "") ds_list_insert(HOTKEYS[? _context], 0, key); else ds_list_add(HOTKEYS[? _context], key); return key; } function find_hotkey(_context, _name) { if(!ds_map_exists(HOTKEYS, _context)) return noone; for(var j = 0; j < ds_list_size(HOTKEYS[? _context]); j++) { if(HOTKEYS[? _context][| j].name == _name) return HOTKEYS[? _context][| j]; } } function hotkey_editing(hotkey) { static vk_list = [ vk_left, vk_right, vk_up, vk_down, vk_space, vk_backspace, vk_tab, vk_home, vk_end, vk_delete, vk_insert, vk_pageup, vk_pagedown, vk_pause, vk_printscreen, vk_f1, vk_f2, vk_f3, vk_f4, vk_f5, vk_f6, vk_f7, vk_f8, vk_f9, vk_f10, vk_f11, vk_f12, ]; HOTKEY_BLOCK = true; var _mod_prs = 0; if(keyboard_check(vk_control)) _mod_prs |= MOD_KEY.ctrl; if(keyboard_check(vk_shift)) _mod_prs |= MOD_KEY.shift; if(keyboard_check(vk_alt)) _mod_prs |= MOD_KEY.alt; if(keyboard_check_pressed(vk_escape)) { hotkey.key = 0; hotkey.modi = 0; PREF_SAVE(); } else if(keyboard_check_pressed(vk_anykey)) { hotkey.modi = _mod_prs; hotkey.key = 0; var press = false; for(var a = 0; a < array_length(vk_list); a++) { if(!keyboard_check_pressed(vk_list[a])) continue; hotkey.key = vk_list[a]; press = true; break; } if(!press) { var k = ds_map_find_first(global.KEY_STRING_MAP); var amo = ds_map_size(global.KEY_STRING_MAP); repeat(amo) { if(!keyboard_check_pressed(k)) { k = ds_map_find_next(global.KEY_STRING_MAP, k); continue; } hotkey.key = k; press = true; break; } } PREF_SAVE(); } } function hotkey_draw(keyStr, _x, _y, _status = 0) { if(keyStr == "") return; var bc = c_white; var tc = c_white; switch(_status) { case 0 : bc = CDEF.main_dkgrey; tc = COLORS._main_text_sub; break; case 1 : bc = CDEF.main_ltgrey; tc = CDEF.main_ltgrey; break; case 2 : bc = COLORS._main_accent; tc = COLORS._main_text_accent; break; } draw_set_text(f_p2, fa_right, fa_center, tc); var _tw = string_width( keyStr); var _th = string_height(keyStr); // draw_sprite_stretched_ext(THEME.ui_panel, 1, _x - _tw - ui(4), _y - _th / 2 - ui(5), _tw + ui(8), _th + ui(6), bc, 0.5); draw_text(_x, _y - ui(2), keyStr); } function hotkey_serialize() { var _context = []; for(var i = 0, n = ds_list_size(HOTKEY_CONTEXT); i < n; i++) { var ll = HOTKEYS[? HOTKEY_CONTEXT[| i]]; for(var j = 0, m = ds_list_size(ll); j < m; j++) { var _hk = ll[| j]; if(_hk.dKey == _hk.key && _hk.dModi == _hk.modi) continue; array_push(_context, _hk.serialize()); } } var _node = []; var _cust = variable_struct_get_names(HOTKEYS_CUSTOM); for(var i = 0, n = array_length(_cust); i < n; i++) { var nd = _cust[i]; var nl = HOTKEYS_CUSTOM[$ nd]; var kk = variable_struct_get_names(nl); for (var j = 0, m = array_length(kk); j < m; j++) { var _nm = kk[j]; var _hk = nl[$ _nm]; if(_hk.dKey == _hk.key && _hk.dModi == _hk.modi) continue; array_push(_node, _hk.serialize()); } } json_save_struct(PREFERENCES_DIR + "hotkeys.json", { context: _context, node: _node }); } function hotkey_deserialize() { HOTKEYS_DATA = {}; var path = PREFERENCES_DIR + "hotkeys.json"; if(!file_exists(path)) return; var map = json_load_struct(path); if(!is_struct(map)) return; if(struct_has(map, "context")) { var _ctx = map.context; for(var i = 0; i < array_length(_ctx); i++) { var key_list = _ctx[i]; var _context = key_list.context; var name = key_list.name; HOTKEYS_DATA[$ $"{_context}_{name}"] = key_list; } } if(struct_has(map, "node")) { var _ctx = map.node; for(var i = 0; i < array_length(_ctx); i++) { var key_list = _ctx[i]; var _context = key_list.context; var name = key_list.name; HOTKEYS_DATA[$ $"{_context}_{name}"] = key_list; } } }