function Node_VFX_Variable(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "VFX Variable"; color = COLORS.node_blend_vfx; icon = THEME.vfx; node_draw_icon = s_node_vfx_variable; setDimension(96, 48); manual_ungroupable = false; newInput(0, nodeValue_Particle("Particles", self, -1 )) .setVisible(true, true); input_display_list = [ 0 ]; newOutput(0, nodeValue_Output("Positions", self, VALUE_TYPE.float, [] )) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); newOutput(1, nodeValue_Output("Scales", self, VALUE_TYPE.float, [] )) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); newOutput(2, nodeValue_Output("Rotations", self, VALUE_TYPE.float, 0 )) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); newOutput(3, nodeValue_Output("Blending", self, VALUE_TYPE.color, 0 )) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); newOutput(4, nodeValue_Output("Alpha", self, VALUE_TYPE.float, 0 )) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); newOutput(5, nodeValue_Output("Life", self, VALUE_TYPE.float, 0 )) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); newOutput(6, nodeValue_Output("Max life", self, VALUE_TYPE.float, 0 )) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); newOutput(7, nodeValue_Output("Surface", self, VALUE_TYPE.surface, noone )) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); newOutput(8, nodeValue_Output("Velocity", self, VALUE_TYPE.float, [] )) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); newOutput(9, nodeValue_Output("Seed", self, VALUE_TYPE.float, 0 )) .setDisplay(VALUE_DISPLAY.none) .setVisible(false); static update = function(frame = CURRENT_FRAME) { var parts = getInputData(0); if(!is_array(parts)) return; var _val = []; for( var i = 0; i < array_length(outputs); i++ ) _val[i] = array_create(array_length(parts)); for( var i = 0, n = array_length(parts); i < n; i++ ) { var part = parts[i]; if(outputs[0].visible) _val[0][i] = [part.x, part.y]; if(outputs[1].visible) _val[1][i] = [part.scx, part.scy]; if(outputs[2].visible) _val[2][i] = part.rot; if(outputs[3].visible) _val[3][i] = part.blend; if(outputs[4].visible) _val[4][i] = part.alp; if(outputs[5].visible) _val[5][i] = part.life; if(outputs[6].visible) _val[6][i] = part.life_total; if(outputs[7].visible) _val[7][i] = part.surf; if(outputs[8].visible) _val[8][i] = [part.speedx, part.speedy]; if(outputs[9].visible) _val[9][i] = part.seed; } for( var i = 0; i < array_length(outputs); i++ ) if(outputs[i].visible) outputs[i].setValue(_val[i]); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(node_draw_icon, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } getPreviewingNode = VFX_PREVIEW_NODE; }