function Node_Curve(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Curve"; newInput(0, nodeValue_Surface("Surface in", self)); newInput(1, nodeValue_Curve("Brightness", self, CURVE_DEF_01)); newInput(2, nodeValue_Curve("Red", self, CURVE_DEF_01)); newInput(3, nodeValue_Curve("Green", self, CURVE_DEF_01)); newInput(4, nodeValue_Curve("Blue", self, CURVE_DEF_01)); newInput(5, nodeValue_Surface("Mask", self)); newInput(6, nodeValue_Float("Mix", self, 1)) .setDisplay(VALUE_DISPLAY.slider); newInput(7, nodeValue_Bool("Active", self, true)); active_index = 7; newInput(8, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) })); __init_mask_modifier(5); // inputs 9, 10 newInput(11, nodeValue_Curve("Alpha", self, CURVE_DEF_01)); newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone)); input_display_list = [ 7, 8, ["Surfaces", true], 0, 5, 6, 9, 10, ["Curve", false], 1, 2, 3, 4, 11, ]; attribute_surface_depth(); static step = function() { __step_mask_modifier(); } static processData = function(_outSurf, _data, _output_index, _array_index) { var _wcur = _data[1]; var _rcur = _data[2]; var _gcur = _data[3]; var _bcur = _data[4]; var _acur = _data[11]; surface_set_shader(_outSurf, sh_curve); shader_set_f("w_curve", _wcur); shader_set_i("w_amount", array_length(_wcur)); shader_set_f("r_curve", _rcur); shader_set_i("r_amount", array_length(_rcur)); shader_set_f("g_curve", _gcur); shader_set_i("g_amount", array_length(_gcur)); shader_set_f("b_curve", _bcur); shader_set_i("b_amount", array_length(_bcur)); shader_set_f("a_curve", _acur); shader_set_i("a_amount", array_length(_acur)); draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[5], _data[6]); _outSurf = channel_apply(_data[0], _outSurf, _data[8]); return _outSurf; } }