function Node_create_Scale_Algo(_x, _y, _group = noone, _param = {}) { var query = struct_try_get(_param, "query", ""); var node = new Node_Scale_Algo(_x, _y, _group).skipDefault(); switch(query) { case "scale2x" : node.inputs[1].setValue(0); break; case "scale3x" : node.inputs[1].setValue(1); break; case "cleanedge" : node.inputs[1].setValue(2); break; } return node; } function Node_Scale_Algo(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Scale Algorithm"; manage_atlas = false; newInput(0, nodeValue_Surface("Surface in", self)); newInput(1, nodeValue_Enum_Scroll("Algorithm", self, 0, [ "Scale2x", "Scale3x", "CleanEdge" ])); newInput(2, nodeValue_Float("Tolerance", self, 0)) .setDisplay(VALUE_DISPLAY.slider); newInput(3, nodeValue_Bool("Active", self, true)); active_index = 3; newInput(4, nodeValue_Bool("Scale atlas position", self, true)); newInput(5, nodeValue_Float("Scale", self, 4)); newInput(6, nodeValue_Rotation("Rotation", self, 0)); newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone)); input_display_list = [ 3, ["Surfaces", false], 0, ["Scale", false], 1, 2, 4, 5, 6, ] attribute_surface_depth(); static step = function() { var _surf = getSingleValue(0); var _type = getSingleValue(1); var _atlas = is_instanceof(_surf, SurfaceAtlas); inputs[4].setVisible(_atlas); inputs[5].setVisible(_type == 2); inputs[6].setVisible(_type == 2); } static processData = function(_outSurf, _data, _output_index, _array_index) { var inSurf = _data[0]; var algo = _data[1]; var _atlS = _data[4]; var _scal = _data[5]; var _rota = _data[6]; var ww = surface_get_width_safe(inSurf); var hh = surface_get_height_safe(inSurf); var cDep = attrDepth(); var shader; var sc = 2; var isAtlas = is_instanceof(_data[0], SurfaceAtlas); if(isAtlas && !is_instanceof(_outSurf, SurfaceAtlas)) _outSurf = _data[0].clone(true); var _surf = isAtlas? _outSurf.getSurface() : _outSurf; switch(algo) { case 0 : shader = sh_scale2x; sc = 2; var sw = ww * 2; var sh = hh * 2; _surf = surface_verify(_surf, sw, sh, cDep); break; case 1 : shader = sh_scale3x; sc = 3; var sw = ww * 3; var sh = hh * 3; _surf = surface_verify(_surf, sw, sh, cDep); break; case 2 : shader = sh_scale_cleanedge; sc = _scal; ww *= sc; hh *= sc; _surf = surface_verify(_surf, ww, hh, cDep); break; } surface_set_shader(_surf, shader); shader_set_f("dimension", [ ww, hh ]); shader_set_f("tol", _data[2]); shader_set_f("similarThreshold", _data[2]); shader_set_f("scale", _scal); shader_set_f("rotation", degtorad(_rota)); draw_surface_ext_safe(_data[0], 0, 0, sc, sc, 0, c_white, 1); surface_reset_shader(); gpu_set_texfilter(false); if(isAtlas) { if(_atlS) { _outSurf.x = _data[0].x * sc; _outSurf.y = _data[0].y * sc; } else { _outSurf.x = _data[0].x; _outSurf.y = _data[0].y; } _outSurf.setSurface(_surf); } return _outSurf; } }