function Node_Surface_Replace(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Replace Image"; newInput(0, nodeValue_Surface("Base Image", self)); newInput(1, nodeValue_Surface("Target Image", self)) .setArrayDepth(1); newInput(2, nodeValue_Surface("Replacement Image", self)) .setArrayDepth(1); newInput(3, nodeValue_Float("Color Threshold", self, 0.1, "How similiar the color need to be in order to be count as matched." )) .setDisplay(VALUE_DISPLAY.slider); newInput(4, nodeValue_Bool("Draw Base Image", self, true )); newInput(5, nodeValue_Bool("Fast Mode", self, true )); newInput(6, nodeValue_Float("Pixel Threshold", self, 0.1, "How many pixel need to me matched to replace with replacement image." )) .setDisplay(VALUE_DISPLAY.slider); newInput(7, nodeValue_Enum_Scroll("Array mode", self, 0, { data: [ "Match index", "Randomized" ], update_hover: false })); newInput(8, nodeValueSeed(self)); newInput(9, nodeValue_Bool("Replace Empty", self, false)) newOutput(0, nodeValue_Output("Surface Out", self, VALUE_TYPE.surface, noone)); input_display_list = [ ["Surfaces", true], 0, 1, 2, 7, 8, ["Searching", false], 5, 3, 6, ["Render", false], 4, 9, ]; temp_surface = [ surface_create(1, 1), surface_create(1, 1), surface_create(1, 1) ]; static matchTemplate = function(_index, _surf, _base, _target, _cthr, _pthr, _fst) { surface_set_shader(_surf, _fst? sh_surface_replace_fast_find : sh_surface_replace_find, false); shader_set_f("dimension", surface_get_width_safe(_base), surface_get_height_safe(_base)); shader_set_surface("target", _target); shader_set_f("targetDimension", surface_get_width_safe(_target), surface_get_height_safe(_target)); shader_set_f("colorThreshold", _cthr); shader_set_f("pixelThreshold", _pthr); shader_set_f("index", _index); shader_set_i("mode", getInputData(7)); shader_set_f("seed", getInputData(8)); var dest = getInputData(2); var size = is_array(dest)? array_length(dest) : 1; shader_set_f("size", size); BLEND_ADD draw_surface_safe(_base); BLEND_NORMAL surface_reset_shader(); } static replaceTemplate = function(_index, _base, _res, _replace, _fst) { shader_set(_fst? sh_surface_replace_fast_replace : sh_surface_replace_replace); surface_set_target_ext(0, temp_surface[1]); surface_set_target_ext(1, temp_surface[2]); shader_set_f("dimension", surface_get_width_safe(_base), surface_get_height_safe(_base)); shader_set_surface("replace", _replace); shader_set_f("replace_dim", surface_get_width_safe(_replace), surface_get_height_safe(_replace)); shader_set_surface("findRes", _res); shader_set_f("index", _index); draw_surface_safe(_base); surface_reset_shader(); } static step = function() { var _mode = getInputData(7); inputs[8].setVisible(_mode == 1); } static processData = function(_outSurf, _data, _output_index, _array_index) { var _bas = _data[0]; var _tar = _data[1]; var _rep = _data[2]; var _drw = _data[4]; var _fst = _data[5]; var _cthr = _data[3]; var _pthr = _data[6]; var _oalp = _data[9]; if(!is_array(_tar)) _tar = [ _tar ]; if(!is_array(_rep)) _rep = [ _rep ]; var _sw = surface_get_width_safe(_bas); var _sh = surface_get_height_safe(_bas); for (var i = 0, n = array_length(temp_surface); i < n; i++) { temp_surface[i] = surface_verify(temp_surface[i], _sw, _sh); surface_clear(temp_surface[i]); } var tamo = array_length(_tar); var ramo = array_length(_rep); for( var i = 0; i < tamo; i++ ) matchTemplate(i / tamo, temp_surface[0], _bas, _tar[i], _cthr, _pthr, _fst); // return temp_surface[0]; var amo = max(tamo, ramo); for( var i = 0; i < amo; i++ ) { var _ri = i % ramo; replaceTemplate(_ri / amo, _bas, temp_surface[0], _rep[_ri], _fst); } _outSurf = surface_verify(_outSurf, _sw, _sh); surface_set_target(_outSurf); DRAW_CLEAR BLEND_ALPHA if(_drw) draw_surface_safe(_bas); if(_oalp) { BLEND_SUBTRACT draw_surface_safe(temp_surface[2]); BLEND_ALPHA } draw_surface_safe(temp_surface[1]); surface_reset_target(); return _outSurf; } }