function Node_Tile_Tileset(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Tileset"; bypass_grid = true; preserve_height_for_preview = true; node_edit = noone; renaming = noone; rename_text = ""; tb_rename = new textBox(TEXTBOX_INPUT.text, function(_name) { if(renaming == noone) return; renaming.name = _name; renaming = noone; }); tb_rename.font = f_p2; tb_rename.hide = true; newInput( 0, nodeValue_Surface("Texture", self, noone)); newInput( 1, nodeValue_Vec2("Tile size", self, [ 16, 16 ])); newOutput(0, nodeValue_Output("Tileset", self, VALUE_TYPE.tileset, self)); static drawTile = function(index, _x, _y, _w, _h) { if(index < -1) { // animated var _an = -index - 2; var _at = array_safe_get(animatedTiles, _an, noone); if(_at == noone) return; var _prin = array_safe_get(_at.index, safe_mod(current_time / 1000 * 2, array_length(_at.index)), undefined); if(_prin != undefined) drawTile(_prin, _x, _y, _w, _h); return; } var _prc = safe_mod(index, tileAmount[0]); var _prr = floor(index / tileAmount[0]); var _pr_tx = _prc * tileSize[0]; var _pr_ty = _prr * tileSize[1]; var _pr_sx = _w / tileSize[0]; var _pr_sy = _h / tileSize[1]; draw_surface_part_ext(texture, _pr_tx, _pr_ty, tileSize[0], tileSize[1], _x, _y, _pr_sx, _pr_sy, c_white, 1); } static setPencil = function() { var _n = PANEL_INSPECTOR.getInspecting(); if(!is(_n, Node_Tile_Drawer)) return; if(PANEL_PREVIEW.tool_current != _n.tool_pencil) _n.tool_pencil.toggle(); } #region ++++ tile selector ++++ tile_selector_surface = 0; tile_selector_mask = 0; tile_selector_h = ui(320); tile_selector_x = 0; tile_selector_y = 0; tile_selector_s = 2; tile_selector_s_to = 2; tile_dragging = false; tile_drag_sx = 0; tile_drag_sy = 0; tile_drag_mx = 0; tile_drag_my = 0; tile_selecting = false; tile_select_ss = [ 0, 0 ]; tile_zoom_drag = false; tile_zoom_mx = noone; tile_zoom_sx = noone; object_selecting = noone; object_select_id = noone; selecting_surface = noone; selecting_surface_tile = noone; autoterrain_selector_mask = 0; grid_draw = true; brush = new tiler_brush(self); tile_selector = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus, _panel = noone) { var _tileSet = texture; var _tileSiz = tileSize; var _pd = ui(4); var _yy = _y; var _tsh = tile_selector.fixHeight > 0? tile_selector.fixHeight - ui(24 + 4 + 48 + 8) : tile_selector_h; var _h = _tsh; var bx = _x; var by = _yy; var bs = ui(24); if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "Clear selection", THEME.canvas_tools_selection_rectangle, 0, COLORS._main_icon_light) == 2) { brush.brush_indices = [[]]; brush.brush_width = 0; brush.brush_height = 0; } var _lx = bx + bs + ui(8); bx = _x + _w - bs; if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "Zoom to fit", THEME.path_tools_transform, 0, COLORS._main_icon_light) == 2) { if(is_surface(_tileSet)) { var _tdim = surface_get_dimension(_tileSet); var _sw = _w - _pd * 2; var _sh = _tsh - _pd * 2; var _ss = min(_sw / (_tdim[0] + 16), _sh / (_tdim[1] + 16)); tile_selector_s = _ss; tile_selector_s_to = _ss; tile_selector_x = _w / 2 - _tdim[0] * _ss / 2; tile_selector_y = _tsh / 2 - _tdim[1] * _ss / 2; } } var _rx = bx - ui(8); var _zw = ui(128); var _zh = ui(12); var _zx1 = _rx; var _zx0 = max(_lx, _zx1 - _zw); _zw = _zx1 - _zx0; var _zy = by + bs / 2 - _zh / 2; if(_zw) { //zoom var _zcc = (tile_selector_s_to - 0.5) / 3.5; var _zcw = _zw * _zcc; draw_sprite_stretched_ext(THEME.textbox, 3, _zx0, _zy, _zw, _zh, c_white, 1); draw_sprite_stretched_ext(THEME.textbox, 4, _zx0, _zy, _zcw, _zh, c_white, 1); if(_hover && point_in_rectangle(_m[0], _m[1], _zx0, _zy, _zx0 + _zw, _zy + _zh)) { draw_sprite_stretched_ext(THEME.textbox, 1, _zx0, _zy, _zw, _zh, c_white, 1); if(mouse_press(mb_left, _focus)) { tile_zoom_drag = true; tile_zoom_mx = _m[0]; tile_zoom_sx = tile_selector_s_to; } } if(tile_zoom_drag) { var _zl = clamp(tile_zoom_sx + (_m[0] - tile_zoom_mx) / _zw * 3.5, .5, 4); var _s = tile_selector_s; tile_selector_s_to = _zl; tile_selector_s = _zl; if(_s != tile_selector_s) { var _ds = tile_selector_s - _s; var _msx = (_w / 2 - _pd) - tile_selector_x; var _msy = (_tsh / 2 - _pd) - tile_selector_y; tile_selector_x -= _msx * _ds / _s; tile_selector_y -= _msy * _ds / _s; } if(mouse_release(mb_left)) tile_zoom_drag = false; } } _h += bs + ui(4); _yy += bs + ui(4); var _sx = _x + _pd; var _sy = _yy + _pd; var _sw = _w - _pd * 2; var _sh = _tsh - _pd * 2; draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, _yy, _w, _tsh, COLORS.node_composite_bg_blend, 1); tile_selector_surface = surface_verify(tile_selector_surface, _sw, _sh); tile_selector_mask = surface_verify(tile_selector_mask, _sw, _sh); autoterrain_selector_mask = surface_verify(autoterrain_selector_mask, _sw, _sh); if(!is_surface(_tileSet)) return _h; var _tdim = surface_get_dimension(_tileSet); var _tileAmo = [ floor(_tdim[0] / _tileSiz[0]), floor(_tdim[1] / _tileSiz[1]) ]; var _tileSel_w = _tileSiz[0] * tile_selector_s; var _tileSel_h = _tileSiz[1] * tile_selector_s; var _msx = _m[0] - _sx - tile_selector_x; var _msy = _m[1] - _sy - tile_selector_y; var _mtx = floor(_msx / tile_selector_s / _tileSiz[0]); var _mty = floor(_msy / tile_selector_s / _tileSiz[1]); var _mid = _mtx >= 0 && _mtx < _tileAmo[0] && _mty >= 0 && _mty < _tileAmo[1]? _mty * _tileAmo[0] + _mtx : noone; var _tileHov_x = tile_selector_x + _mtx * _tileSiz[0] * tile_selector_s; var _tileHov_y = tile_selector_y + _mty * _tileSiz[1] * tile_selector_s; var _hov = _hover && point_in_rectangle(_m[0], _m[1], _x, _yy, _x + _w, _yy + _tsh); #region surface_set_target(tile_selector_surface); surface_set_target(tile_selector_surface); draw_clear(colorMultiply(COLORS.panel_bg_clear, COLORS.node_composite_bg_blend)); draw_sprite_tiled_ext(s_transparent, 0, tile_selector_x, tile_selector_y, tile_selector_s, tile_selector_s, colorMultiply(COLORS.panel_preview_transparent, COLORS.node_composite_bg_blend), 1); draw_surface_ext(_tileSet, tile_selector_x, tile_selector_y, tile_selector_s, tile_selector_s, 0, c_white, 1); if(grid_draw) { var _gw = _tileSiz[0] * tile_selector_s; var _gh = _tileSiz[1] * tile_selector_s; var gw = _tdim[0] / _tileSiz[0]; var gh = _tdim[1] / _tileSiz[1]; var cx = tile_selector_x; var cy = tile_selector_y; draw_set_color(PROJECT.previewGrid.color); draw_set_alpha(PROJECT.previewGrid.opacity); for( var i = 1; i < gw; i++ ) { var _lxx = cx + i * _gw; draw_line(_lxx, cy, _lxx, cy + _tdim[1] * tile_selector_s); } for( var i = 1; i < gh; i++ ) { var _lyy = cy + i * _gh; draw_line(cx, _lyy, cx + _tdim[0] * tile_selector_s, _lyy); } draw_set_alpha(1); } draw_set_color(COLORS.panel_preview_surface_outline); draw_rectangle(tile_selector_x, tile_selector_y, tile_selector_x + _tdim[0] * tile_selector_s - 1, tile_selector_y + _tdim[1] * tile_selector_s - 1, true); if(_hov && _mid > noone) { draw_set_color(c_white); draw_rectangle_width(_tileHov_x - 1, _tileHov_y - 1, _tileHov_x + _tileSel_w, _tileHov_y + _tileSel_h, 1); draw_set_color(c_black); draw_rectangle_width(_tileHov_x, _tileHov_y, _tileHov_x + _tileSel_w - 1, _tileHov_y + _tileSel_h - 1, 1); if(is(object_selecting, tiler_brush_autoterrain) && object_select_id != noone) TOOLTIP = "Set Autoterrain"; else if(is(object_selecting, tiler_brush_animated) && object_select_id != noone) TOOLTIP = "Set Animated tile"; else if(is(object_selecting, tiler_rule) && object_select_id != noone) TOOLTIP = "Set Rule selector"; else if(is(object_selecting, tiler_rule_replacement)) TOOLTIP = "Set Rule replacement"; else if(is(object_selecting, tilemap_convert_object)) TOOLTIP = "Set Replacement target"; if(mouse_press(mb_left, _focus)) { if((is(object_selecting, tiler_brush_autoterrain) || is(object_selecting, tiler_brush_animated)) && object_select_id != noone) { object_selecting.index[object_select_id] = _mid; do { object_select_id++; } until(object_select_id == array_length(object_selecting.index) || object_selecting.index[object_select_id] == -1) if(object_select_id >= array_length(object_selecting.index)) object_select_id = noone; } else if(is(object_selecting, tiler_rule)) { if(object_select_id != noone) object_selecting.selection_rules[object_select_id] = _mid; object_selecting = noone; triggerRender(); } else if(is(object_selecting, tiler_rule_replacement)) { tile_selecting = true; tile_select_ss = [ _mtx, _mty ]; } else if(is(object_selecting, tilemap_convert_object)) { object_selecting.target = _mid; object_selecting = noone; if(node_edit) node_edit.triggerRender(); } else { object_selecting = noone; object_select_id = noone; tile_selecting = true; tile_select_ss = [ _mtx, _mty ]; } palette_using = false; } } surface_reset_target(); #endregion #region surface_set_target(tile_selector_mask); surface_set_target(tile_selector_mask); DRAW_CLEAR draw_set_color(c_white); for( var i = 0, n = array_length(brush.brush_indices); i < n; i++ ) for( var j = 0, m = array_length(brush.brush_indices[i]); j < m; j++ ) { var _bindex = floor(brush.brush_indices[i][j][0]); var _tileSel_row = floor(_bindex / _tileAmo[0]); var _tileSel_col = safe_mod(_bindex, _tileAmo[0]); var _tileSel_x = tile_selector_x + _tileSel_col * _tileSiz[0] * tile_selector_s; var _tileSel_y = tile_selector_y + _tileSel_row * _tileSiz[1] * tile_selector_s; draw_rectangle(_tileSel_x, _tileSel_y, _tileSel_x + _tileSel_w, _tileSel_y + _tileSel_h, false); } surface_reset_target(); #endregion if(tile_selecting) { // tile selection var _ts_sx = clamp(min(tile_select_ss[0], _mtx), 0, _tileAmo[0] - 1); var _ts_sy = clamp(min(tile_select_ss[1], _mty), 0, _tileAmo[1] - 1); var _ts_ex = clamp(max(tile_select_ss[0], _mtx), 0, _tileAmo[0] - 1); var _ts_ey = clamp(max(tile_select_ss[1], _mty), 0, _tileAmo[1] - 1); brush.brush_indices = []; brush.brush_width = _ts_ex - _ts_sx + 1; brush.brush_height = _ts_ey - _ts_sy + 1; for( var i = _ts_sy; i <= _ts_ey; i++ ) for( var j = _ts_sx; j <= _ts_ex; j++ ) brush.brush_indices[i - _ts_sy][j - _ts_sx] = [ i * _tileAmo[0] + j, 0 ]; if(mouse_release(mb_left)) { if(is(object_selecting, tiler_rule_replacement)) { object_select_id.size[0] = max(object_select_id.size[0], brush.brush_width); object_select_id.size[1] = max(object_select_id.size[1], brush.brush_height); var _ind = 0; for( var i = _ts_sy; i <= _ts_ey; i++ ) for( var j = _ts_sx; j <= _ts_ex; j++ ) object_selecting.index[_ind++] = i * _tileAmo[0] + j; object_selecting = noone; object_select_id = noone; triggerRender(); } setPencil(); tile_selecting = false; } } #region pan zoom if(tile_dragging) { var _tdx = _m[0] - tile_drag_mx; var _tdy = _m[1] - tile_drag_my; tile_selector_x = tile_drag_sx + _tdx; tile_selector_y = tile_drag_sy + _tdy; if(mouse_release(mb_middle)) tile_dragging = false; } if(_hov) { if(mouse_press(mb_middle, _focus)) { tile_dragging = true; tile_drag_sx = tile_selector_x; tile_drag_sy = tile_selector_y; tile_drag_mx = _m[0]; tile_drag_my = _m[1]; } var _s = tile_selector_s; if(key_mod_press(CTRL) || tile_selector.popupPanel != noone) { if(mouse_wheel_up()) { tile_selector_s_to = clamp(tile_selector_s_to * 1.2, 0.5, 4); } if(mouse_wheel_down()) { tile_selector_s_to = clamp(tile_selector_s_to / 1.2, 0.5, 4); } } tile_selector_s = lerp_float(tile_selector_s, tile_selector_s_to, 2); if(_s != tile_selector_s) { var _ds = tile_selector_s - _s; tile_selector_x -= _msx * _ds / _s; tile_selector_y -= _msy * _ds / _s; } } var _tdim_ws = _tdim[0] * tile_selector_s; var _tdim_hs = _tdim[1] * tile_selector_s; var _minx = -(_tdim_ws - _w) - 32; var _miny = -(_tdim_hs - _tsh) - 32; var _maxx = 32; var _maxy = 32; if(_minx > _maxx) { _minx = (_minx + _maxx) / 2; _maxx = _minx; } if(_miny > _maxy) { _miny = (_miny + _maxy) / 2; _maxy = _miny; } tile_selector_x = clamp(tile_selector_x, _minx, _maxx); tile_selector_y = clamp(tile_selector_y, _miny, _maxy); #endregion draw_surface(tile_selector_surface, _sx, _sy); shader_set(sh_brush_outline); var _brush_tiles = brush.brush_width * brush.brush_height; var _cc = c_white; if(_brush_tiles == 9 || _brush_tiles == 15 || _brush_tiles == 48 || _brush_tiles == 55) _cc = COLORS._main_value_positive; shader_set_f("dimension", _sw, _sh); draw_surface_ext(tile_selector_mask, _sx, _sy, 1, 1, 0, _cc, 1); shader_reset(); if(is(object_selecting, tiler_brush_autoterrain)) { // autoterrain surface_set_target(autoterrain_selector_mask); DRAW_CLEAR draw_set_color(c_white); for( var j = 0, m = array_length(object_selecting.index); j < m; j++ ) { var _bindex = object_selecting.index[j]; if(_bindex < 0) continue; var _tileSel_row = floor(_bindex / _tileAmo[0]); var _tileSel_col = safe_mod(_bindex, _tileAmo[0]); var _tileSel_x = tile_selector_x + _tileSel_col * _tileSiz[0] * tile_selector_s; var _tileSel_y = tile_selector_y + _tileSel_row * _tileSiz[1] * tile_selector_s; draw_rectangle(_tileSel_x, _tileSel_y, _tileSel_x + _tileSel_w, _tileSel_y + _tileSel_h, false); } surface_reset_target(); shader_set(sh_brush_outline); shader_set_f("dimension", _sw, _sh); draw_surface_ext(autoterrain_selector_mask, _sx, _sy, 1, 1, 0, COLORS._main_accent, 1); shader_reset(); } #region varients var _bw = 1; var _bh = 1; var _sel_sw = _tileSiz[0]; var _sel_sh = _tileSiz[1]; selecting_surface = surface_verify(selecting_surface, _bw, _bh, surface_rgba16float); selecting_surface_tile = surface_verify(selecting_surface_tile, _sel_sw, _sel_sh); var _ty = _yy + _tsh + ui(8); var _th = ui(48); _h += ui(8) + _th; var _sx = _x + ui(8); var _sy = _ty + ui(8); var _ss = (_th - ui(16)) / _sel_sh; var _sw = _ss * _sel_sw; var _sh = _ss * _sel_sh; draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, _ty, _w, _th, COLORS.node_composite_bg_blend, 1); var _shov = _hover && point_in_rectangle(_m[0], _m[1], _sx, _sy, _sx + _sw, _sy + _sh); var _aa = 0.5 + 0.5 * _shov; draw_sprite_stretched_ext(THEME.ui_panel, 1, _sx, _sy, _sw, _sh, COLORS._main_icon, _aa); draw_sprite_uniform(THEME.cross, 0, _sx + _sw / 2, _sy + _sh / 2, 1, COLORS._main_icon, _aa); if(_shov) { if(object_selecting == noone) { if(mouse_press(mb_left, _focus)) { brush.brush_indices = [[[ -1, 0 ]]]; brush.brush_width = 1; brush.brush_height = 1; } } else if(is(object_selecting, tiler_rule)) { TOOLTIP = "Set Rule selector"; if(mouse_press(mb_left, _focus)) { if(object_select_id != noone) object_selecting.selection_rules[object_select_id] = -10000; object_selecting = noone; triggerRender(); } } } _sx += _sw + ui(8); if(brush.brush_width * brush.brush_height != 1) return _h; var _bb = brush.brush_indices[0][0]; var _variences = [ 0, 1, 2, 3, 8, 16 ]; for( var v = 0, p = array_length(_variences); v < p; v++ ) { var _var = _variences[v]; surface_set_shader(selecting_surface, sh_draw_tile_brush, true, BLEND.over); shader_set_f("index", _bb[0]); shader_set_f("varient", _var); draw_point(0, 0); surface_reset_shader(); var _tileSetDim = surface_get_dimension(_tileSet); surface_set_shader(selecting_surface_tile, sh_draw_tile_map, true, BLEND.over); shader_set_2("dimension", [ _sel_sw, _sel_sh ]); shader_set_surface("indexTexture", selecting_surface); shader_set_2("indexTextureDim", surface_get_dimension(selecting_surface)); shader_submit(); draw_empty(); surface_reset_shader(); var _shov = _hover && point_in_rectangle(_m[0], _m[1], _sx, _sy, _sx + _sw, _sy + _sh); var _aa = _bb[1] == _var? 1 : 0.5 + 0.5 * _shov; draw_surface_ext(selecting_surface_tile, _sx, _sy, _ss, _ss, 0, c_white, _aa); if(_bb[1] == _var) draw_sprite_stretched_ext(THEME.ui_panel, 1, _sx, _sy, _sw, _sh, COLORS._main_accent); if(_shov && mouse_press(mb_left, _focus)) _bb[1] = _var; _sx += _sw + ui(8); } #endregion return _h; }); tile_selector.setName("Tileset"); #endregion #region ++++ auto terrain ++++ autoterrain = []; autoterrain_selector_h = 0; autoterrain_selector = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus, _panel = noone) { var _yy = _y; var _h = 0; var _tileSet = texture; var _tileSiz = tileSize; if(!is_surface(_tileSet)) return _h; var _tdim = surface_get_dimension(_tileSet); var _tileAmo = [ floor(_tdim[0] / _tileSiz[0]), floor(_tdim[1] / _tileSiz[1]) ]; var bx = _x; var by = _yy; var bs = ui(24); var _brush_tiles = brush.brush_width * brush.brush_height; var _fromSel = _brush_tiles == 9 || _brush_tiles == 15 || _brush_tiles == 25 ||_brush_tiles == 48 || _brush_tiles == 55; if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, _fromSel? "New autoterrain from selection" : "New autoterrain", THEME.add_16, 0, COLORS._main_value_positive) == 2) { var _new_at = noone; var _indx = array_create(brush.brush_width * brush.brush_height); for( var i = 0, n = brush.brush_height; i < n; i++ ) for( var j = 0, m = brush.brush_width; j < m; j++ ) _indx[i * brush.brush_width + j] = brush.brush_indices[i][j][0]; if(_brush_tiles == 9) _new_at = new tiler_brush_autoterrain(AUTOTERRAIN_TYPE.box9, _indx); else if(_brush_tiles == 25) _new_at = new tiler_brush_autoterrain(AUTOTERRAIN_TYPE.box25, _indx); else if(_brush_tiles == 15) _new_at = new tiler_brush_autoterrain(AUTOTERRAIN_TYPE.side15, _indx); else if(_brush_tiles == 48) _new_at = new tiler_brush_autoterrain(AUTOTERRAIN_TYPE.top48, _indx); else if(_brush_tiles == 55) _new_at = new tiler_brush_autoterrain(AUTOTERRAIN_TYPE.top55, _indx); else _new_at = new tiler_brush_autoterrain(AUTOTERRAIN_TYPE.box9, _indx); object_selecting = _new_at; object_select_id = noone; array_push(autoterrain, _new_at); if(!array_empty(_indx)) { brush.brush_indices = [[ [ _new_at.index[0], 0 ] ]]; brush.brush_width = 1; brush.brush_height = 1; } } _h += bs + ui(4); _yy += bs + ui(4); var _pd = ui(4); var _ah = _pd * 2; var del = -1; draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, _yy, _w, autoterrain_selector_h, COLORS.node_composite_bg_blend, 1); _yy += _pd; for( var i = 0, n = array_length(autoterrain); i < n; i++ ) { var _hg = ui(32); var _at = autoterrain[i]; var _pw = ui(24); var _ph = ui(24); var _px = _x + ui(8); var _py = _yy + ui(4); var _prin = array_safe_get(_at.index, _at.prevInd, undefined); if(_prin == undefined) draw_sprite_stretched_ext(THEME.ui_panel, 1, _px, _py, _pw, _ph, COLORS._main_icon); else drawTile(_prin, _px, _py, _pw, _ph); var _tx = _px + _pw + ui(8); var _hov = _hover && point_in_rectangle(_m[0], _m[1], _x, _yy, _x + _w, _yy + _hg - 1); var _cc = object_selecting == _at? COLORS._main_accent : (_hov? COLORS._main_text : COLORS._main_text_sub); if(renaming == _at) { tb_rename.setFocusHover(_focus, _hover); tb_rename.draw(_tx, _yy, _w - _pw - ui(8), _hg, rename_text, _m); } else { draw_set_text(f_p2, fa_left, fa_center, _cc); draw_text_add(_tx, _yy + _hg / 2, _at.name); var bs = ui(24); var bx = _w - bs - ui(4); var by = _yy + _hg / 2 - bs / 2; if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "", THEME.minus_16, 0, _hov? COLORS._main_value_negative : COLORS._main_icon) == 2) del = i; } if(_hov && _m[0] < _x + _w - ui(32)) { if(is(object_selecting, tiler_rule)) { TOOLTIP = "Set Rule selector"; if(mouse_press(mb_left, _focus)) { if(object_select_id != noone) object_selecting.selection_rules[object_select_id] = [ "terrain", i ]; object_selecting = noone; triggerRender(); } } else if(is(object_selecting, tilemap_convert_object)) { TOOLTIP = "Set Replacement target"; if(mouse_press(mb_left, _focus)) { object_selecting.target = [ "terrain", i ]; object_selecting = noone; if(node_edit) node_edit.triggerRender(); } } else if(_m[0] > _tx) { if(DOUBLE_CLICK && _focus) { renaming = _at; rename_text = _at.name; tb_rename._current_text = _at.name; tb_rename.activate(); } else if(mouse_press(mb_left, _focus)) { object_selecting = object_selecting == _at? noone : _at; object_select_id = noone; brush.brush_indices = [[ [ _prin, 0 ] ]]; brush.brush_width = 1; brush.brush_height = 1; palette_using = false; setPencil(); } } else { draw_sprite_stretched_ext(THEME.ui_panel, 1, _px, _py, _pw, _ph, COLORS._main_accent); if(mouse_press(mb_left, _focus)) _at.open = !_at.open; } } _yy += _hg; _ah += _hg; if(_at.open) { _yy += ui(4); _ah += ui(4); var _atWid = _at.sc_type; var _scx = _x + ui(8); var _scy = _yy; var _scw = ui(200); var _sch = ui(24); _atWid.setFocusHover(_focus, _hover); _atWid.draw(_scx, _scy, _scw, _sch, _at.type, _m, autoterrain_selector.rx, autoterrain_selector.ry); _yy += _sch + ui(8); _ah += _sch + ui(8); var _atIdx = _at.index; var _coll = floor(_w - ui(16)) / _tileSiz[0]; var _over = noone; var _roww; switch(_at.type) { case AUTOTERRAIN_TYPE.box9 : _coll = 3; _roww = 3; _over = s_autoterrain_3x3; break; case AUTOTERRAIN_TYPE.box25 : _coll = 5; _roww = 5; _over = s_autoterrain_5x5; break; case AUTOTERRAIN_TYPE.side15 : _coll = 5; _roww = 3; _over = s_autoterrain_5x3; break; case AUTOTERRAIN_TYPE.top48 : _coll = 12; _roww = 4; _over = s_autoterrain_8x6; break; case AUTOTERRAIN_TYPE.top55 : _coll = 11; _roww = 5; _over = s_autoterrain_11x5; break; } var _pre_sx = _x + ui(8); var _pre_sy = _yy; var _pre_sw = _coll * _tileSiz[0]; var _pre_sh = _roww * _tileSiz[1]; var _ss = min((_w - ui(16)) / _pre_sw, ui(64) / _tileSiz[1]); var _bw = power(2, ceil(log2(_coll))); var _bh = power(2, ceil(log2(_roww))); _at.preview_surface = surface_verify(_at.preview_surface, _bw, _bh, surface_rgba16float); _at.preview_surface_tile = surface_verify(_at.preview_surface_tile, _pre_sw, _pre_sh); surface_set_shader(_at.preview_surface, sh_draw_tile_brush, true, BLEND.over); for( var j = 0, m = array_length(_atIdx); j < m; j++ ) { var _til_row = floor(j / _coll); var _til_col = j % _coll; var _bindex = _atIdx[j]; shader_set_f("index", _bindex); shader_set_f("varient", 0); draw_point(_til_col, _til_row); } surface_reset_shader(); surface_set_shader(_at.preview_surface_tile, sh_draw_tile_map, true, BLEND.over); shader_set_2("dimension", surface_get_dimension(_at.preview_surface_tile)); shader_set_surface("indexTexture", _at.preview_surface); shader_set_2("indexTextureDim", surface_get_dimension(_at.preview_surface)); shader_submit(); draw_empty(); surface_reset_shader(); if(_over != noone) draw_sprite_ext(_over, 0, _pre_sx, _pre_sy, _ss * _tileSiz[0] / 4, _ss * _tileSiz[1] / 4, 0, COLORS._main_icon, 0.5); draw_surface_ext(_at.preview_surface_tile, _pre_sx, _pre_sy, _ss, _ss, 0, c_white, 1); draw_set_text(f_p3, fa_left, fa_top, COLORS._main_text); BLEND_ADD for( var iy = 0; iy < _roww; iy++ ) for( var ix = 0; ix < _coll; ix++ ) { var _indx = iy * _coll + ix; var _inx = _pre_sx + ix * _ss * _tileSiz[0]; var _iny = _pre_sy + iy * _ss * _tileSiz[1]; draw_text(_inx + 4, _iny + 4, _indx); } BLEND_NORMAL if(grid_draw) { var _gw = _tileSiz[0] * _ss; var _gh = _tileSiz[1] * _ss; var gw = _pre_sw / _tileSiz[0]; var gh = _pre_sh / _tileSiz[1]; var cx = _pre_sx - 1; var cy = _pre_sy - 1; draw_set_color(PROJECT.previewGrid.color); draw_set_alpha(PROJECT.previewGrid.opacity); for( var j = 1; j < gw; j++ ) { var _lxx = cx + j * _gw; draw_line(_lxx, cy, _lxx, cy + _pre_sh * _ss); } for( var j = 1; j < gh; j++ ) { var _lyy = cy + j * _gh; draw_line(cx, _lyy, cx + _pre_sw * _ss, _lyy); } draw_set_alpha(1); } draw_set_color(COLORS._main_icon); draw_rectangle(_pre_sx, _pre_sy, _pre_sx + _pre_sw * _ss, _pre_sy + _pre_sh * _ss, true); var _dtile_w = _tileSiz[0] * _ss; var _dtile_h = _tileSiz[1] * _ss; if(_hover && point_in_rectangle(_m[0], _m[1], _pre_sx, _pre_sy, _pre_sx + _pre_sw * _ss, _pre_sy + _pre_sh * _ss)) { var _at_cx = clamp(floor((_m[0] - _pre_sx) / _dtile_w), 0, _coll - 1); var _at_cy = clamp(floor((_m[1] - _pre_sy) / _dtile_h), 0, _roww - 1); var _at_id = _at_cy * _coll + _at_cx; if(_at_id >= 0 && _at_id < array_length(_atIdx)) { var _at_c_sx = _pre_sx + _at_cx * _dtile_w; var _at_c_sy = _pre_sy + _at_cy * _dtile_h; draw_set_color(COLORS._main_icon_light); draw_rectangle(_at_c_sx, _at_c_sy, _at_c_sx + _dtile_w, _at_c_sy + _dtile_h, true); if(mouse_press(mb_left, _focus)) { object_selecting = _at; object_select_id = object_select_id == _at_id? noone : _at_id; } if(mouse_press(mb_right, _focus)) _at.index[_at_id] = -1; } } if(object_selecting == _at && object_select_id != noone) { var _at_sl_x = object_select_id % _coll; var _at_sl_y = floor(object_select_id / _coll); var _at_c_sx = _pre_sx + _at_sl_x * _dtile_w; var _at_c_sy = _pre_sy + _at_sl_y * _dtile_h; draw_set_color(COLORS._main_accent); draw_rectangle(_at_c_sx, _at_c_sy, _at_c_sx + _dtile_w, _at_c_sy + _dtile_h, true); } _yy += _pre_sh * _ss + ui(4); _ah += _pre_sh * _ss + ui(4); } } if(del != -1) { array_delete(autoterrain, del, 1); object_selecting = noone; object_select_id = noone; } autoterrain_selector_h = max(ui(12), _ah); return _h + _ah; }); autoterrain_selector.setName("Autoterrain"); #endregion #region ++++ brush palette ++++ brush_palette_h = ui(320); brush_palette = surface_create(64, 64, surface_rgba16float); brush_palette_buffer = noone; brush_palette_tile = noone; brush_palette_prev = noone; brush_palette_prev_tile = noone; palette_selector_surface = 0; palette_selector_mask = 0; palette_selector_x = 0; palette_selector_y = 0; palette_selector_s = 2; palette_selector_s_to = 2; palette_dragging = false; palette_drag_sx = 0; palette_drag_sy = 0; palette_drag_mx = 0; palette_drag_my = 0; palette_selecting = false; palette_select_ss = [ 0, 0 ]; palette_bbox = [ 0, 0, 0, 0 ]; palette_tool = 0; palette_tool_using = false; palette_using = false; palette_viewer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus, _panel = noone) { var _yy = _y; var _h = 0; var _pd = ui(4); var _tileSet = texture; var _tileSiz = tileSize; var bx = _x; var by = _yy; var bs = ui(24); var _tsh = palette_viewer.fixHeight > 0? palette_viewer.fixHeight - ui(24 + 4) : brush_palette_h; if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "Pencil", THEME.canvas_tools_pencil, 0, palette_tool == 1? COLORS._main_accent : c_white) == 2) palette_tool = palette_tool == 1? 0 : 1; draw_sprite_ui_uniform(THEME.canvas_tools_pencil, 1, bx + bs / 2, by + bs / 2, 1, palette_tool == 1? COLORS._main_accent : c_white); bx += bs + ui(4); if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "Eraser", THEME.canvas_tools_eraser, 0, palette_tool == 2? COLORS._main_accent : c_white) == 2) palette_tool = palette_tool == 2? 0 : 2; bx = _x + _w - bs; if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "Zoom to fit", THEME.path_tools_transform, 0, COLORS._main_icon_light) == 2) { if(is_surface(brush_palette_tile)) { var _tdim = surface_get_dimension(brush_palette_tile); var _sw = _w - _pd * 2; var _sh = _tsh - _pd * 2; var _ss = min(_sw / (_tdim[0] + 16), _sh / (_tdim[1] + 16)); palette_selector_s = _ss; palette_selector_s_to = _ss; palette_selector_x = _w / 2 - _tdim[0] * _ss / 2; palette_selector_y = _tsh / 2 - _tdim[1] * _ss / 2; } } _h += bs + ui(4); _yy += bs + ui(4); var _sx = _x + _pd; var _sy = _yy + _pd; var _sw = _w - _pd * 2; var _sh = _tsh - _pd * 2; _h += _tsh; draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, _yy, _w, _tsh, COLORS.node_composite_bg_blend, 1); palette_selector_surface = surface_verify(palette_selector_surface, _sw, _sh); palette_selector_mask = surface_verify(palette_selector_mask, _sw, _sh); if(!is_surface(_tileSet)) return _h; if(!is_surface(brush_palette)) { if(brush_palette_buffer && buffer_exists(brush_palette_buffer)) brush_palette = surface_from_buffer(brush_palette_buffer); else brush_palette = surface_create(64, 64, surface_rgba16float); } var _bpdim = surface_get_dimension(brush_palette); var _tileSetDim = surface_get_dimension(_tileSet); var _bptw = _bpdim[0] * _tileSiz[0]; var _bpth = _bpdim[1] * _tileSiz[1]; brush_palette_tile = surface_verify(brush_palette_tile, _bptw, _bpth); brush_palette_prev = surface_verify(brush_palette_prev, _bpdim[0], _bpdim[1], surface_rgba16float); brush_palette_prev_tile = surface_verify(brush_palette_prev_tile, _bptw, _bpth); surface_set_shader(brush_palette_tile, sh_draw_tile_map, true, BLEND.over); shader_set_2("dimension", [ _bptw, _bpth ]); shader_set_surface("indexTexture", brush_palette); shader_set_2("indexTextureDim", surface_get_dimension(brush_palette)); shader_submit(); draw_empty(); surface_reset_shader(); var _tdim = surface_get_dimension(brush_palette_tile); var _tileAmo = [ floor(_tdim[0] / _tileSiz[0]), floor(_tdim[1] / _tileSiz[1]) ]; var _tileSel_w = _tileSiz[0] * palette_selector_s; var _tileSel_h = _tileSiz[1] * palette_selector_s; var _msx = _m[0] - _sx - palette_selector_x; var _msy = _m[1] - _sy - palette_selector_y; var _mtx = floor(_msx / palette_selector_s / _tileSiz[0]); var _mty = floor(_msy / palette_selector_s / _tileSiz[1]); var _mid = _mtx >= 0 && _mtx < _tileAmo[0] && _mty >= 0 && _mty < _tileAmo[1]? _mty * _tileAmo[0] + _mtx : noone; var _tileHov_x = palette_selector_x + _mtx * _tileSiz[0] * palette_selector_s; var _tileHov_y = palette_selector_y + _mty * _tileSiz[1] * palette_selector_s; var _hov = _hover && point_in_rectangle(_m[0], _m[1], _x, _yy, _x + _w, _yy + _tsh); #region surface_set_target(palette_selector_surface); surface_set_target(palette_selector_surface); draw_clear(colorMultiply(COLORS.panel_bg_clear, COLORS.node_composite_bg_blend)); draw_sprite_tiled_ext(s_transparent, 0, palette_selector_x, palette_selector_y, palette_selector_s, palette_selector_s, colorMultiply(COLORS.panel_preview_transparent, COLORS.node_composite_bg_blend), 1); if(palette_tool) draw_surface_ext(brush_palette_prev_tile, palette_selector_x, palette_selector_y, palette_selector_s, palette_selector_s, 0, c_white, 1); else draw_surface_ext(brush_palette_tile, palette_selector_x, palette_selector_y, palette_selector_s, palette_selector_s, 0, c_white, 1); if(grid_draw) { var _gw = _tileSiz[0] * palette_selector_s; var _gh = _tileSiz[1] * palette_selector_s; var gw = _tdim[0] / _tileSiz[0]; var gh = _tdim[1] / _tileSiz[1]; var cx = palette_selector_x - 1; var cy = palette_selector_y - 1; draw_set_color(PROJECT.previewGrid.color); draw_set_alpha(PROJECT.previewGrid.opacity); for( var i = 1; i < gw; i++ ) { var _xx = cx + i * _gw; draw_line(_xx, cy, _xx, cy + _tdim[1] * palette_selector_s); } for( var i = 1; i < gh; i++ ) { var _yy = cy + i * _gh; draw_line(cx, _yy, cx + _tdim[0] * palette_selector_s, _yy); } draw_set_alpha(1); } draw_set_color(COLORS.panel_preview_surface_outline); draw_rectangle(palette_selector_x, palette_selector_y, palette_selector_x + _tdim[0] * palette_selector_s - 1, palette_selector_y + _tdim[1] * palette_selector_s - 1, true); if(_hov && _mid > noone) { if(palette_tool != 1) { draw_set_color(c_white); draw_rectangle_width(_tileHov_x - 1, _tileHov_y - 1, _tileHov_x + _tileSel_w, _tileHov_y + _tileSel_h, 1); draw_set_color(c_black); draw_rectangle_width(_tileHov_x, _tileHov_y, _tileHov_x + _tileSel_w - 1, _tileHov_y + _tileSel_h - 1, 1); } if(palette_tool == 0 && mouse_press(mb_left, _focus)) { object_selecting = noone; object_select_id = noone; palette_selecting = true; palette_using = true; palette_select_ss = [ _mtx, _mty ]; } } surface_reset_target(); #endregion if(palette_selecting) { //tile selection var _ts_sx = clamp(min(palette_select_ss[0], _mtx), 0, _tileAmo[0] - 1); var _ts_sy = clamp(min(palette_select_ss[1], _mty), 0, _tileAmo[1] - 1); var _ts_ex = clamp(max(palette_select_ss[0], _mtx), 0, _tileAmo[0] - 1); var _ts_ey = clamp(max(palette_select_ss[1], _mty), 0, _tileAmo[1] - 1); brush.brush_indices = []; brush.brush_width = _ts_ex - _ts_sx + 1; brush.brush_height = _ts_ey - _ts_sy + 1; var _ind = 0; palette_bbox = [ _ts_sx, _ts_ex, _ts_sy, _ts_ey ]; for( var i = _ts_sy; i <= _ts_ey; i++ ) for( var j = _ts_sx; j <= _ts_ex; j++ ) { var _pal_c = surface_getpixel_ext(brush_palette, j, i); brush.brush_indices[i - _ts_sy][j - _ts_sx] = [ _pal_c[0] - 1, _pal_c[1] ]; } if(mouse_release(mb_left)) palette_selecting = false; } #region pan zoom if(palette_dragging) { var _tdx = _m[0] - palette_drag_mx; var _tdy = _m[1] - palette_drag_my; palette_selector_x = palette_drag_sx + _tdx; palette_selector_y = palette_drag_sy + _tdy; if(mouse_release(mb_middle)) palette_dragging = false; } if(_hov) { if(mouse_press(mb_middle, _focus)) { palette_dragging = true; palette_drag_sx = palette_selector_x; palette_drag_sy = palette_selector_y; palette_drag_mx = _m[0]; palette_drag_my = _m[1]; } var _s = palette_selector_s; if(key_mod_press(CTRL) || palette_viewer.popupPanel != noone) { if(mouse_wheel_up()) { palette_selector_s_to = clamp(palette_selector_s_to * 1.2, 0.5, 4); } if(mouse_wheel_down()) { palette_selector_s_to = clamp(palette_selector_s_to / 1.2, 0.5, 4); } } palette_selector_s = lerp_float(palette_selector_s, palette_selector_s_to, 2); if(_s != palette_selector_s) { var _ds = palette_selector_s - _s; palette_selector_x -= _msx * _ds / _s; palette_selector_y -= _msy * _ds / _s; } } var _tdim_ws = _tdim[0] * palette_selector_s; var _tdim_hs = _tdim[1] * palette_selector_s; var _minx = -(_tdim_ws - _w) - 32; var _miny = -(_tdim_hs - _tsh) - 32; var _maxx = 32; var _maxy = 32; if(_minx > _maxx) { _minx = (_minx + _maxx) / 2; _maxx = _minx; } if(_miny > _maxy) { _miny = (_miny + _maxy) / 2; _maxy = _miny; } palette_selector_x = clamp(palette_selector_x, _minx, _maxx); palette_selector_y = clamp(palette_selector_y, _miny, _maxy); #endregion if(palette_tool == 1) { surface_set_target(palette_selector_mask); DRAW_CLEAR draw_set_color(c_white); for( var i = 0, n = array_length(brush.brush_indices); i < n; i++ ) for( var j = 0, m = array_length(brush.brush_indices[i]); j < m; j++ ) { var _tileSel_x = palette_selector_x + (_mtx + j) * _tileSiz[0] * palette_selector_s; var _tileSel_y = palette_selector_y + (_mty + i) * _tileSiz[1] * palette_selector_s; draw_rectangle(_tileSel_x, _tileSel_y, _tileSel_x + _tileSel_w, _tileSel_y + _tileSel_h, false); } surface_reset_target(); surface_set_target(brush_palette_prev); DRAW_CLEAR BLEND_OVERRIDE draw_surface(brush_palette, 0, 0); shader_set(sh_draw_tile_brush); for( var i = 0, n = array_length(brush.brush_indices); i < n; i++ ) for( var j = 0, m = array_length(brush.brush_indices[i]); j < m; j++ ) { var _b = brush.brush_indices[i][j]; shader_set_f("index", _b[0]); shader_set_f("varient", _b[1]); draw_point(_mtx + j, _mty + i); } BLEND_NORMAL shader_reset(); surface_reset_target(); if(mouse_click(mb_left, _hov && _focus)) { palette_tool_using = true; surface_set_target(brush_palette); shader_set(sh_draw_tile_brush); BLEND_OVERRIDE for( var i = 0, n = array_length(brush.brush_indices); i < n; i++ ) for( var j = 0, m = array_length(brush.brush_indices[i]); j < m; j++ ) { var _b = brush.brush_indices[i][j]; shader_set_f("index", _b[0]); shader_set_f("varient", _b[1]); draw_point(_mtx + j, _mty + i); } BLEND_NORMAL shader_reset(); surface_reset_shader(); } if(palette_tool_using && mouse_release(mb_left)) { palette_tool_using = false; buffer_delete_safe(brush_palette_buffer); brush_palette_buffer = buffer_from_surface(brush_palette); } } else if(palette_tool == 2) { surface_set_target(brush_palette_prev); DRAW_CLEAR BLEND_OVERRIDE draw_surface(brush_palette, 0, 0); shader_set(sh_draw_tile_brush); shader_set_f("index", 0); shader_set_f("varient", 0); draw_point(_mtx, _mty); BLEND_NORMAL shader_reset(); surface_reset_target(); if(mouse_click(mb_left, _focus && _hov)) { palette_tool_using = true; surface_set_target(brush_palette); shader_set(sh_draw_tile_brush); BLEND_OVERRIDE shader_set_f("index", 0); shader_set_f("varient", 0); draw_point(_mtx, _mty); BLEND_NORMAL shader_reset(); surface_reset_shader(); } if(palette_tool_using && mouse_release(mb_left)) { palette_tool_using = false; buffer_delete_safe(brush_palette_buffer); brush_palette_buffer = buffer_from_surface(brush_palette); } } else if(palette_using) { surface_set_target(palette_selector_mask); DRAW_CLEAR draw_set_color(c_white); for( var i = palette_bbox[0]; i <= palette_bbox[1]; i++ ) for( var j = palette_bbox[2]; j <= palette_bbox[3]; j++ ) { var _tileSel_x = palette_selector_x + i * _tileSiz[0] * palette_selector_s; var _tileSel_y = palette_selector_y + j * _tileSiz[1] * palette_selector_s; draw_rectangle(_tileSel_x, _tileSel_y, _tileSel_x + _tileSel_w, _tileSel_y + _tileSel_h, false); } surface_reset_target(); } if(palette_tool) { surface_set_shader(brush_palette_prev_tile, sh_draw_tile_map, true, BLEND.over); shader_set_2("dimension", [ _bptw, _bpth ]); shader_set_surface("indexTexture", brush_palette_prev); shader_set_2("indexTextureDim", surface_get_dimension(brush_palette_prev)); shader_submit(); draw_empty(); surface_reset_shader(); } draw_surface(palette_selector_surface, _sx, _sy); shader_set(sh_brush_outline); shader_set_f("dimension", _sw, _sh); draw_surface_ext(palette_selector_mask, _sx, _sy, 1, 1, 0, c_white, 1); shader_reset(); return _h; }); palette_viewer.setName("Tile Palette"); #endregion #region ++++ animated tiles ++++ animatedTiles = []; animated_selector_h = 0; aTiles = []; aTilesIndex = []; aTilesLength = []; function refreshAnimatedData() { aTiles = []; aTilesIndex = array_create(array_length(animatedTiles)); aTilesLength = array_create(array_length(animatedTiles)); for( var i = 0, n = array_length(animatedTiles); i < n; i++ ) { var _at = animatedTiles[i]; aTilesIndex[i] = array_length(aTiles); aTilesLength[i] = array_length(_at.index); array_append(aTiles, _at.index); } } animated_viewer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus, _panel = noone) { var _yy = _y; var _h = 0; var _tileSet = texture; var _tileSiz = tileSize; if(!is_surface(_tileSet)) return _h; var _tdim = surface_get_dimension(_tileSet); var _tileAmo = [ floor(_tdim[0] / _tileSiz[0]), floor(_tdim[1] / _tileSiz[1]) ]; var bx = _x; var by = _yy; var bs = ui(24); var _brush_tiles = brush.brush_width * brush.brush_height; if(_brush_tiles < 1) draw_sprite_uniform(THEME.add_16, 0, bx + bs / 2, by + bs / 2, 1, COLORS._main_icon); else if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "New animated tiles", THEME.add_16, 0, COLORS._main_value_positive) == 2) { var _new_at = noone; var _indx = array_create(brush.brush_width * brush.brush_height); for( var i = 0, n = brush.brush_height; i < n; i++ ) for( var j = 0, m = brush.brush_width; j < m; j++ ) _indx[i * brush.brush_width + j] = brush.brush_indices[i][j][0]; _new_at = new tiler_brush_animated(_indx); if(_new_at != noone) { object_selecting = _new_at; object_select_id = noone; array_push(animatedTiles, _new_at); brush.brush_indices = [[ [ -(array_length(animatedTiles) + 1), 0 ] ]]; brush.brush_width = 1; brush.brush_height = 1; } refreshAnimatedData(); } _h += bs + ui(4); _yy += bs + ui(4); var _pd = ui(4); var _ah = _pd * 2; var del = -1; draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, _yy, _w, animated_selector_h, COLORS.node_composite_bg_blend, 1); _yy += _pd; for( var i = 0, n = array_length(animatedTiles); i < n; i++ ) { var _hg = ui(32); var _at = animatedTiles[i]; var _pw = ui(24); var _ph = ui(24); var _px = _x + ui(8); var _py = _yy + ui(4); var _prin = array_safe_get(_at.index, safe_mod(current_time / 1000 * 2, array_length(_at.index)), undefined); if(_prin == undefined) draw_sprite_stretched_ext(THEME.ui_panel, 1, _px, _py, _pw, _ph, COLORS._main_icon); else drawTile(_prin, _px, _py, _pw, _ph); var _tx = _px + _pw + ui(8); var _hov = _hover && point_in_rectangle(_m[0], _m[1], _x, _yy, _x + _w, _yy + _hg - 1); var _cc = object_selecting == _at? COLORS._main_accent : (_hov? COLORS._main_text : COLORS._main_text_sub); if(renaming == _at) { tb_rename.setFocusHover(_focus, _hover); tb_rename.draw(_tx, _yy, _w - _pw - ui(8), _hg, rename_text, _m); } else { draw_set_text(f_p2, fa_left, fa_center, _cc); draw_text_add(_tx, _yy + _hg / 2, _at.name); var bs = ui(24); var bx = _w - bs - ui(4); var by = _yy + _hg / 2 - bs / 2; if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "", THEME.minus_16, 0, _hov? COLORS._main_value_negative : COLORS._main_icon) == 2) del = i; } if(_hov && _m[0] < _x + _w - ui(32)) { if(is(object_selecting, tiler_rule)) { TOOLTIP = "Set Rule selector"; if(mouse_press(mb_left, _focus)) { if(object_select_id != noone) object_selecting.selection_rules[object_select_id] = -(i + 2); object_selecting = noone; triggerRender(); } } else if(is(object_selecting, tiler_rule_replacement)) { TOOLTIP = "Set Rule replacement"; if(mouse_press(mb_left, _focus)) { object_selecting.index = -(i + 2); object_selecting = noone; triggerRender(); } } else if(is(object_selecting, tilemap_convert_object)) { TOOLTIP = "Set Replacement target"; if(mouse_press(mb_left, _focus)) { object_selecting.target = -(i + 2); object_selecting = noone; if(node_edit) node_edit.triggerRender(); } } else if(_m[0] > _tx) { if(DOUBLE_CLICK && _focus) { renaming = _at; rename_text = _at.name; tb_rename._current_text = _at.name; tb_rename.activate(); } else if(mouse_press(mb_left, _focus)) { object_selecting = object_selecting == _at? noone : _at; object_select_id = noone; brush.brush_indices = [[ [ -(i + 2), 0 ] ]]; brush.brush_width = 1; brush.brush_height = 1; palette_using = false; setPencil(); } } else { draw_sprite_stretched_ext(THEME.ui_panel, 1, _px, _py, _pw, _ph, COLORS._main_accent); if(mouse_press(mb_left, _focus)) _at.open = !_at.open; } } _yy += _hg; _ah += _hg; if(_at.open) { _yy += ui(4); _ah += ui(4); var _atIdx = _at.index; var _coll = floor(_w - ui(16)) / max(32, _tileSiz[0]); var _roww = ceil(array_length(_atIdx) / _coll); var _pre_sx = _x + ui(8); var _pre_sy = _yy; var _pre_sw = _coll * _tileSiz[0]; var _pre_sh = _roww * _tileSiz[1]; var _ss = (_w - ui(16)) / _pre_sw; var _bw = power(2, ceil(log2(_coll))); var _bh = power(2, ceil(log2(_roww))); _at.preview_surface = surface_verify(_at.preview_surface, _bw, _bh, surface_rgba16float); _at.preview_surface_tile = surface_verify(_at.preview_surface_tile, _pre_sw, _pre_sh); surface_set_shader(_at.preview_surface, sh_draw_tile_brush, true, BLEND.over); for( var j = 0, m = array_length(_atIdx); j < m; j++ ) { var _til_row = floor(j / _coll); var _til_col = j % _coll; var _bindex = _atIdx[j]; shader_set_f("index", _bindex); shader_set_f("varient", 0); draw_point(_til_col, _til_row); } surface_reset_shader(); var _tileSetDim = surface_get_dimension(_tileSet); surface_set_shader(_at.preview_surface_tile, sh_draw_tile_map, true, BLEND.over); shader_set_2("dimension", surface_get_dimension(_at.preview_surface_tile)); shader_set_surface("indexTexture", _at.preview_surface); shader_set_2("indexTextureDim", surface_get_dimension(_at.preview_surface)); shader_submit(); draw_empty(); surface_reset_shader(); draw_surface_ext(_at.preview_surface_tile, _pre_sx, _pre_sy, _ss, _ss, 0, c_white, 1); draw_sprite_stretched_ext(THEME.ui_panel, 1, _pre_sx, _pre_sy, _pre_sw * _ss, _pre_sh * _ss, COLORS._main_icon); var _dtile_w = _tileSiz[0] * _ss; var _dtile_h = _tileSiz[1] * _ss; if(_hover && point_in_rectangle(_m[0], _m[1], _pre_sx, _pre_sy, _pre_sx + _pre_sw * _ss, _pre_sy + _pre_sh * _ss)) { var _at_cx = clamp(floor((_m[0] - _pre_sx) / _dtile_w), 0, _coll - 1); var _at_cy = clamp(floor((_m[1] - _pre_sy) / _dtile_h), 0, _roww - 1); var _at_id = _at_cy * _coll + _at_cx; if(_at_id >= 0 && _at_id < array_length(_atIdx)) { var _at_c_sx = _pre_sx + _at_cx * _dtile_w; var _at_c_sy = _pre_sy + _at_cy * _dtile_h; draw_set_color(COLORS._main_icon_light); draw_rectangle(_at_c_sx, _at_c_sy, _at_c_sx + _dtile_w, _at_c_sy + _dtile_h, true); if(mouse_press(mb_left, _focus)) { object_selecting = _at; object_select_id = object_select_id == _at_id? noone : _at_id; } if(mouse_press(mb_right, _focus)) _at.index[_at_id] = -1; } } if(object_selecting == _at && object_select_id != noone) { var _at_sl_x = object_select_id % _coll; var _at_sl_y = floor(object_select_id / _coll); var _at_c_sx = _pre_sx + _at_sl_x * _dtile_w; var _at_c_sy = _pre_sy + _at_sl_y * _dtile_h; draw_sprite_stretched_ext(THEME.ui_panel, 1, _at_c_sx, _at_c_sy, _dtile_w, _dtile_h, COLORS._main_accent); } _yy += _pre_sh * _ss + ui(4); _ah += _pre_sh * _ss + ui(4); } } if(del != -1) { array_delete(animatedTiles, del, 1); object_selecting = noone; object_select_id = noone; refreshAnimatedData(); } animated_selector_h = max(ui(12), _ah); return _h + _ah; }); animated_viewer.setName("Animated Tile"); #endregion gmTile = noone; texture = noone; tileSize = [ 1, 1 ]; tileAmount = [ 1, 1 ]; rules = new Tileset_Rule(self); input_display_list = [ 1, 0, ["Tileset", false, noone, tile_selector.b_toggle ], tile_selector, ["Autoterrains", true, noone, autoterrain_selector.b_toggle ], autoterrain_selector, ["Palette", true, noone, palette_viewer.b_toggle ], palette_viewer, ["Animated tiles",true, noone, animated_viewer.b_toggle ], animated_viewer, ["Rules", true, noone, rules.b_toggle ], rules, ]; static shader_submit = function() { shader_set_2("tileSize", tileSize); shader_set_surface("tileTexture", texture); shader_set_2("tileTextureDim", surface_get_dimension(texture)); shader_set_f("animatedTiles", aTiles); shader_set_f("animatedTilesIndex", aTilesIndex); shader_set_f("animatedTilesLength", aTilesLength); } static update = function(frame = CURRENT_FRAME) { texture = inputs[0].getValue(); tileSize = inputs[1].getValue(); var _tdim = surface_get_dimension(texture); tileAmount = [ floor(_tdim[0] / tileSize[0]), floor(_tdim[1] / tileSize[1]) ]; if(gmTile != noone) { var _spm = struct_try_get(gmTile.gmBinder.resourcesMap, gmTile.sprite, noone); var _spr = _spm == noone? noone : _spm.thumbnail; if(_spr) { var _sw = sprite_get_width(_spr); var _sh = sprite_get_height(_spr); texture = surface_verify(texture, _sw, _sh); surface_set_target(texture); DRAW_CLEAR BLEND_OVERRIDE draw_sprite(_spr, 0, 0, 0); BLEND_NORMAL surface_reset_target(); } tileSize = [ gmTile.raw.tileWidth, gmTile.raw.tileHeight ]; } outputs[0].setValue(self); } static getPreviewValues = function() { return texture; } static getGraphPreviewSurface = function() { return texture; } static attributeSerialize = function() { var _attr = { autoterrain, animatedTiles, ruleTiles: rules.ruleTiles, palette: surface_encode(brush_palette), gm_key: gmTile == noone? noone : gmTile.key, }; return _attr; } static attributeDeserialize = function(attr) { var _auto = struct_try_get(attr, "autoterrain", []); var _anim = struct_try_get(attr, "animatedTiles", []); var _rule = struct_try_get(attr, "ruleTiles", []); var _palt = struct_try_get(attr, "palette", noone); for( var i = 0, n = array_length(_auto); i < n; i++ ) { autoterrain[i] = new tiler_brush_autoterrain(_auto[i].type, _auto[i].index); autoterrain[i].name = _auto[i].name; } for( var i = 0, n = array_length(_anim); i < n; i++ ) { animatedTiles[i] = new tiler_brush_animated(_anim[i].index); animatedTiles[i].name = _anim[i].name; } for( var i = 0, n = array_length(_rule); i < n; i++ ) rules.ruleTiles[i] = new tiler_rule().deserialize(_rule[i]); if(_palt != noone) { surface_free_safe(brush_palette); brush_palette = surface_decode(_palt); var _dim = surface_get_dimension(brush_palette); buffer_delete_safe(brush_palette_buffer); brush_palette_buffer = buffer_from_surface(brush_palette, false, buffer_grow); } if(struct_has(attr, "gm_key")) { var _key = attr.gm_key; var _gm = project.bind_gamemaker; if(_gm != noone) gmTile = struct_try_get(_gm.resourcesMap, _ey, noone); } refreshAnimatedData(); } }