function nodeValue_Padding(_name, _node, _value, _tooltip = "") { return new __NodeValue_Padding(_name, _node, _value, _tooltip); } function __NodeValue_Padding(_name, _node, _value, _tooltip = "") : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.float, _value, _tooltip) constructor { setDisplay(VALUE_DISPLAY.padding); def_length = 4; /////============== GET ============= static valueProcess = function(value, nodeFrom = undefined, applyUnit = true, arrIndex = 0) { var typeFrom = nodeFrom == undefined? VALUE_TYPE.any : nodeFrom.type; if(typeFrom == VALUE_TYPE.text) value = toNumber(value); if(validator != noone) value = validator.validate(value); return applyUnit? unit.apply(value, arrIndex) : value; } static getValue = function(_time = CURRENT_FRAME, applyUnit = true, arrIndex = 0, useCache = false, log = false) { //// Get value getValueRecursive(self.__curr_get_val, _time); var val = __curr_get_val[0]; var nod = __curr_get_val[1]; var _d = array_get_depth(val); __nod = nod; __applyUnit = applyUnit; __arrIndex = arrIndex; if(_d == 0) return valueProcess([ val, val, val, val ], nod, applyUnit, arrIndex); if(_d == 1) return valueProcess(array_verify(val, 4), nod, applyUnit, arrIndex); if(_d == 2) return array_map(val, function(v, i) /*=>*/ {return valueProcess(array_verify(v, 4), __nod, __applyUnit, __arrIndex)}); return val; } static __getAnimValue = function(_time = CURRENT_FRAME) { if(!is_anim) { if(sep_axis) return array_create_ext(4, function(i) /*=>*/ {return animators[i].processType(animators[i].values[0].value)}); return array_empty(animator.values)? 0 : animator.processType(animator.values[0].value); } if(sep_axis) { __temp_time = _time; return array_create_ext(4, function(i) /*=>*/ {return animators[i].getValue(__temp_time)}); } return animator.getValue(_time); } }