function Node_Animation_Control(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Animation Control"; w = 96; h = 96; min_h = h; inputs[| 0] = nodeValue("Toggle Play / Pause", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0); inputs[| 1] = nodeValue("Pause", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0); inputs[| 2] = nodeValue("Resume", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0); inputs[| 3] = nodeValue("Play From Beginning", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0); inputs[| 4] = nodeValue("Play once", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0); inputs[| 5] = nodeValue("Skip Frames", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0); inputs[| 6] = nodeValue("Skip Frames Count", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1); static step = function() { if(getInputData(0)) PROJECT.animator.toggle(); if(getInputData(1)) PROJECT.animator.pause(); if(getInputData(2)) PROJECT.animator.resume(); if(getInputData(3)) { PROJECT.animator.stop(); PROJECT.animator.play(); } if(getInputData(4)) PROJECT.animator.render(); if(getInputData(5)) { var fr = getInputData(6); PROJECT.animator.setFrame(PROJECT.animator.current_frame + fr); } } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); var ind = 0; if(PROJECT.animator.is_playing) ind = 1; draw_sprite_fit(THEME.sequence_control, ind, bbox.xc, bbox.yc, bbox.w, bbox.h); } }