function Node_Atlas_Get(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Atlas Get"; previewable = true; inputs[| 0] = nodeValue("Atlas", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone) .setVisible(true, true); outputs[| 0] = nodeValue("Surface", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, []) .setArrayDepth(1); outputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, []) .setDisplay(VALUE_DISPLAY.vector) .setArrayDepth(1); outputs[| 2] = nodeValue("Rotation", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, []) .setArrayDepth(1); outputs[| 3] = nodeValue("Scale", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, []) .setDisplay(VALUE_DISPLAY.vector) .setArrayDepth(1); outputs[| 4] = nodeValue("Blend", self, JUNCTION_CONNECT.output, VALUE_TYPE.color, []) .setArrayDepth(1); outputs[| 5] = nodeValue("Alpha", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, []) .setArrayDepth(1); static update = function(frame = CURRENT_FRAME) { var atl = getInputData(0); if(atl == noone) return; if(!is_array(atl)) atl = [ atl ]; if(array_empty(atl)) return; var n = array_length(atl); var surf = array_create(n); var posi = array_create(n); var rota = array_create(n); var scal = array_create(n); var blns = array_create(n); var alph = array_create(n); for( var i = 0; i < n; i++ ) { var _at = atl[i]; if(!is_instanceof(_at, SurfaceAtlas)) continue; surf[i] = _at.getSurface(); posi[i] = [ _at.x, _at.y ]; rota[i] = _at.rotation; scal[i] = [ _at.sx, _at.sy ]; blns[i] = _at.blend; alph[i] = _at.alpha; } outputs[| 0].setValue(surf); outputs[| 1].setValue(posi); outputs[| 2].setValue(rota); outputs[| 3].setValue(scal); outputs[| 4].setValue(blns); outputs[| 5].setValue(alph); } }