function checkBox(_onClick) : widget() constructor { onClick = _onClick; spr = THEME.checkbox; triggered = false; static setLua = function(_lua_thread, _lua_key, _lua_func) { lua_thread = _lua_thread; lua_thread_key = _lua_key; onClick = method(self, _lua_func); } static trigger = function() { if(!is_callable(onClick)) return noone; triggered = true; onClick(); } static isTriggered = function() { var t = triggered; triggered = false; return t; } static drawParam = function(params) { var ss = params.s; var x0, y0; switch(params.halign) { case fa_left : x0 = params.x; break; case fa_center : x0 = params.x + (params.w - ss) / 2; break; case fa_right : x0 = params.x + params.w - ss; break; } switch(params.valign) { case fa_top : y0 = params.y; break; case fa_center : y0 = params.y + (params.h - ss) / 2; break; case fa_bottom : y0 = params.y + params.h - ss; break; } return draw(x0, y0, params.data, params.m, params.s); } static draw = function(_x, _y, _value, _m, ss = ui(28), halign = fa_left, valign = fa_top) { x = _x; y = _y; w = ss; h = ss; var _dx, _dy; switch(halign) { case fa_left: _dx = _x; break; case fa_center: _dx = _x - ss / 2; break; case fa_right: _dx = _x - ss; break; } switch(valign) { case fa_top: _dy = _y; break; case fa_center: _dy = _y - ss / 2; break; case fa_bottom: _dy = _y - ss; break; } var aa = interactable * 0.25 + 0.75; draw_sprite_stretched_ext(spr, 0, _dx, _dy, ss, ss, c_white, aa); if(hover && point_in_rectangle(_m[0], _m[1], _dx, _dy, _dx + ss, _dy + ss)) { draw_sprite_stretched_ext(spr, 1, _dx, _dy, ss, ss, c_white, aa); if(mouse_press(mb_left, active)) trigger(); } else if(mouse_press(mb_left)) deactivate(); if(is_array(_value)) draw_sprite_stretched_ext(spr, 3, _dx, _dy + ss / 2 - 8, ss, 16, COLORS._main_accent, aa); else if(_value) draw_sprite_stretched_ext(spr, 2, _dx, _dy, ss, ss, COLORS._main_accent, aa); if(WIDGET_CURRENT == self) draw_sprite_stretched_ext(THEME.widget_selecting, 0, _dx - ui(3), _dy - ui(3), ss + ui(6), ss + ui(6), COLORS._main_accent, 1); resetFocus(); return h; } }