globalvar BLEND_TYPES; BLEND_TYPES = [ "Normal", "Add", "Subtract", "Multiply", "Screen", "Overlay", "Hue", "Saturation", "Luminosity", "Maximum", "Minimum", "Replace", "Difference" ]; function draw_surface_blend(background, foreground, blend = 0, alpha = 1, _pre_alp = true, _mask = 0, tile = 0) { if(!is_surface(background)) return; var sh = sh_blend_normal switch(array_safe_get(BLEND_TYPES, blend)) { case "Normal" : sh = sh_blend_normal break; case "Add" : sh = sh_blend_add; break; case "Subtract" : sh = sh_blend_subtract; break; case "Multiply" : sh = sh_blend_multiply; break; case "Screen" : sh = sh_blend_screen; break; case "Overlay" : sh = sh_blend_overlay; break; case "Hue" : sh = sh_blend_hue; break; case "Saturation" : sh = sh_blend_sat; break; case "Luminosity" : sh = sh_blend_luma; break; case "Maximum" : sh = sh_blend_max; break; case "Minimum" : sh = sh_blend_min; break; case "Replace" : sh = sh_blend_replace; break; case "Difference" : sh = sh_blend_difference; break; default: return; } var surf = surface_get_target(); var surf_w = surface_get_width_safe(surf); var surf_h = surface_get_height_safe(surf); if(is_surface(foreground)) { shader_set(sh); shader_set_surface("fore", foreground); shader_set_surface("mask", _mask); shader_set_i("useMask", _mask != 0? 1 : 0); shader_set_f("dimension", surface_get_width_safe(background) / surface_get_width_safe(foreground), surface_get_height_safe(background) / surface_get_height_safe(foreground)); shader_set_f("opacity", alpha); shader_set_i("preserveAlpha", _pre_alp); shader_set_i("tile_type", tile); } BLEND_OVERRIDE draw_surface_stretched_safe(background, 0, 0, surf_w, surf_h); BLEND_NORMAL shader_reset(); } function draw_surface_blend_ext(bg, fg, _x, _y, _sx = 1, _sy = 1, _rot = 0, _col = c_white, _alpha = 1, _blend = 0) { surface_set_shader(blend_temp_surface); shader_set_interpolation(fg); draw_surface_ext_safe(fg, _x, _y, _sx, _sy, _rot, _col, 1); surface_reset_shader(); draw_surface_blend(bg, blend_temp_surface, _blend, _alpha, false); }