function Node_Array_Convolute(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Array Convulute"; previewable = false; w = 96; h = 32 + 24; min_h = h; inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setArrayDepth(1) .setVisible(true, true); inputs[| 1] = nodeValue("Kernel", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, []) .setArrayDepth(1) .setVisible(true, true); outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0) .setArrayDepth(1); static convolute = function(arr, ker) { __tmp_ker = ker; __tmp_arr = arr; __tmp_len = array_length(ker); __tmp_arn = array_length(arr); __tmp_st = floor((__tmp_len - 1) / 2); return array_map(arr, function(val, ind) { var ret = 0; for(var i = 0; i < __tmp_len; i++) { var _ind = ind + i - __tmp_st; if(_ind < 0) continue; if(_ind >= __tmp_arn) continue; ret += __tmp_arr[_ind] * __tmp_ker[i]; } return ret; }); } static update = function(frame = PROJECT.animator.current_frame) { var _arr = getInputData(0); var _ker = getInputData(1); if(array_empty(_arr) || array_empty(_ker)) return; var res; if(is_array(_arr[0])) { for( var i = 0, n = array_length(_arr); i < n; i++ ) res[i] = convolute(_arr[i], _ker); } else res = convolute(_arr, _ker); outputs[| 0].setValue(res); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_array_convolute, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }