function Node_Rigid_Override(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Rigidbody Override"; color = COLORS.node_blend_simulation; icon = THEME.rigidSim; previewable = false; node_draw_icon = s_node_rigid_override; w = 96; h = 80; min_h = h; inputs[| 0] = nodeValue("Object", self, JUNCTION_CONNECT.input, VALUE_TYPE.rigid, noone ) .setVisible(true, true); inputs[| 1] = nodeValue("Positions", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0] ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 2] = nodeValue("Scales", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0] ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 3] = nodeValue("Rotations", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 ); inputs[| 4] = nodeValue("Blends", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, 0 ); inputs[| 5] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 ); inputs[| 6] = nodeValue("Velocity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0] ) .setDisplay(VALUE_DISPLAY.vector); outputs[| 0] = nodeValue("Object", self, JUNCTION_CONNECT.output, VALUE_TYPE.rigid, noone ); static update = function(frame = PROJECT.animator.current_frame) { var objNode = getInputData(0); outputs[| 0].setValue(objNode); if(!variable_struct_exists(objNode, "object")) return; var objs = objNode.object; var _pos = getInputData(1); var _sca = getInputData(2); var _rot = getInputData(3); var _col = getInputData(4); var _alp = getInputData(5); var _vel = getInputData(6); for( var i = 0, n = array_length(objs); i < n; i++ ) { var obj = objs[i]; if(obj == noone || !instance_exists(obj)) continue; if(is_undefined(obj.phy_active)) continue; if(is_array(_pos) && array_length(_pos) > i && is_array(_pos[i])) { obj.x = _pos[i][0]; obj.y = _pos[i][1]; } if(is_array(_sca) && array_length(_sca) > i && is_array(_sca[i])) { obj.xscale = _sca[i][0]; obj.yscale = _sca[i][1]; } if(is_array(_rot) && array_length(_rot) > i) obj.image_angle = _rot[i]; if(is_array(_col) && array_length(_col) > i) obj.image_blend = _col[i]; if(is_array(_alp) && array_length(_alp) > i) obj.image_alpha = _alp[i]; if(is_array(_vel) && array_length(_vel) > i && is_array(_vel[i])) { obj.phy_linear_velocity_x = _vel[i][0]; obj.phy_linear_velocity_y = _vel[i][1]; } } } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(node_draw_icon, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }