function Node_FFT(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "FFT"; previewable = false; w = 96; h = 72; min_h = h; inputs[| 0] = nodeValue("Data", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, []) .setArrayDepth(1) .setVisible(true, true); inputs[| 1] = nodeValue("Preprocess Function", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "None", "Hann" ]); outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, []) .setArrayDepth(1); static process_data = function(_outSurf, _data, _output_index, _array_index) { var _dat = _data[0]; var _pre = _data[1]; var _cmp = []; var N = array_length(_dat); for( var i = 0; i < N; i++ ) { var val = _dat[i]; if(_pre == 1) val = 0.5 * (1 - cos(2 * pi * i / (N - 1))); _cmp[i] = new Complex(val); } var _res = FFT(_cmp); var _r = array_create(array_length(_res)); for( var i = 0; i < array_length(_res); i++ ) _r[i] = sqrt(sqr(_res[i].re) + sqr(_res[i].im)); return _r; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_FFT, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }