function Node_FLIP_Destroy(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Destroy Fluid"; color = COLORS.node_blend_fluid; icon = THEME.fluid_sim; setDimension(96, 96); manual_ungroupable = false; inputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.fdomain, noone ) .setVisible(true, true); inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] ) .setDisplay(VALUE_DISPLAY.vector) .setUnitRef(function(index) { return getDimension(); }); inputs[| 2] = nodeValue_Enum_Scroll("Shape", self, 0 , [ new scrollItem("Circle", s_node_shape_circle, 0), new scrollItem("Rectangle", s_node_shape_rectangle, 0), ]); inputs[| 3] = nodeValue("Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 4 ) .setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.1] }); inputs[| 4] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 4, 4 ] ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 5] = nodeValue("Ratio", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 ) .setDisplay(VALUE_DISPLAY.slider); outputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.fdomain, noone ); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region var _pos = getInputData(1); var _shp = getInputData(2); var _rad = getInputData(3); var _siz = getInputData(4); var _px = _x + _pos[0] * _s; var _py = _y + _pos[1] * _s; var _r = _rad * _s; var _w = _siz[0] * _s; var _h = _siz[1] * _s; draw_set_color(COLORS._main_accent); if(_shp == 0) draw_circle(_px, _py, _r, true); else if(_shp == 1) draw_rectangle(_px - _w, _py - _h, _px + _w, _py + _h, true); if(inputs[| 1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false; } #endregion static step = function() { #region var _shp = getInputData(2); inputs[| 3].setVisible(_shp == 0); inputs[| 4].setVisible(_shp == 1); } #endregion static update = function() { #region var domain = getInputData(0); if(!instance_exists(domain)) return; outputs[| 0].setValue(domain); var _pos = getInputData(1); var _shp = getInputData(2); var _rad = getInputData(3); var _siz = getInputData(4); var _rat = getInputData(5); if(_shp == 0) FLIP_deleteParticle_circle(domain.domain, _pos[0], _pos[1], _rad, _rat); else if(_shp == 1) FLIP_deleteParticle_rectangle(domain.domain, _pos[0], _pos[1], _siz[0], _siz[1], _rat); } #endregion static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_fluidSim_destroy_fluid, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } static getPreviewValues = function() { var domain = getInputData(0); return instance_exists(domain)? domain.domain_preview : noone; } }