function Node_Grey_Alpha(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Grey to Alpha"; inputs[| 0] = nodeValue_Surface("Surface in", self); inputs[| 1] = nodeValue("Replace color", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true, "Replace output with solid color."); inputs[| 2] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white); inputs[| 3] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 3; outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 3, 0, ["Replace Color", false, 1], 2, ] attribute_surface_depth(); static step = function() { #region var _replace = getInputData(1); inputs[| 2].setVisible(_replace); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region var _replace = getInputData(1); var _color = getInputData(2); surface_set_shader(_outSurf, sh_grey_alpha); shader_set_i("replace", _replace); shader_set_color("color", _color); draw_surface_safe(_data[0]); surface_reset_shader(); return _outSurf; } #endregion }