function __Node_Base(x, y) constructor { self.x = x; self.y = y; node_id = 0; display_name = ""; inputs = ds_list_create(); outputs = ds_list_create(); input_value_map = {}; active_index = -1; preview_index = 0; anim_priority = -999; #region --- attributes ---- attributes = { update_graph: true, show_update_trigger: false, color: -1, }; #endregion #region ---- timeline ---- timeline_item = new timelineItemNode(self); anim_priority = 0; is_anim_timeline = false; static refreshTimeline = function() { #region var _pre_anim = is_anim_timeline; var _cur_anim = false; for( var i = 0, n = ds_list_size(inputs); i < n; i++ ) { var _inp = inputs[| i]; if(_inp.is_anim && _inp.isLeaf()) { _cur_anim = true; break; } } if(_pre_anim && !_cur_anim) timeline_item.removeSelf(); else if(!_pre_anim && _cur_anim) PROJECT.timelines.addItem(timeline_item); is_anim_timeline = _cur_anim; } #endregion #endregion static step = function() {} static update = function(frame = CURRENT_FRAME) {} static valueUpdate = function(index) {} static triggerRender = function() {} static onValidate = function() {} static onDestroy = function() {} static clearCache = function() {} static clearCacheForward = function() {} static serialize = function() {} static deserialize = function(_map) {} }