function Node_Array_Copy(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Array Copy"; previewable = false; w = 96; h = 32 + 24; min_h = h; inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0) .setArrayDepth(1) .setVisible(true, true); inputs[| 1] = nodeValue("Starting Index", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0); inputs[| 2] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0); outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, 0) .setArrayDepth(1); static step = function() { var _typ = VALUE_TYPE.any; if(inputs[| 0].value_from != noone) _typ = inputs[| 0].value_from.type; inputs[| 0].type = _typ; outputs[| 0].type = _typ; } static update = function(frame = ANIMATOR.current_frame) { var _arr = inputs[| 0].getValue(); var _ind = inputs[| 1].getValue(); var _siz = inputs[| 2].getValue(); var _a = _arr, _res = []; for( var i = 0; i < array_length(_a); i++ ) { var _aa = _a[i]; _res = _aa[_ind] } if(!is_array(_arr)) return; var res = []; for( var i = 0; i < _siz; i++ ) res[i] = array_safe_get(_arr, _ind + i); outputs[| 0].setValue(res); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { } }