#region global globalvar PROJECTS, PROJECT; PROJECT = noone; #endregion #region layer function Layer() constructor { name = "New Layer"; nodes = []; } #endregion #region project function Project() constructor { active = true; meta = __getdefaultMetaData(); path = ""; thumbnail = ""; version = SAVE_VERSION; seed = irandom_range(100000, 999999); modified = false; readonly = false; safeMode = false; allNodes = []; nodes = []; nodeTopo = []; nodeMap = ds_map_create(); nodeNameMap = ds_map_create(); composer = noone; animator = new AnimationManager(); globalNode = new Node_Global(); nodeController = new __Node_Controller(self); load_layout = false; previewNode = ""; inspectingNode = ""; previewGrid = { show : false, snap : false, size : [ 16, 16 ], opacity : 0.5, color : cola(COLORS.panel_preview_grid), pixel : false, } graphGrid = { show : true, show_origin : false, snap : true, size : 16, opacity : 0.05, color : cola(c_white), highlight : 12, } graph_display_parameter = { show_grid : true, show_dimension : true, show_compute : true, avoid_label : false, preview_scale : 100, highlight : false, show_control : false, show_tooltip : true, } addons = {}; onion_skin = { enabled: false, range: [ -1, 1 ], step: 1, color: [ cola(c_red), cola(c_blue) ], alpha: 0.5, on_top: true, }; tunnels_in = ds_map_create(); tunnels_in_map = ds_map_create(); tunnels_out = ds_map_create(); #region ===================== BINDERS ==================== bind_gamemaker = noone; bind_godot = noone; gamemaker_editWidget = new gamemakerPathBox(self); #endregion #region =================== ATTRIBUTES =================== attributes = variable_clone(PROJECT_ATTRIBUTES); attributes.bind_gamemaker_path = ""; attributes.bind_godot_path = ""; attributeEditor = [ [ "Default Surface", "surface_dimension", new vectorBox(2, function(val, index) { attributes.surface_dimension[index] = val; PROJECT_ATTRIBUTES.surface_dimension = array_clone(attributes.surface_dimension); RENDER_ALL return true; }), function(junc) { if(!is_struct(junc)) return; if(!is_instanceof(junc, NodeValue)) return; var attr = attributes.surface_dimension; var _val = junc.getValue(); var _res = [ attr[0], attr[1] ]; switch(junc.type) { case VALUE_TYPE.float : case VALUE_TYPE.integer : if(is_real(_val)) _res = [ _val, _val ]; else if(is_array(_val) && array_length(_val) >= 2) { _res[0] = is_real(_val[0])? _val[0] : 1; _res[1] = is_real(_val[1])? _val[1] : 1; } break; case VALUE_TYPE.surface : if(is_array(_val)) _val = array_safe_get_fast(_val, 0); if(is_surface(_val)) _res = surface_get_dimension(_val); break; } attr[0] = _res[0]; attr[1] = _res[1]; } ], [ "Palette", "palette", new buttonPalette(function(pal) { setPalette(pal); RENDER_ALL return true; }), function(junc) { if(!is_struct(junc)) return; if(!is_instanceof(junc, NodeValue)) return; if(junc.type != VALUE_TYPE.color) return; if(junc.display_type != VALUE_DISPLAY.palette) return; setPalette(junc.getValue()); } ], // [ "Gamemaker Link", "bind_gamemaker_path", gamemaker_editWidget, noone ], ]; static setPalette = function(pal = noone) { if(pal != noone) { for (var i = 0, n = array_length(pal); i < n; i++) pal[i] = cola(pal[i], _color_get_alpha(pal[i])); attributes.palette = pal; PROJECT_ATTRIBUTES.palette = array_clone(pal); } palettes = paletteToArray(attributes.palette); } setPalette(); #endregion timelines = new timelineItemGroup(); notes = []; static step = function() { slideShowPreStep(); animator.step(); globalNode.step(); } static postStep = function() { slideShowPostStep(); } useSlideShow = false; slideShow = {}; slideShow_keys = []; slideShow_index = 0; slideShow_amount = 0; slideShow_current = noone; static slideShowPreStep = function() { slideShow = {}; } static slideShowPostStep = function() { slideShow_keys = variable_struct_get_names(slideShow); array_sort(slideShow_keys, true); slideShow_amount = array_length(slideShow_keys); useSlideShow = slideShow_amount > 0; slideShow_current = struct_try_get(slideShow, array_safe_get(slideShow_keys, slideShow_index, 0), noone); } static slideShowSet = function(index) { slideShow_index = index; slideShow_current = struct_try_get(slideShow, array_safe_get(slideShow_keys, slideShow_index, 0), noone); return slideShow_current; } static cleanup = function() { array_foreach(allNodes, function(_node) { _node.active = false; _node.cleanUp(); }); ds_map_destroy(nodeMap); ds_map_destroy(nodeNameMap); gc_collect(); } static toString = function() { return $"ProjectObject [{path}]"; } static serialize = function() { var _map = {}; _map.version = SAVE_VERSION; var _anim_map = {}; _anim_map.frames_total = animator.frames_total; _anim_map.framerate = animator.framerate; _anim_map.frame_range = animator.frame_range; _anim_map.playback = animator.playback; _map.animator = _anim_map; _map.metadata = meta.serialize(); _map.global_node = globalNode.serialize(); _map.onion_skin = onion_skin; var _prev_node = PANEL_PREVIEW? PANEL_PREVIEW.getNodePreview() : noone; _map.previewNode = _prev_node? _prev_node.node_id : noone; var _insp_node = PANEL_INSPECTOR? PANEL_INSPECTOR.getInspecting() : noone; _map.inspectingNode = _insp_node? _insp_node.node_id : noone; _map.previewGrid = previewGrid; _map.graphGrid = graphGrid; _map.attributes = attributes; _map.timelines = timelines.serialize(); _map.notes = array_map(notes, function(note) { return note.serialize(); } ); _map.composer = composer; _map.load_layout = load_layout; _map.graph_display_parameter = graph_display_parameter; __node_list = []; array_foreach(allNodes, function(node) { if(node.active) array_push(__node_list, node.serialize()); }) _map.nodes = __node_list; var prev = PANEL_PREVIEW.getNodePreviewSurface(); if(!is_surface(prev)) _map.preview = ""; else _map.preview = surface_encode(surface_size_lim(prev, 128, 128)); var _addon = {}; with(_addon_custom) { var _ser = lua_call(thread, "serialize"); _addon[$ name] = PREFERENCES.save_file_minify? json_stringify_minify(_ser) : json_stringify(_ser); } _map.addon = _addon; return _map; } static deserialize = function(_map) { if(struct_has(_map, "animator")) { var _anim_map = _map.animator; animator.frames_total = struct_try_get(_anim_map, "frames_total", 30); animator.framerate = struct_try_get(_anim_map, "framerate", 30); animator.frame_range = struct_try_get(_anim_map, "frame_range", noone); animator.playback = struct_try_get(_anim_map, "playback", ANIMATOR_END.loop); } if(struct_has(_map, "onion_skin")) struct_override(onion_skin, _map.onion_skin); if(struct_has(_map, "previewGrid")) struct_override(previewGrid, _map.previewGrid); if(struct_has(_map, "graphGrid")) struct_override(graphGrid, _map.graphGrid); if(struct_has(_map, "attributes")) struct_override(attributes, _map.attributes); if(struct_has(_map, "metadata")) meta.deserialize(_map.metadata); if(struct_has(_map, "composer")) composer = _map.composer; if(struct_has(_map, "graph_display_parameter")) struct_override(graph_display_parameter, _map.graph_display_parameter); load_layout = struct_try_get(_map, "load_layout", load_layout); setPalette(); if(struct_has(_map, "notes")) { notes = array_create(array_length(_map.notes)); for( var i = 0, n = array_length(_map.notes); i < n; i++ ) notes[i] = new Note.deserialize(_map.notes[i]); } globalNode = new Node_Global(); if(struct_has(_map, "global")) globalNode.deserialize(_map.global); else if(struct_has(_map, "global_node")) globalNode.deserialize(_map.global_node); addons = {}; if(struct_has(_map, "addon")) { var _addon = _map.addon; addons = _addon; struct_foreach(_addon, function(_name, _value) { addonLoad(_name, false); }); } previewNode = struct_try_get(_map, "previewNode", noone); if(PANEL_PREVIEW && previewNode != "") { var _node = nodeMap[? previewNode]; if(_node) PANEL_PREVIEW.setNodePreview(_node); } inspectingNode = struct_try_get(_map, "inspectingNode", noone); if(PANEL_INSPECTOR && inspectingNode != "") { var _node = nodeMap[? inspectingNode]; if(_node) PANEL_INSPECTOR.setInspecting(_node); } bind_gamemaker = Binder_Gamemaker(attributes.bind_gamemaker_path); if(bind_gamemaker == noone) attributes.bind_gamemaker_path = ""; } static postDeserialize = function() { } } function __initProject() { PROJECT = new Project(); PROJECTS = [ PROJECT ]; } #endregion