function Node_RM_Primitive(_x, _y, _group = noone) : Node_RM(_x, _y, _group) constructor { name = "RM Primitive"; inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF) .setDisplay(VALUE_DISPLAY.vector); shape_types = [ "Plane", "Box", "Box Frame", "Box Round", -1, "Sphere", "Ellipse", "Cut Sphere", "Cut Hollow Sphere", "Torus", "Capped Torus", -1, "Cylinder", "Prism", "Capsule", "Cone", "Capped Cone", "Round Cone", "3D Arc", -1, "Octahedron", "Pyramid", ]; shape_types_str = []; var _ind = 0; for( var i = 0, n = array_length(shape_types); i < n; i++ ) { if(shape_types[i] == -1) shape_types_str[i] = -1; else shape_types_str[i] = new scrollItem(shape_types[i], s_node_shape_3d, _ind++, COLORS._main_icon_light); } inputs[| 1] = nodeValue("Shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1) .setDisplay(VALUE_DISPLAY.enum_scroll, shape_types_str); inputs[| 2] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 3] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 4] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 4, 0.01 ] }); inputs[| 5] = nodeValue("FOV", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 30) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 90, 1 ] }); inputs[| 6] = nodeValue("View Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 3, 6 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 7] = nodeValue("Depth", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider); inputs[| 8] = nodeValue("Light Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ -.5, -.5, 1 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 9] = nodeValue("Base Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white); inputs[| 10] = nodeValue("Ambient Level", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2) .setDisplay(VALUE_DISPLAY.slider); inputs[| 11] = nodeValue("Elongate", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 12] = nodeValue("Rounded", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.) .setDisplay(VALUE_DISPLAY.slider); inputs[| 13] = nodeValue("Projection", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ "Perspective", "Orthographic" ]) .setVisible(false, false); inputs[| 14] = nodeValue("Ortho Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 5.) inputs[| 15] = nodeValue("Wave Amplitude", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 4, 4, 4 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 16] = nodeValue("Wave Intensity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 17] = nodeValue("Wave Phase", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 18] = nodeValue("Twist Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ "X", "Y", "Z" ]); inputs[| 19] = nodeValue("Twist Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 8, 0.1 ] }); inputs[| 20] = nodeValue("Tile", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// inputs[| 21] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 22] = nodeValue("Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .7) .setDisplay(VALUE_DISPLAY.slider); inputs[| 23] = nodeValue("Thickness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .2) .setDisplay(VALUE_DISPLAY.slider); inputs[| 24] = nodeValue("Crop", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.) .setDisplay(VALUE_DISPLAY.slider, { range: [ -1, 1, 0.01 ] }); inputs[| 25] = nodeValue("Angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 30.) .setDisplay(VALUE_DISPLAY.rotation); inputs[| 26] = nodeValue("Height", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .5) .setDisplay(VALUE_DISPLAY.slider); inputs[| 27] = nodeValue("Radius Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ .7, .1 ]) .setDisplay(VALUE_DISPLAY.slider_range); inputs[| 28] = nodeValue("Uniform Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider); ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// inputs[| 29] = nodeValue("Tile Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 30] = nodeValue("Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black); inputs[| 31] = nodeValue("Draw BG", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// inputs[| 32] = nodeValue("Volumetric", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false); inputs[| 33] = nodeValue("Density", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.1) .setDisplay(VALUE_DISPLAY.slider); inputs[| 34] = nodeValue("Environment", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, false); inputs[| 35] = nodeValue("Reflective", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.) .setDisplay(VALUE_DISPLAY.slider); inputs[| 36] = nodeValue("Texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, false); inputs[| 37] = nodeValue("Triplanar Smoothing", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 10, 0.1 ] }); inputs[| 38] = nodeValue("Texture Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.); inputs[| 39] = nodeValue("Corner", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.25, 0.25, 0.25, 0.25 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 40] = nodeValue("2D Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 41] = nodeValue("Side", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 3); ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// inputs[| 42] = nodeValue("Camera Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 30, 45, 0 ]) .setDisplay(VALUE_DISPLAY.vector); inputs[| 43] = nodeValue("Camera Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 4, 0.01 ] }); outputs[| 0] = nodeValue("Surface Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); outputs[| 1] = nodeValue("Shape Data", self, JUNCTION_CONNECT.output, VALUE_TYPE.sdf, noone); input_display_list = [ 0, ["Primitive", false], 1, 21, 22, 23, 24, 25, 26, 27, 28, 39, 40, 41, ["Modify", false], 12, 11, ["Deform", true], 15, 16, 17, 18, 19, ["Transform", false], 2, 3, 4, ["Material", false], 9, 36, 35, 37, 38, ["Camera", false], 42, 43, 13, 14, 5, 6, ["Render", false], 31, 30, 34, 10, 7, 8, ["Tile", false], 20, 29, ["Volumetric", true, 32], 33, ]; temp_surface = [ 0, 0 ]; environ = new RM_Environment(); object = new RM_Shape(); static drawOverlay3D = function(active, params, _mx, _my, _snx, _sny, _panel) { } static step = function() { var _shp = getSingleValue( 1); var _ort = getSingleValue(13); inputs[| 21].setVisible(false); inputs[| 22].setVisible(false); inputs[| 23].setVisible(false); inputs[| 24].setVisible(false); inputs[| 25].setVisible(false); inputs[| 26].setVisible(false); inputs[| 27].setVisible(false); inputs[| 28].setVisible(false); inputs[| 39].setVisible(false); inputs[| 40].setVisible(false); inputs[| 41].setVisible(false); var _shape = shape_types[_shp]; switch(_shape) { // Size case "Box" : case "Box Frame" : case "Ellipse" : inputs[| 21].setVisible(true); break; } switch(_shape) { // Radius case "Sphere" : case "Torus" : case "Cut Sphere" : case "Cut Hollow Sphere" : case "Capped Torus" : case "Cylinder" : case "Capsule" : case "3D Arc" : inputs[| 22].setVisible(true); break; } switch(_shape) { // Thickness case "Box Frame" : case "Box Round" : case "Torus" : case "Cut Hollow Sphere" : case "Capped Torus" : case "Terrain" : case "Extrude" : case "Prism" : inputs[| 23].setVisible(true); break; } switch(_shape) { // Crop case "Cut Sphere" : case "Cut Hollow Sphere" : inputs[| 24].setVisible(true); break; } switch(_shape) { // Angle case "Capped Torus" : case "Cone" : case "3D Arc" : inputs[| 25].setVisible(true); break; } switch(_shape) { // Height case "Cylinder" : case "Capsule" : case "Cone" : case "Capped Cone" : case "Round Cone" : inputs[| 26].setVisible(true); break; } switch(_shape) { // Radius Range case "Capped Cone" : case "Round Cone" : inputs[| 27].setVisible(true); break; } switch(_shape) { // Uniform Size case "Octahedron" : case "Pyramid" : case "Terrain" : case "Extrude" : inputs[| 28].setVisible(true); break; } switch(_shape) { // Corner case "Box Round" : inputs[| 39].setVisible(true); break; } switch(_shape) { // Size 2D case "Box Round" : inputs[| 40].setVisible(true); break; } switch(_shape) { // Sides case "Prism" : inputs[| 41].setVisible(true); break; } inputs[| 5].setVisible(_ort == 0); inputs[| 14].setVisible(_ort == 1); } static processData = function(_outSurf, _data, _output_index, _array_index = 0) { var _dim = _data[0]; var _shp = _data[1]; var _pos = _data[2]; var _rot = _data[3]; var _sca = _data[4]; var _fov = _data[5]; var _rng = _data[6]; var _dpi = _data[7]; var _lPos = _data[8]; var _amb = _data[9]; var _ambI = _data[10]; var _elon = _data[11]; var _rond = _data[12]; var _ort = _data[13]; var _ortS = _data[14]; var _wavA = _data[15]; var _wavI = _data[16]; var _wavS = _data[17]; var _twsX = _data[18]; var _twsA = _data[19]; var _tile = _data[20]; var _size = _data[21]; var _rad = _data[22]; var _thk = _data[23]; var _crop = _data[24]; var _angl = _data[25]; var _heig = _data[26]; var _radR = _data[27]; var _sizz = _data[28]; var _tilA = _data[29]; var _bgc = _data[30]; var _bgd = _data[31]; var _vol = _data[32]; var _vden = _data[33]; var bgEnv = _data[34]; var _refl = _data[35]; var _text = _data[36]; var _triS = _data[37]; var _texs = _data[38]; var _corn = _data[39]; var _sz2d = _data[40]; var _side = _data[41]; var _crt = _data[42]; var _csa = _data[43]; _outSurf = surface_verify(_outSurf, _dim[0], _dim[1]); for (var i = 0, n = array_length(temp_surface); i < n; i++) temp_surface[i] = surface_verify(temp_surface[i], 8192, 8192); var tx = 1024; surface_set_shader(temp_surface[0]); draw_surface_stretched_safe(bgEnv, tx * 0, tx * 0, tx, tx); surface_reset_shader(); var _shape = shape_types[_shp]; var _shpI = 0; switch(_shape) { case "Plane" : _shpI = 100; break; case "Box" : _shpI = 101; break; case "Box Frame" : _shpI = 102; break; case "Box Round" : _shpI = 103; break; case "Sphere" : _shpI = 200; break; case "Ellipse" : _shpI = 201; break; case "Cut Sphere" : _shpI = 202; break; case "Cut Hollow Sphere" : _shpI = 203; _crop = _crop / pi * 2.15; break; case "Torus" : _shpI = 204; break; case "Capped Torus" : _shpI = 205; break; case "Cylinder" : _shpI = 300; break; case "Capsule" : _shpI = 301; break; case "Cone" : _shpI = 302; break; case "Capped Cone" : _shpI = 303; break; case "Round Cone" : _shpI = 304; break; case "3D Arc" : _shpI = 305; break; case "Prism" : _shpI = 306; break; case "Octahedron" : _shpI = 400; break; case "Pyramid" : _shpI = 401; break; } object.operations = -1; object.shapeAmount = 1; object.shape = _shpI; object.size = _size; object.radius = _rad ; object.thickness = _thk ; object.crop = _crop; object.angle = degtorad(_angl); object.height = _heig; object.radRange = _radR; object.sizeUni = _sizz; object.elongate = _elon; object.rounded = _rond; object.corner = _corn; object.size2D = _sz2d; object.sides = _side; object.waveAmp = _wavA; object.waveInt = _wavI; object.waveShift = _wavS; object.twistAxis = _twsX; object.twistAmount = _twsA; object.position = _pos; object.rotation = _rot; object.objectScale = _sca; object.tileSize = _tile; object.tileAmount = _tilA; object.diffuseColor = colorToArray(_amb, true); object.reflective = _refl; object.volumetric = _vol; object.volumeDensity = _vden; object.texture = [ _text ]; object.useTexture = is_surface(_text); object.textureScale = _texs; object.triplanar = _triS; object.setTexture(temp_surface[1]); environ.surface = temp_surface[0]; environ.bgEnv = bgEnv; environ.projection = _ort; environ.fov = _fov; environ.orthoScale = _ortS; environ.viewRange = _rng; environ.depthInt = _dpi; environ.bgColor = _bgd; environ.bgDraw = _bgc; environ.ambInten = _ambI; environ.light = _lPos; gpu_set_texfilter(true); surface_set_shader(_outSurf, sh_rm_primitive); shader_set_f("camRotation", _crt); shader_set_f("camScale", _csa); shader_set_f("camRatio", _dim[0] / _dim[1]); environ.apply(); object.apply(); draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1]); surface_reset_shader(); gpu_set_texfilter(false); return [ _outSurf, object ]; } }