function Node_MK_Rain(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "MK Rain"; update_on_frame = true; newInput(0, nodeValue_Surface("Surface in", self)); newInput(1, nodeValue_Rotation("Direction", self, 45)); newInput(2, nodeValue_Float("Density", self, 5)); newInput(3, nodeValue_Range("Raindrop width", self, [ 1, 1 ])); newInput(4, nodeValue_Range("Raindrop length", self, [ 5, 10 ])); newInput(5, nodeValue_Gradient("Color", self, new gradientObject(cola(c_white)))); newInput(6, nodeValue_Slider_Range("Alpha", self, [ 0.5, 1 ])); newInput(7, nodeValue_Range("Velocity", self, [ 1, 2 ])); newInput(8, nodeValue_Int("Seed", self, seed_random(6))) .setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[8].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) }); newInput(9, nodeValue_Enum_Scroll("Shape", self, 0, [ new scrollItem("Rain", s_node_mk_rain_type, 0), new scrollItem("Snow", s_node_mk_rain_type, 1), new scrollItem("Texture", s_node_mk_rain_type, 2) ])); newInput(10, nodeValue_Range("Snow size", self, [ 3, 4 ])); newInput(11, nodeValue_Surface("Texture", self)); newInput(12, nodeValue_Slider_Range("Track extension", self, [ 0, 0 ], { range: [ 0, 10, 0.01 ] })); newInput(13, nodeValue("Size over lifetime", self, CONNECT_TYPE.input, VALUE_TYPE.curve, CURVE_DEF_11)); newInput(14, nodeValue_Bool("Limited lifespan", self, false)); newInput(15, nodeValue_Slider_Range("Lifespan", self, [ 0, 1 ])) .setTooltip("Lifespan of a droplet as a ratio of the entire animation."); newInput(16, nodeValue("Alpha over lifetime", self, CONNECT_TYPE.input, VALUE_TYPE.curve, CURVE_DEF_11)); newInput(17, nodeValue_Bool("Fade alpha", self, false)); input_display_list = [ new Inspector_Sprite(s_MKFX), 0, 8, ["Shape", false], 9, 3, 4, 10, 11, ["Lifespan", false, 14], 15, 13, 16, ["Effect", false], 2, 1, 7, ["Render", false], 5, 6, 17, ]; outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); static step = function() { #region var _shap = getSingleValue(9); inputs[ 3].setVisible(_shap == 0); inputs[ 4].setVisible(_shap == 0); inputs[10].setVisible(_shap == 1); inputs[11].setVisible(_shap == 2); inputs[17].setVisible(_shap == 0); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region var _surf = _data[0]; var _dirr = _data[1]; var _dens = _data[2]; var _rwid = _data[3]; var _rhei = _data[4]; var _colr = _data[5]; var _alph = _data[6]; var _velo = _data[7]; var _seed = _data[8]; var _shap = _data[9]; var _snws = _data[10]; var _text = _data[11]; var _trex = _data[12]; var _llif = _data[13]; var _liml = _data[14]; var _life = _data[15]; var _alif = _data[16]; var _afad = _data[17]; if(!is_surface(_surf)) return _outSurf; if(_shap == 2 && !is_surface(_text)) return _outSurf; var _sw = surface_get_width_safe(_surf); var _sh = surface_get_height_safe(_surf); var _tw = surface_get_width_safe(_text); var _th = surface_get_height_safe(_text); var _rad = sqrt(_sw * _sw + _sh * _sh) / 2; var _rx = _sw / 2; var _ry = _sh / 2; var _tr_span_x = lengthdir_x(1, _dirr); var _tr_span_y = lengthdir_y(1, _dirr); var _in_span_x = lengthdir_x(1, _dirr + 90); var _in_span_y = lengthdir_y(1, _dirr + 90); var prg = CURRENT_FRAME / TOTAL_FRAMES; var _1c = array_length(_colr.keys) == 1; var _cc = _1c? _colr.eval(0) : _colr; draw_set_circle_precision(32); surface_set_target(_outSurf); DRAW_CLEAR draw_surface_safe(_surf); var _lcc = _cc; if(_afad) BLEND_ADD else BLEND_ALPHA_MULP repeat(_dens) { random_set_seed(_seed); _seed += 100; var _velRaw = random_range(_velo[0], _velo[1]); _velRaw = max(1, _velRaw); var _vel = _velRaw < 1? _velRaw : floor(_velRaw); var _vex = _velRaw < 1? 0 : frac(_velRaw); var _rrad = _rad * (1 + _vex); var _r_shf = random_range( -_rad, _rad); var _y_shf = random(1); var _drpW, _drpH, _drpS; switch(_shap) { case 0 : _drpW = irandom_range(_rwid[0], _rwid[1]); _drpH = irandom_range(_rhei[0], _rhei[1]); break; case 1 : _drpW = random_range(_snws[0], _snws[1]); _drpH = _drpW; break; case 2 : _drpW = _tw; _drpH = _th; break; } var _rmx = _rx + _in_span_x * _r_shf; var _rmy = _ry + _in_span_y * _r_shf; var _radH = _rrad + _drpH; var _radHx = _radH * _tr_span_x; var _radHy = _radH * _tr_span_y; var _prg = _y_shf + _vel * prg; _prg = frac(_prg) - 0.5; // -0.5 - 0.5 if(!_1c) _lcc = _colr.eval(random(1)); var _aa = random_range(_alph[0], _alph[1]); var _clife = clamp((_prg + 0.5) / random_range(_life[0], _life[1]), 0, 1); var _scaL = 1; var _aaL = 1; if(_liml) { _scaL = eval_curve_x(_llif, _clife); _aaL = eval_curve_x(_alif, _clife); } draw_set_color(_lcc); draw_set_alpha(_aa * _aaL); var _drpX = _rmx - _prg * _radHx * 2; var _drpY = _rmy - _prg * _radHy * 2; switch(_shap) { case 0 : var _tr_span_w = _tr_span_x * _drpH; // rain drop x span var _tr_span_h = _tr_span_y * _drpH; // rain drop y span var _x0 = _drpX - _tr_span_w; var _x1 = _x0 + _tr_span_w * 2 * _scaL; var _y0 = _drpY - _tr_span_h; var _y1 = _y0 + _tr_span_h * 2 * _scaL; if(_afad) { if(_drpW == 1) draw_line_color( _x0, _y0, _x1, _y1, _lcc, c_black ); else draw_line_width_color( _x0, _y0, _x1, _y1, _drpW, _lcc, c_black ); } else { if(_drpW == 1) draw_line( _x0, _y0, _x1, _y1 ); else draw_line_width( _x0, _y0, _x1, _y1, _drpW ); } break; case 1 : draw_circle(_drpX, _drpY, _drpW * _scaL, false); break; case 2 : draw_surface_ext(_text, _drpX, _drpY, _scaL, _scaL, 0, draw_get_color(), draw_get_alpha()); break; } } draw_set_alpha(1); BLEND_NORMAL surface_reset_target(); return _outSurf; } #endregion }