enum NODE_SCATTER_DIST { area, border, map, data, path, tile } function Node_Scatter(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Scatter"; batch_output = false; dimension_index = 1; newInput(0, nodeValue_Surface("Surface in", self)); newInput(1, nodeValue_Dimension(self)); newInput(2, nodeValue_Int("Amount", self, 8)) .setValidator(VV_min(0)); newInput(3, nodeValue_Vec2_Range("Scale", self, [ 1, 1, 1, 1 ] , { linked : true })); newInput(4, nodeValue_Rotation_Random("Angle", self, [ 0, 0, 0, 0, 0 ] )); onSurfaceSize = function() { return getInputData(1, DEF_SURF); }; newInput(5, nodeValue_Area("Area", self, DEF_AREA_REF, { onSurfaceSize })) .setUnitRef(onSurfaceSize, VALUE_UNIT.reference); newInput(6, nodeValue_Enum_Scroll("Distribution", self, 5, [ "Area", "Border", "Map", "Direct Data", "Path", "Full image + Tile" ])); newInput(7, nodeValue_Bool("Point at center", self, false, "Rotate each copy to face the spawn center.")); newInput(8, nodeValue_Bool("Uniform scaling", self, true)); newInput(9, nodeValue_Enum_Button("Scatter", self, 1, [ "Uniform", "Random" ])); newInput(10, nodeValue_Float("Seed", self, seed_random(6))) .setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[10].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) }); newInput(11, nodeValue_Gradient("Random blend", self, new gradientObject(cola(c_white)))) .setMappable(28); newInput(12, nodeValue_Slider_Range("Alpha", self, [ 1, 1 ])); newInput(13, nodeValue_Surface("Distribution map", self)); newInput(14, nodeValue_Vector("Distribution data", self, [])); inputs[14].array_depth = 1; newInput(15, nodeValue_Int("Array", self, 0, @"What to do when input array of surface. - Spread: Create Array of output each scattering single surface. - Mixed: Create single output scattering multiple images.")) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Spread output", "Index", "Random", "Data", "Texture" ]); newInput(16, nodeValue_Bool("Multiply alpha", self, true)); newInput(17, nodeValue_Text("Use value", self, [ "Scale" ], "Apply the third value in each data point (if exist) on given properties.")) .setDisplay(VALUE_DISPLAY.text_array, { data: [ "Scale", "Rotation", "Color" ] }); newInput(18, nodeValue_Enum_Scroll("Blend mode", self, 0, [ "Normal", "Add", "Max" ])); newInput(19, nodeValue_PathNode("Path", self, noone)); newInput(20, nodeValue_Bool("Rotate along path", self, true)); newInput(21, nodeValue_Float("Path Shift", self, 0)) .setDisplay(VALUE_DISPLAY.slider); newInput(22, nodeValue_Float("Scatter Distance", self, 0)); newInput(23, nodeValue_Bool("Sort Y", self, false)); newInput(24, nodeValue_Int("Array indices", self, [])) .setArrayDepth(1); newInput(25, nodeValue_Surface("Array texture", self)); newInput(26, nodeValue_Range("Animated array", self, [ 0, 0 ], { linked : true })); newInput(27, nodeValue_Enum_Scroll("Animated array end", self, 0, [ "Loop", "Ping Pong" ])); ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// newInput(28, nodeValueMap("Gradient map", self)); newInput(29, nodeValueGradientRange("Gradient map range", self, inputs[11])); ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// newInput(30, nodeValue_Vec2("Uniform amount", self, [ 4, 4 ])); newInput(31, nodeValue_Bool("Auto amount", self, false)); newInput(32, nodeValue_Rotation("Rotate per radius", self, 0)); newInput(33, nodeValue_Vec2_Range("Random position", self, [ 0, 0, 0, 0 ])); newInput(34, nodeValue_Vec2("Scale per radius", self, [ 0, 0 ])); newInput(35, nodeValue_Rotation_Range("Angle range", self, [ 0, 360 ])); newInput(36, nodeValue_Vec2("Shift position", self, [ 0, 0 ])); newInput(37, nodeValue_Bool("Exact", self, false)) newInput(38, nodeValue_Enum_Button("Spacing", self, 0, [ "After", "Between", "Around" ])); newInput(39, nodeValue_Range("Shift radial", self, [ 0, 0 ])); ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); outputs[1] = nodeValue_Output("Atlas data", self, VALUE_TYPE.surface, []) .setVisible(false) .rejectArrayProcess(); input_display_list = [ 10, ["Surfaces", true], 0, 1, 15, 24, 25, 26, 27, ["Scatter", false], 6, 5, 13, 14, 17, 9, 31, 2, 30, 35, ["Path", false], 19, 38, 20, 21, 22, ["Position", false], 33, 36, 37, 39, ["Rotation", false], 7, 4, 32, ["Scale", false], 3, 8, 34, ["Render", false], 18, 11, 28, 12, 16, 23, ]; attribute_surface_depth(); attribute_interpolation(); surface_size_map = ds_map_create(); surface_valid_map = ds_map_create(); scatter_data = []; scatter_map = noone; scatter_mapa = 0; scatter_maps = 0; scatter_mapp = []; static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { PROCESSOR_OVERLAY_CHECK var _distType = current_data[6]; var _hov = false; if(_distType < 3) { var hv = inputs[5].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; } var hv = inputs[29].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, current_data[1]); active &= !hv; _hov |= hv; return _hov; } static onValueUpdate = function(index) { if(index == 15) { var _arr = getInputData(15); inputs[0].array_depth = _arr; update(); } } static step = function() { var _are = getInputData(5); var _dis = getInputData(6); var _sct = getInputData(9); var _arr = getInputData(15); var _amn = getInputData(26); var _spa = getInputData(38); update_on_frame = _arr && (_amn[0] != 0 || _amn[1] != 0); inputs[0].array_depth = bool(_arr); inputs[13].setVisible(_dis == 2, _dis == 2); inputs[14].setVisible(_dis == 3, _dis == 3); inputs[17].setVisible(_dis == 3); inputs[ 9].setVisible(_dis != 2 && _dis != 3); inputs[19].setVisible(_dis == 4, _dis == 4); inputs[20].setVisible(_dis == 4); inputs[21].setVisible(_dis == 4 && _spa == 0); inputs[22].setVisible(_dis == 4); inputs[38].setVisible(_dis == 4 && _sct == 0); inputs[24].setVisible(_arr == 3, _arr == 3); inputs[25].setVisible(_arr == 4, _arr == 4); inputs[26].setVisible(_arr); inputs[27].setVisible(_arr); inputs[ 5].setVisible(_dis < 3); inputs[ 2].setVisible( true); inputs[30].setVisible(false); inputs[31].setVisible(false); inputs[32].setVisible(false); inputs[34].setVisible(false); inputs[35].setVisible(false); if(_dis == 0 && _sct == 0) { if(_are[AREA_INDEX.shape] == AREA_SHAPE.elipse) { var _aut = getInputData(31); inputs[ 2].setVisible( _aut); inputs[30].setVisible(!_aut); inputs[31].setVisible( true); inputs[32].setVisible(!_aut); inputs[34].setVisible(!_aut); inputs[35].setVisible(!_aut); } else { inputs[ 2].setVisible(false); inputs[30].setVisible( true); } } else if(_dis == 5) { inputs[ 2].setVisible(_sct == 1); inputs[30].setVisible(_sct == 0); } inputs[11].mappableStep(); } ////=========== PROCESS =========== static processData = function(_outSurf, _data, _output_index, _array_index) { if(_output_index == 1) return scatter_data; var _inSurf = _data[0]; if(_inSurf == 0) return; var _dim = _data[1]; var _amount = _data[2]; var _scale = _data[3]; var _rota = _data[4]; var _area = _data[5]; var _dist = _data[ 6]; var _distMap = _data[13]; var _distData = _data[14]; var _scat = _data[ 9]; var _pint = _data[7]; var _unis = _data[8]; var seed = _data[10]; var color = _data[11]; var clr_map = _data[28]; var clr_rng = _data[29]; var alpha = _data[12]; var _arr = _data[15]; var mulpA = _data[16]; var useV = _data[17]; var blend = _data[18]; var path = _data[19]; var pathRot = _data[20]; var pathShf = _data[21]; var pathDis = _data[22]; var sortY = _data[23]; var arrId = _data[24]; var arrTex = _data[25], useArrTex = is_surface(arrTex); var arrAnim = _data[26]; var arrAnimEnd = _data[27]; var uniAmo = _data[30]; var uniAut = _data[31]; var uniRot = _data[32]; var posWig = _data[33]; var uniSca = _data[34]; var cirRng = _data[35]; var posShf = _data[36]; var posExt = _data[37]; var pthSpac = _data[38]; var shfRad = _data[39]; var _in_w, _in_h; var vSca = array_exists(useV, "Scale"); var vRot = array_exists(useV, "Rotation"); var vCol = array_exists(useV, "Color"); var surfArray = is_array(_inSurf); if(surfArray && array_empty(_inSurf)) return; #region cache value ds_map_clear(surface_size_map); ds_map_clear(surface_valid_map); if(!surfArray) { surface_size_map[? _inSurf] = surface_get_dimension(_inSurf); surface_valid_map[? _inSurf] = is_surface(_inSurf); } else { for( var i = 0, n = array_length(_inSurf); i < n; i++ ) { surface_size_map[? _inSurf[i]] = surface_get_dimension(_inSurf[i]); surface_valid_map[? _inSurf[i]] = is_surface(_inSurf[i]); } } color.cache(); #endregion #region data var _posDist = []; if(_dist == NODE_SCATTER_DIST.map) { if(!is_surface(_distMap)) return _outSurf; // if(scatter_map != _distMap || scatter_maps != seed || scatter_mapa != _amount) scatter_mapp = get_points_from_dist(_distMap, _amount, seed); scatter_map = _distMap; scatter_maps = seed; scatter_mapa = _amount; _posDist = scatter_mapp; } if(_dist == NODE_SCATTER_DIST.area) { // Area if(_scat == 0 && (!uniAut || _area[AREA_INDEX.shape] == AREA_SHAPE.rectangle)) _amount = uniAmo[0] * uniAmo[1]; } else if(_dist == NODE_SCATTER_DIST.path) { // Path var path_valid = path != noone && struct_has(path, "getPointRatio"); if(!path_valid) return _outSurf; var _pathProgress = 0; var path_amount = struct_has(path, "getLineCount")? path.getLineCount() : 1; var _pre_amount = _amount; _amount *= path_amount; var path_line_index = 0; } else if(_dist == NODE_SCATTER_DIST.tile) { if(_scat == 0) _amount = uniAmo[0] * uniAmo[1]; } var _sed = seed; var _sct = array_create(_amount); var _sct_len = 0; var _arrLen = array_safe_length(_inSurf); random_set_seed(_sed); var _wigX = posWig[0] != 0 || posWig[1] != 0; var _wigY = posWig[2] != 0 || posWig[3] != 0; var _scaUniX = _scale[0] == _scale[1]; var _scaUniY = _scale[2] == _scale[3]; var _alpUni = alpha[0] == alpha[1]; var _clrUni = !inputs[11].attributes.mapped && color.keyLength == 1; var _clrSin = color.evalFast(0); var _useAtl = outputs[1].visible; var _datLen = array_length(scatter_data); var _p = [ 0, 0 ]; #endregion surface_set_target(_outSurf); gpu_set_tex_filter(attributes.interpolate); DRAW_CLEAR switch(blend) { case 0 : if(mulpA) BLEND_ALPHA_MULP else BLEND_ALPHA break; case 1 : BLEND_ADD; break; case 2 : BLEND_ALPHA_MULP gpu_set_blendequation(bm_eq_max); break; } var positions = array_create(_amount); var posIndex = 0; for(var i = 0; i < _amount; i++) { var sp = noone, _x = 0, _y = 0; var _v = noone; var _scx = _scaUniX? _scale[0] : random_range_seed(_scale[0], _scale[1], _sed++); var _scy = _scaUniY? _scale[2] : random_range_seed(_scale[2], _scale[3], _sed++); switch(_dist) { #region position case NODE_SCATTER_DIST.area : if(_scat == 0) { var _axc = _area[AREA_INDEX.center_x]; var _ayc = _area[AREA_INDEX.center_y]; var _aw = _area[AREA_INDEX.half_w], _aw2 = _aw * 2; var _ah = _area[AREA_INDEX.half_h], _ah2 = _ah * 2; var _ax0 = _axc - _aw, _ax1 = _axc + _aw; var _ay0 = _ayc - _ah, _ay1 = _ayc + _ah; var _acol = i % uniAmo[0]; var _arow = floor(i / uniAmo[0]); if(_area[AREA_INDEX.shape] == AREA_SHAPE.rectangle) { _x = uniAmo[0] == 1? _axc : _ax0 + (_acol + 0.5) * _aw2 / ( uniAmo[0] ); _y = uniAmo[1] == 1? _ayc : _ay0 + (_arow + 0.5) * _ah2 / ( uniAmo[1] ); } else if(_area[AREA_INDEX.shape] == AREA_SHAPE.elipse) { if(uniAut) { sp = area_get_random_point(_area, _dist, _scat, i, _amount); _x = sp[0]; _y = sp[1]; } else { var _ang = cirRng[0] + _acol * (cirRng[1] - cirRng[0]) / uniAmo[0]; var _rad = uniAmo[1] == 1? 0.5 : _arow / (uniAmo[1] - 1); _ang += _arow * uniRot; _x += _axc + lengthdir_x(_rad * _aw, _ang); _y += _ayc + lengthdir_y(_rad * _ah, _ang); _scx += _arow * uniSca[0]; _scy += _arow * uniSca[1]; } } } else { sp = area_get_random_point(_area, _dist, _scat, i, _amount); _x = sp[0]; _y = sp[1]; } break; case NODE_SCATTER_DIST.border : sp = area_get_random_point(_area, _dist, _scat, i, _amount); _x = sp[0]; _y = sp[1]; break; case NODE_SCATTER_DIST.map : sp = array_safe_get_fast(_posDist, i); if(!is_array(sp)) continue; _x = _area[0] + _area[2] * (sp[0] * 2 - 1.); _y = _area[1] + _area[3] * (sp[1] * 2 - 1.); break; case NODE_SCATTER_DIST.data : sp = array_safe_get_fast(_distData, i); if(!is_array(sp)) continue; _x = array_safe_get_fast(sp, 0); _y = array_safe_get_fast(sp, 1); _v = array_safe_get_fast(sp, 2, noone); break; case NODE_SCATTER_DIST.path : if(_scat == 0) { switch(pthSpac) { case 0 : _pathProgress = i / max(1, _pre_amount); _pathProgress = frac(_pathProgress + pathShf); break; case 1 : _pathProgress = i / max(1, _pre_amount - 1); break; case 2 : _pathProgress = (i + 0.5) / max(1, _pre_amount); break; } } else { _pathProgress = random_seed(1, _sed++); _pathProgress = frac(_pathProgress + pathShf); } var pp = path.getPointRatio(_pathProgress, path_line_index); _x = pp.x + random_range_seed(-pathDis, pathDis, _sed++); _y = pp.y + random_range_seed(-pathDis, pathDis, _sed++); break; case NODE_SCATTER_DIST.tile : if(_scat == 0) { var _acol = i % uniAmo[0]; var _arow = floor(i / uniAmo[0]); _x = uniAmo[0] == 1? _dim[0] / 2 : (_acol + 0.5) * _dim[0] / ( uniAmo[0] ); _y = uniAmo[1] == 1? _dim[1] / 2 : (_arow + 0.5) * _dim[1] / ( uniAmo[1] ); } else if(_scat == 1) { _x = random_range_seed(0, _dim[0], _sed++); _y = random_range_seed(0, _dim[1], _sed++); } break; } #endregion if(_wigX) _x += random_range_seed(posWig[0], posWig[1], _sed++); if(_wigY) _y += random_range_seed(posWig[2], posWig[3], _sed++); _x += posShf[0] * i; _y += posShf[1] * i; var shrRad = random_range_seed(shfRad[0], shfRad[1], _sed++); var shrAng = point_direction(_x, _y, _area[0], _area[1]); _x -= lengthdir_x(shrRad, shrAng); _y -= lengthdir_y(shrRad, shrAng); if(_unis) { _scy = max(_scx, _scy); _scx = _scy; } if(vSca && _v != noone) { _scx *= _v; _scy *= _v; } var _r = (_pint? point_direction(_area[0], _area[1], _x, _y) : 0) + angle_random_eval_fast(_rota, _sed++); if(vRot && _v != noone) _r *= _v; if(_dist == NODE_SCATTER_DIST.path && pathRot) { var pr1 = clamp(_pathProgress + 0.01, 0, 1); var pr0 = pr1 - 0.02; var p0 = path.getPointRatio(pr0, path_line_index); var p1 = path.getPointRatio(pr1, path_line_index); var dirr = point_direction(p0.x, p0.y, p1.x, p1.y); _r += dirr; } var surf = _inSurf; var ind = 0; if(surfArray) { switch(_arr) { case 1 : ind = safe_mod(i, _arrLen); break; case 2 : ind = irandom(_arrLen - 1); break; case 3 : ind = array_safe_get_fast(arrId, i, 0); break; case 4 : if(useArrTex) ind = colorBrightness(surface_get_pixel(arrTex, _x, _y)) * (_arrLen - 1); break; } if(arrAnim[0] != 0 || arrAnim[1] != 0) { var _arrAnim_spd = random_range(arrAnim[0], arrAnim[1]); var _arrAnim_shf = random(_arrLen); var _animInd = ind + _arrAnim_shf + CURRENT_FRAME * _arrAnim_spd; switch(arrAnimEnd) { case 0 : ind = safe_mod(_animInd, _arrLen); break; case 1 : var pp = safe_mod(_animInd, _arrLen * 2 - 1); ind = pp < _arrLen? pp : _arrLen * 2 - pp; break; } } surf = array_safe_get_fast(_inSurf, ind, 0); } if(surf == 0 || !surface_valid_map[? surf]) continue; var dim = surface_size_map[? surf]; var sw = dim[0]; var sh = dim[1]; if(_r == 0) { _x -= sw * _scx / 2; _y -= sh * _scy / 2; } else { _p = point_rotate(_x - sw / 2 * _scx, _y - sh * _scy / 2, _x, _y, _r, _p); _x = _p[0]; _y = _p[1]; } var grSamp = random_seed(1, _sed++); if(vCol && _v != noone) grSamp *= _v; var clr = _clrUni? _clrSin : evaluate_gradient_map(grSamp, color, clr_map, clr_rng, inputs[11], true); var alp = _alpUni? alpha[0] : random_range_seed(alpha[0], alpha[1], _sed++); var _atl = _sct_len >= _datLen? noone : scatter_data[_sct_len]; if(posExt) { _x = round(_x); _y = round(_y); } if(_useAtl) { if(!is_instanceof(_atl, SurfaceAtlasFast)) _atl = new SurfaceAtlasFast(surf, _x, _y, _r, _scx, _scy, clr, alp); else _atl.set(surf, _x, _y, _r, _scx, _scy, clr, alp); _atl.w = sw; _atl.h = sh; } else { if(_atl == noone) _atl = {}; _atl.surface = surf ; _atl.x = _x ; _atl.y = _y ; _atl.rotation = _r ; _atl.sx = _scx ; _atl.sy = _scy ; _atl.blend = clr ; _atl.alpha = alp ; _atl.w = sw ; _atl.h = sh ; } _sct[_sct_len] = _atl; _sct_len++; if(_dist == NODE_SCATTER_DIST.path) path_line_index = floor(i / _pre_amount); } array_resize(_sct, _sct_len); if(sortY) array_sort(_sct, function(a1, a2) { return a1.y - a2.y; }); for( var i = 0; i < _sct_len; i++ ) { var _atl = _sct[i]; surf = _atl.surface; _x = _atl.x; _y = _atl.y; _scx = _atl.sx; _scy = _atl.sy; _r = _atl.rotation; clr = _atl.blend; alp = _atl.alpha; draw_surface_ext(surf, _x, _y, _scx, _scy, _r, clr, alp); if(_dist == NODE_SCATTER_DIST.tile) { var _sw = _atl.w * _scx; var _sh = _atl.h * _scy; if(_x < _sw) draw_surface_ext(surf, _dim[0] + _x, _y, _scx, _scy, _r, clr, alp); if(_y < _sh) draw_surface_ext(surf, _x, _dim[1] + _y, _scx, _scy, _r, clr, alp); if(_x < _sw && _y < _sh) draw_surface_ext(surf, _dim[0] + _x, _dim[1] + _y, _scx, _scy, _r, clr, alp); if(_x > _dim[0] - _sw) draw_surface_ext(surf, _x - _dim[0], _y, _scx, _scy, _r, clr, alp); if(_y > _dim[1] - _sh) draw_surface_ext(surf, _x, _y - _dim[1], _scx, _scy, _r, clr, alp); if(_x > _dim[0] - _sw || _y > _dim[1] - _sh) draw_surface_ext(surf, _x - _dim[0], _y - _dim[1], _scx, _scy, _r, clr, alp); } } BLEND_NORMAL gpu_set_blendequation(bm_eq_add); gpu_set_tex_filter(false); surface_reset_target(); scatter_data = _sct; return _outSurf; } }