function Node_create_Scale_Algo(_x, _y, _group = noone, _param = {}) { var query = struct_try_get(_param, "query", ""); var node = new Node_Scale_Algo(_x, _y, _group); switch(query) { case "scale2x" : node.inputs[| 1].setValue(0); break; case "scale3x" : node.inputs[| 1].setValue(1); break; } return node; } function Node_Scale_Algo(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Scale Algorithm"; manage_atlas = false; inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Algorithm", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Scale2x", "Scale3x" ]); inputs[| 2] = nodeValue("Tolerance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider); inputs[| 3] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); active_index = 3; inputs[| 4] = nodeValue("Scale atlas position", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ 3, ["Surfaces", false], 0, ["Scale", false], 1, 2, 4, ] attribute_surface_depth(); static step = function() { var _surf = getSingleValue(0); var _atlas = is_instanceof(_surf, SurfaceAtlas); inputs[| 4].setVisible(_atlas); } static processData = function(_outSurf, _data, _output_index, _array_index) { var inSurf = _data[0]; var algo = _data[1]; var _atlS = _data[4]; var ww = surface_get_width_safe(inSurf); var hh = surface_get_height_safe(inSurf); var cDep = attrDepth(); var shader; var sc = 2; var isAtlas = is_instanceof(_data[0], SurfaceAtlas); if(isAtlas && !is_instanceof(_outSurf, SurfaceAtlas)) _outSurf = _data[0].clone(true); var _surf = isAtlas? _outSurf.getSurface() : _outSurf; switch(algo) { case 0 : shader = sh_scale2x; sc = 2; var sw = ww * 2; var sh = hh * 2; _surf = surface_verify(_surf, sw, sh, cDep); break; case 1 : shader = sh_scale3x; sc = 3; var sw = ww * 3; var sh = hh * 3; _surf = surface_verify(_surf, sw, sh, cDep); break; } surface_set_target(_surf); DRAW_CLEAR BLEND_OVERRIDE; var uniform_dim = shader_get_uniform(shader, "dimension"); var uniform_tol = shader_get_uniform(shader, "tol"); shader_set(shader); shader_set_uniform_f_array_safe(uniform_dim, [ ww, hh ]); shader_set_uniform_f(uniform_tol, _data[2]); draw_surface_ext_safe(_data[0], 0, 0, sc, sc, 0, c_white, 1); shader_reset(); BLEND_NORMAL; surface_reset_target(); if(isAtlas) { if(_atlS) { _outSurf.x = _data[0].x * sc; _outSurf.y = _data[0].y * sc; } else { _outSurf.x = _data[0].x; _outSurf.y = _data[0].y; } _outSurf.setSurface(_surf); } return _outSurf; } }