function Node_Palette_Shift(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Palette Shift"; inputs[0] = nodeValue_Surface("Surface in", self); inputs[1] = nodeValue_Palette("Palette", self, array_clone(DEF_PALETTE)); inputs[2] = nodeValue_Int("Shift", self, 0) .setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.1] }); inputs[3] = nodeValue_Surface("Mask", self); inputs[4] = nodeValue_Float("Mix", self, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[5] = nodeValue_Bool("Active", self, true); active_index = 5; inputs[6] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }); __init_mask_modifier(3); // inputs 7, 8 input_display_list = [ 5, 6, ["Surfaces", true], 0, 3, 4, 7, 8, ["Palette", false], 1, 2 ] outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); attribute_surface_depth(); static step = function() { #region __step_mask_modifier(); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region var _pal = _data[1]; var _shf = _data[2]; var _colors = []; for(var i = 0; i < array_length(_pal); i++) array_append(_colors, colToVec4(_pal[i])); inputs[2].editWidget.slide_range[0] = -array_length(_pal); inputs[2].editWidget.slide_range[1] = array_length(_pal); surface_set_shader(_outSurf, sh_palette_shift); shader_set_f("palette", _colors); shader_set_f("paletteAmount", array_length(_pal)); shader_set_f("shift", _shf); draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[3], _data[4]); _outSurf = channel_apply(_data[0], _outSurf, _data[6]); return _outSurf; } #endregion }