function Node_Array_Reverse(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
	name = "Array Reverse";
	setDimension(96, 32 + 24);
	
	newInput(0, nodeValue("Array", self, CONNECT_TYPE.input, VALUE_TYPE.any, 0))
		.setVisible(true, true);
		
	newOutput(0, nodeValue_Output("Array", self, VALUE_TYPE.any, 0));
	
	static update = function(frame = CURRENT_FRAME) {
		var _arr = getInputData(0);
		
		inputs[0].setType(VALUE_TYPE.any);
		outputs[0].setType(VALUE_TYPE.any);
		
		if(!is_array(_arr)) return;
		
		if(inputs[0].value_from != noone) {
			var type = inputs[0].value_from.type;
			inputs[0].setType(type);
			outputs[0].setType(type);
		}
		
		_arr = array_reverse(_arr);
		outputs[0].setValue(_arr);
	}
	
	static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
		var bbox = drawGetBbox(xx, yy, _s);
		draw_sprite_fit(s_node_array_reverse, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
	}
}