function Node_Pixel_Extract(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Pixel Extract"; setDimension(96, 48); newInput(0, nodeValue_Surface("Surface in", self)); newOutput(0, nodeValue_Output("Colors", self, VALUE_TYPE.color, [ ])) .setDisplay(VALUE_DISPLAY.palette); input_display_list = [ ["Surfaces", true], 0, ] static processData = function(_outSurf, _data, _output_index, _array_index) { var _surf = _data[0]; if(!is_surface(_surf)) return []; var ww = surface_get_width_safe(_surf); var hh = surface_get_height_safe(_surf); var _pixels = array_create(ww * hh); var c_buffer = buffer_create(1, buffer_grow, 4); buffer_get_surface(c_buffer, _surf, 0); buffer_seek(c_buffer, buffer_seek_start, 0); var amo = ww * hh; for( var i = 0; i < amo; i++ ) _pixels[i] = buffer_read(c_buffer, buffer_u32); buffer_delete(c_buffer); return _pixels; } static getPreviewValues = function() { return getInputData(0); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); if(bbox.h < 1) return; var pal = outputs[0].getValue(); drawPalette(pal, bbox.x0, bbox.y0, bbox.w, bbox.h); } }